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FUTURISTS: What will replace MMORPGs?
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<blockquote data-quote="nute" data-source="post: 3406271" data-attributes="member: 10607"><p>An MMORPG - since none currently exist aside from Neverwinter Nights. </p><p></p><p>Some explanation:</p><p></p><p>Computer and console RPGs are not "RPGs" in the classic term, because there is no real "role-playing" involved. While actions have consequence, there is no personality interaction and nuance like there is with tabletop ("true") RPGs. Even on "RP servers" with MMOs, and player-versus-player conflict, there is rarely any way for players to effect change in the game world, etc.</p><p></p><p>So far, most computer/console RPGs have been glorified versions of <em>Gauntlet</em> - solve the riddle/kill the monsters/take their stuff. Games like the Final Fantasy series are really no different than the "on-rails" shoot-em-up games in effect - you go from cutscene to cutscene in a mostly-predetermined pattern. Most DMs, if you ran a tabletop game like that, your players would revolt.</p><p></p><p>I think the "next generation" of RPGs is starting these days with toolsets like NWN and "virtual tabletop" gaming - the ability to organize a completely human-run non-automated game over distance. </p><p></p><p>Barring that, a real-time fully immersive online game using real-world events to update and change the setting. A true "alternate now" where players have to react to game-changing events on a scale that mirrors reality.</p></blockquote><p></p>
[QUOTE="nute, post: 3406271, member: 10607"] An MMORPG - since none currently exist aside from Neverwinter Nights. Some explanation: Computer and console RPGs are not "RPGs" in the classic term, because there is no real "role-playing" involved. While actions have consequence, there is no personality interaction and nuance like there is with tabletop ("true") RPGs. Even on "RP servers" with MMOs, and player-versus-player conflict, there is rarely any way for players to effect change in the game world, etc. So far, most computer/console RPGs have been glorified versions of [i]Gauntlet[/i] - solve the riddle/kill the monsters/take their stuff. Games like the Final Fantasy series are really no different than the "on-rails" shoot-em-up games in effect - you go from cutscene to cutscene in a mostly-predetermined pattern. Most DMs, if you ran a tabletop game like that, your players would revolt. I think the "next generation" of RPGs is starting these days with toolsets like NWN and "virtual tabletop" gaming - the ability to organize a completely human-run non-automated game over distance. Barring that, a real-time fully immersive online game using real-world events to update and change the setting. A true "alternate now" where players have to react to game-changing events on a scale that mirrors reality. [/QUOTE]
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