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FUTURISTS: What will replace MMORPGs?
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<blockquote data-quote="Celebrim" data-source="post: 3405012" data-attributes="member: 4937"><p>In a very real sense, we've already been there and left.</p><p></p><p>Some of the very first MMORPG's were of the 'MUSH' style, meaning 'Multi-User Shared Hallucination'. Players earned the right by participating to add thier own content and extend the game world. There were extensive scripting languages for creating events.</p><p></p><p>They were never particularly popular. For one thing, most people's self-created content is pretty lame. For another thing, as the standards of appearance and professionality go up, fewer and fewer non-professionals will be able to meet the standards we expect from our content. For another, creating your own game is alot of work, and most people go to a game in order to not work, not to find something else exhausting and tedious to do.</p><p></p><p>I don't think you can really get much bigger philosophically than a MMORPG. I think you'll see incremental improvements in emmersiveness, but I think we are long way from being able to pipe tactile and olfactory experiences directly to people's brains. I think we are likely to see improvements in the portals people use to choose and find games. I think we are likely to see increases in the breadth and social acceptibility of gaming. I think we may see some advances in AI, in the way MMORPG stories unfold, and dynamic content generation so that groups or individuals flit in and out of a community server space to socially interact and a group or individual space where the can truly be the protagonists and not merely someone else working on the quest. For example, the MMORPG Orson Scott Card envisioned in 'Ender's Game' (1985) seemed to work according to these rules.</p><p></p><p>But I think at least until we can plug chips into our brains and experience true virtual worlds we've basically plateaued.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3405012, member: 4937"] In a very real sense, we've already been there and left. Some of the very first MMORPG's were of the 'MUSH' style, meaning 'Multi-User Shared Hallucination'. Players earned the right by participating to add thier own content and extend the game world. There were extensive scripting languages for creating events. They were never particularly popular. For one thing, most people's self-created content is pretty lame. For another thing, as the standards of appearance and professionality go up, fewer and fewer non-professionals will be able to meet the standards we expect from our content. For another, creating your own game is alot of work, and most people go to a game in order to not work, not to find something else exhausting and tedious to do. I don't think you can really get much bigger philosophically than a MMORPG. I think you'll see incremental improvements in emmersiveness, but I think we are long way from being able to pipe tactile and olfactory experiences directly to people's brains. I think we are likely to see improvements in the portals people use to choose and find games. I think we are likely to see increases in the breadth and social acceptibility of gaming. I think we may see some advances in AI, in the way MMORPG stories unfold, and dynamic content generation so that groups or individuals flit in and out of a community server space to socially interact and a group or individual space where the can truly be the protagonists and not merely someone else working on the quest. For example, the MMORPG Orson Scott Card envisioned in 'Ender's Game' (1985) seemed to work according to these rules. But I think at least until we can plug chips into our brains and experience true virtual worlds we've basically plateaued. [/QUOTE]
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