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Futzing With Experience Points (Exploration and Treasure for XP)
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<blockquote data-quote="not-so-newguy" data-source="post: 6999635" data-attributes="member: 6786140"><p>Life has gotten in the way of my DnD, so I'll need to wait even longer to try this. In the meantime ...I futz.</p><p></p><p><strong>TL;DR</strong> I'm experimenting with a new way to calculate XP that involves exploration and loot with focus on the Isle of Dread module. </p><p></p><p>A character will level up when she/he/it receives Adventuring Experience 25 times. I will be adjusting the encounters to account for a group leveling from 3rd to 10th level, <u>where the campaign is capped</u>. A PC will need to receive Adventuring Experience 175 times to reach 10th. </p><p></p><p>A PC that dies will make a new 3rd level character. The new Character will be required to receive Adventuring Experience 10 time to gain a level, until he/she/it catches up with the rest of the group.</p><p></p><p>Receive Adventuring Experience for the following achievements:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Cross 10 unexplored Hexes.</strong> <em> There are over 670 unexplored hexes in the Isle of Dread module, which accounts for Adventuring Experience 67 times. Exploring friendly tribal islands and peninsula does not count towards Experience.</em></li> <li data-xf-list-type="ul"><strong>Encounter a group of monsters</strong> <em>5 monsters or less = one group. Additional experience will be given for every five monsters beyond five with fractions rounded down. This assumes there are 5 PCs in the group.</em></li> <li data-xf-list-type="ul"><strong>Find a permanent magic item </strong> <em>There are 8 permanent magic items, not counting the book's suggestion to add more items in the dragon hoard. Everyone receives experience for finding 1 magic item. Consumable Magic is not counted towards Experience.</em></li> <li data-xf-list-type="ul"><strong> Find loot totaling 2,000 gold pieces </strong> <em>There's roughly 100,000 gp worth of loot in the adventure, which would account for Adventuring Experience 50 times. Everyone receives experience per 2,000 gold pieces gained. Grifting/Robbing the friendly natives will not be counted for Experience. </em></li> <li data-xf-list-type="ul"><strong>Explore a structure </strong> <em> Four rooms = Adventuring Experience. Fractions will be rounded up. Example, a five room cavern = Two points of Adventuring Experience</em></li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>Change attitude of a group from hostile to friendly.</strong> <em> Improving attitudes works the same as encountering monsters. A "group" is considered 5 monsters.</em></li> </ul></blockquote><p></p>
[QUOTE="not-so-newguy, post: 6999635, member: 6786140"] Life has gotten in the way of my DnD, so I'll need to wait even longer to try this. In the meantime ...I futz. [B]TL;DR[/B] I'm experimenting with a new way to calculate XP that involves exploration and loot with focus on the Isle of Dread module. A character will level up when she/he/it receives Adventuring Experience 25 times. I will be adjusting the encounters to account for a group leveling from 3rd to 10th level, [U]where the campaign is capped[/U]. A PC will need to receive Adventuring Experience 175 times to reach 10th. A PC that dies will make a new 3rd level character. The new Character will be required to receive Adventuring Experience 10 time to gain a level, until he/she/it catches up with the rest of the group. Receive Adventuring Experience for the following achievements: [LIST] [*][B]Cross 10 unexplored Hexes.[/B] [I] There are over 670 unexplored hexes in the Isle of Dread module, which accounts for Adventuring Experience 67 times. Exploring friendly tribal islands and peninsula does not count towards Experience.[/I] [*][B]Encounter a group of monsters[/B] [I]5 monsters or less = one group. Additional experience will be given for every five monsters beyond five with fractions rounded down. This assumes there are 5 PCs in the group.[/I] [*][B]Find a permanent magic item [/B] [I]There are 8 permanent magic items, not counting the book's suggestion to add more items in the dragon hoard. Everyone receives experience for finding 1 magic item. Consumable Magic is not counted towards Experience.[/I] [*][B] Find loot totaling 2,000 gold pieces [/B] [I]There's roughly 100,000 gp worth of loot in the adventure, which would account for Adventuring Experience 50 times. Everyone receives experience per 2,000 gold pieces gained. Grifting/Robbing the friendly natives will not be counted for Experience. [/I] [*][B]Explore a structure [/B] [I] Four rooms = Adventuring Experience. Fractions will be rounded up. Example, a five room cavern = Two points of Adventuring Experience[/I] [/LIST] [LIST] [*][B]Change attitude of a group from hostile to friendly.[/B] [I] Improving attitudes works the same as encountering monsters. A "group" is considered 5 monsters.[/I] [/LIST] [/QUOTE]
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