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Community
General Tabletop Discussion
*Dungeons & Dragons
Futzing With Experience Points (Exploration and Treasure for XP)
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<blockquote data-quote="CapnZapp" data-source="post: 6964726" data-attributes="member: 12731"><p>I'm sure you mean well, Oofta, but as someone whose questions are often derailed in the same fashion, I gotta speak up on the OP's behalf. </p><p></p><p>There's nothing wrong with what you say. Everything about sounds sensible. Yet, I find it inappropriate as an answer. </p><p></p><p>Why? Because in effect, what your reply is saying is "no don't do the thing you started the thread about, do this other thing instead"</p><p></p><p>And that just shuts down discussion, or worse, hijacks the thread. If you want to discuss the advantages of milestone leveling, this is not the thread. If you want to convince people to switch away from xp for gold, this is <em>definitely</em> not the thread.</p><p></p><p>It's one thing when a thread organically veers off subject. It's another when posters try to turn the thread 180 degrees. I don't like it, and would ideally want it moderated (at least if the thread starter indicates so: perhaps by the "+" notation as used over at rpg.net)</p><p></p><p>I hope you see I'm not gunning for you specifically Oofta. I fully accept you posted in good faith. Have a nice day.</p><p></p><p>---</p><p></p><p>Now, I'm fully aware I myself have sidetracked the thread. So let's discuss this matter over at Meta. </p><p></p><p>Instead let me splice in my response to the OP into this very post so I can end <em>on topic</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>As for xp-for-gold, I find that play style fascinating too, and would love to try it out.</p><p></p><p>I have found one blog crunching the numbers on the question if you can use the DMG treasure tables straight off, assuming 1 gold = 1 xp.</p><p></p><p>The answer seems to be a qualified yes: <a href="http://blogofholding.com/?p=6760" target="_blank">http://blogofholding.com/?p=6760</a></p><p></p><p>---</p><p></p><p>As for exploration: could I remind you the game already contains a mechanism for handing out "part of the XP needed to level"?</p><p></p><p>What would that mechanism be?</p><p></p><p>The xp reward for a level-appropriate monster, is what. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I agree with other posters saying this looks complicated. Perhaps you could simply say that a simple exploration gives you the xp of a monster of the party's level (CR 5 for fifth level heroes)?</p><p></p><p>A simple explore action gives only xp for CR 3, while a difficult or complex exploration might give CR 8 perhaps... </p><p></p><p>I mean that's already got everything you want out of a "5% of the xp needed to level" calculation. Can't remember the exact numbers, but the game's xp rewards are set up to yield a level every 13 encounters or so.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6964726, member: 12731"] I'm sure you mean well, Oofta, but as someone whose questions are often derailed in the same fashion, I gotta speak up on the OP's behalf. There's nothing wrong with what you say. Everything about sounds sensible. Yet, I find it inappropriate as an answer. Why? Because in effect, what your reply is saying is "no don't do the thing you started the thread about, do this other thing instead" And that just shuts down discussion, or worse, hijacks the thread. If you want to discuss the advantages of milestone leveling, this is not the thread. If you want to convince people to switch away from xp for gold, this is [I]definitely[/I] not the thread. It's one thing when a thread organically veers off subject. It's another when posters try to turn the thread 180 degrees. I don't like it, and would ideally want it moderated (at least if the thread starter indicates so: perhaps by the "+" notation as used over at rpg.net) I hope you see I'm not gunning for you specifically Oofta. I fully accept you posted in good faith. Have a nice day. --- Now, I'm fully aware I myself have sidetracked the thread. So let's discuss this matter over at Meta. Instead let me splice in my response to the OP into this very post so I can end [I]on topic[/I] :) As for xp-for-gold, I find that play style fascinating too, and would love to try it out. I have found one blog crunching the numbers on the question if you can use the DMG treasure tables straight off, assuming 1 gold = 1 xp. The answer seems to be a qualified yes: [url]http://blogofholding.com/?p=6760[/url] --- As for exploration: could I remind you the game already contains a mechanism for handing out "part of the XP needed to level"? What would that mechanism be? The xp reward for a level-appropriate monster, is what. :) I agree with other posters saying this looks complicated. Perhaps you could simply say that a simple exploration gives you the xp of a monster of the party's level (CR 5 for fifth level heroes)? A simple explore action gives only xp for CR 3, while a difficult or complex exploration might give CR 8 perhaps... I mean that's already got everything you want out of a "5% of the xp needed to level" calculation. Can't remember the exact numbers, but the game's xp rewards are set up to yield a level every 13 encounters or so. [/QUOTE]
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