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Fuzzy Knights: The RolePlaying Game
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<blockquote data-quote="mossfoot" data-source="post: 1731573" data-attributes="member: 13617"><p>You won't have to wait long <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I just finished my final edit, I just need to hear back from my crack team of senior designers (er, I mean my roleplaying buddies) and see if there are any mistakes I missed.</p><p></p><p>The books will be made to be printed two pages to a single side of paper. That way, you can print it front and back, staple it in the middle, and fold it over for a miniature sized rule book <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Here's what I have designed so far:</p><p></p><p>The Fuzzy Guide - The Player's Handbook, detailing character creation, combat, equipment, etc... In theory you could play with just this book. The character sheets double as gift cards, in case you want to give the stuffed animal you plan on giving your girlfriend on Valentine's Day some stats.</p><p></p><p>Storyteller's Handbook - The GM Guide, with optional/advanced rules, additional character creation rules, more world background and story ideas, etc...</p><p></p><p>Creatures & Creations - The Monster Manual, covering Real threats like rats and people, Fuzzy threats like Da Mob (criminal underground) and Feral Fuzzies, and Creations like REFs, including Creationism rules to have your Fuzzy mad scientist NPCs create something dangerous <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Adventure - Kidnapped! - This module is a perfect introductory game, and gives enough details of the local neighbourhood for you to use it as your campaign setting (while leaving enough open ended to let you add whatever you want)</p><p></p><p>Storyteller Screen - The GM screen, designed to print out on 8x11 paper, fold over and then into three sections, just like most standard GM screens! Comes out Fuzzy sized, but perfectly readable and useable.</p><p></p><p>Kill Stickers - Basically colored paw prints, bright red, green and blue. How you will use them is still up in the air, since "kills" aren't exactly encouraged. However, "Whammies" are (a Whammie is a kind of major Karmic Backlash players get for using too many Story Points for luck).</p><p></p><p>---</p><p></p><p>On the comic strip front... sorry for the delay, I think the recent convention got my webmasterdude exhausted <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="mossfoot, post: 1731573, member: 13617"] You won't have to wait long ;) I just finished my final edit, I just need to hear back from my crack team of senior designers (er, I mean my roleplaying buddies) and see if there are any mistakes I missed. The books will be made to be printed two pages to a single side of paper. That way, you can print it front and back, staple it in the middle, and fold it over for a miniature sized rule book :D Here's what I have designed so far: The Fuzzy Guide - The Player's Handbook, detailing character creation, combat, equipment, etc... In theory you could play with just this book. The character sheets double as gift cards, in case you want to give the stuffed animal you plan on giving your girlfriend on Valentine's Day some stats. Storyteller's Handbook - The GM Guide, with optional/advanced rules, additional character creation rules, more world background and story ideas, etc... Creatures & Creations - The Monster Manual, covering Real threats like rats and people, Fuzzy threats like Da Mob (criminal underground) and Feral Fuzzies, and Creations like REFs, including Creationism rules to have your Fuzzy mad scientist NPCs create something dangerous ;) Adventure - Kidnapped! - This module is a perfect introductory game, and gives enough details of the local neighbourhood for you to use it as your campaign setting (while leaving enough open ended to let you add whatever you want) Storyteller Screen - The GM screen, designed to print out on 8x11 paper, fold over and then into three sections, just like most standard GM screens! Comes out Fuzzy sized, but perfectly readable and useable. Kill Stickers - Basically colored paw prints, bright red, green and blue. How you will use them is still up in the air, since "kills" aren't exactly encouraged. However, "Whammies" are (a Whammie is a kind of major Karmic Backlash players get for using too many Story Points for luck). --- On the comic strip front... sorry for the delay, I think the recent convention got my webmasterdude exhausted ;) [/QUOTE]
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