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General Tabletop Discussion
*Dungeons & Dragons
Futzing With Experience Points (Exploration and Treasure for XP)
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<blockquote data-quote="not-so-newguy" data-source="post: 6968062" data-attributes="member: 6786140"><p>Yes. [edit] you can only get XP from encountering a creature once.</p><p></p><p></p><p></p><p>I should rephrase that as "Encountering a group of creatures." A group of creatures equals the amount of PC in the group rounded up. [edit] if there are 5 PCs and 6 kobolds, you get Exploration Experience twice. I'm not sure if I'm satisfied with that rule. </p><p></p><p></p><p></p><p>You can explore the whole map and avoid combats, and it <em>may</em> be reasonable to do that. If the players find it fun, great. Keep in mind the Random Encounter table, there will probably be encounters where the group has no choice but to fight. Swift dinosaurs come to mind.</p><p></p><p></p><p></p><p>I don't see the problem here. Doesn't seem weird to me, unless the players don't like that type of play. I will find that out when I pitch the idea.</p></blockquote><p></p>
[QUOTE="not-so-newguy, post: 6968062, member: 6786140"] Yes. [edit] you can only get XP from encountering a creature once. I should rephrase that as "Encountering a group of creatures." A group of creatures equals the amount of PC in the group rounded up. [edit] if there are 5 PCs and 6 kobolds, you get Exploration Experience twice. I'm not sure if I'm satisfied with that rule. You can explore the whole map and avoid combats, and it [I]may[/I] be reasonable to do that. If the players find it fun, great. Keep in mind the Random Encounter table, there will probably be encounters where the group has no choice but to fight. Swift dinosaurs come to mind. I don't see the problem here. Doesn't seem weird to me, unless the players don't like that type of play. I will find that out when I pitch the idea. [/QUOTE]
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Futzing With Experience Points (Exploration and Treasure for XP)
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