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Fuzzybear's Burning Sky
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<blockquote data-quote="Fuzzybear" data-source="post: 8820708" data-attributes="member: 6917259"><p>As it has been a 10 posts now, I feel it is within limits to plug our episodes again on <a href="https://open.spotify.com/show/4jXurnOXDOD1NePhtV9ZiT" target="_blank">Spotify</a>, <a href="https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy84NzI2ODZhOC9wb2RjYXN0L3Jzcw" target="_blank">Google Podcasts</a>, <a href="https://podcasts.apple.com/us/podcast/tuesday-knights/id1626838595" target="_blank">Apple Podcasts</a>, and <a href="https://youtube.com/playlist?list=PL4QDR_zXNcOPzc9t5CJulQ1srKvWh6i5C" target="_blank">Youtube</a>.</p><h3>Episode 11 - Devil in the Fire</h3><p>This episode is going to open strangely for the audience as it occurred before we considered the product for our recordings much. We always used to move the plot along a bit outside of sessions in a mini play-by-post style in our discord server between live sessions. We didn't do this all the time, but we did do it for a lot of roleplaying and discussion previously. We have tried not to do this anymore or, in the cases where we still do, give a more solid recap of events by playing them out again quickly. Here, however, we neglected anything of the sort and just pretended that everyone know about the encounter with the wolf holding the femur with the message from Kazyk.</p><p></p><p>We pick the story up again with the party having gotten the message, considered what they were going to do with it, and ready to move forward. They decided to try to outplay Kazyk a bit by bringing the bone with them but not intending to bargain at all. Instead they were planning on trying to trick the devil and delaying any decisions with him either way with the intention of ignoring him completely if possible and running. I decided that I wanted them to still have the encounter with Kazyk and I didn't want him to seem foolish, so I had him able to tell they were not coming in good faith because the book was not out and visible, and just move to prod for openings instead right away.</p><p></p><p>The combat itself was the first time they had experienced a hit-and-run style attack with teleportation. I think it took them a while to get used to the flow and how the assaults were going to take place. They landed a few good blows, taking out one of the imps, but Kazyk ran them wild in this combat and had them in danger quickly. Almost perfectly to the text, once he had effectively everyone poisoned and in danger, he smiled and said "Good battle" before jumping back off into the forest and away. This confused my group like crazy who had never had someone attack them and look for the kill when in the advantage. It was interesting, and I considered having him stay back (though he was actually close to half health, so it was starting to get dangerous for him) to keep up the pressure first, but I liked the idea of someone just battling for fun sometimes when it suited them to have longer plans. In this case, Kazyk wants to succeed without having to kill any of them in my head canon. So instead of pressing the attack when in the advantage, he tries to bank that good will for the next time he comes to bargain with them instead.</p><p></p><p>I found this combat very fun to run, but looking back at it, I was shocked by how capable and effective Kazyk was here compared to in later combats. [SPOILER="Spoilers for a later episode..."]Kazyk is involved again in the battle with Indomitability later on and ends up feeling just worthless in that combat despite no change in party level. Very interesting to me how effectively my players figured out how to neutralize him, or perhaps just how poorly I ended up using him in the later situation.[/SPOILER]</p><p></p><p>Once they recovered from that event, they pressed on towards the river. I should speak briefly about Crystin at this point perhaps. I greatly downplayed her involvement during this adventure because of how the party ended up effectively kidnapping her instead of freeing her. I wanted it to be unclear afterwards if the control over her waned due to time, distance, or something happening to Haddin later on. I also didn't want it to be immediate and sudden recovery, so I had her more confused and trying to figure out herself as she breaks through. [SPOILER="Don't read this players of my game"] I thought this was more symbolic of her connection with the trillith inside her manifesting to slowly overpower the bond rather than something snapping. [/SPOILER] In any case, I had her take a backseat during this time. A couple of times I mention her talking quietly to Torrent on the side, but I wanted to let the party be the main contributors here, not the NPCs taking control.</p><p></p><p>In one moment of breaking through her stupor though, Crystin shouts to Rayland to move. He listens as the flaming spear comes and slams into the ground where her stood. I mumble my way through a mixed bag of descriptions that I really fumbled badly and repeated myself a few times, but eventually the situation is clear. A fire wall behind them is approaching, fire elemental stags are appearing, and the path is blocked by flaming tree branches ahead. They are once again in danger.</p><p></p><p>Next time, they first speak with Indomitability.</p></blockquote><p></p>
[QUOTE="Fuzzybear, post: 8820708, member: 6917259"] As it has been a 10 posts now, I feel it is within limits to plug our episodes again on [URL='https://open.spotify.com/show/4jXurnOXDOD1NePhtV9ZiT']Spotify[/URL], [URL='https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy84NzI2ODZhOC9wb2RjYXN0L3Jzcw']Google Podcasts[/URL], [URL='https://podcasts.apple.com/us/podcast/tuesday-knights/id1626838595']Apple Podcasts[/URL], and [URL='https://youtube.com/playlist?list=PL4QDR_zXNcOPzc9t5CJulQ1srKvWh6i5C']Youtube[/URL]. [HEADING=2]Episode 11 - Devil in the Fire[/HEADING] This episode is going to open strangely for the audience as it occurred before we considered the product for our recordings much. We always used to move the plot along a bit outside of sessions in a mini play-by-post style in our discord server between live sessions. We didn't do this all the time, but we did do it for a lot of roleplaying and discussion previously. We have tried not to do this anymore or, in the cases where we still do, give a more solid recap of events by playing them out again quickly. Here, however, we neglected anything of the sort and just pretended that everyone know about the encounter with the wolf holding the femur with the message from Kazyk. We pick the story up again with the party having gotten the message, considered what they were going to do with it, and ready to move forward. They decided to try to outplay Kazyk a bit by bringing the bone with them but not intending to bargain at all. Instead they were planning on trying to trick the devil and delaying any decisions with him either way with the intention of ignoring him completely if possible and running. I decided that I wanted them to still have the encounter with Kazyk and I didn't want him to seem foolish, so I had him able to tell they were not coming in good faith because the book was not out and visible, and just move to prod for openings instead right away. The combat itself was the first time they had experienced a hit-and-run style attack with teleportation. I think it took them a while to get used to the flow and how the assaults were going to take place. They landed a few good blows, taking out one of the imps, but Kazyk ran them wild in this combat and had them in danger quickly. Almost perfectly to the text, once he had effectively everyone poisoned and in danger, he smiled and said "Good battle" before jumping back off into the forest and away. This confused my group like crazy who had never had someone attack them and look for the kill when in the advantage. It was interesting, and I considered having him stay back (though he was actually close to half health, so it was starting to get dangerous for him) to keep up the pressure first, but I liked the idea of someone just battling for fun sometimes when it suited them to have longer plans. In this case, Kazyk wants to succeed without having to kill any of them in my head canon. So instead of pressing the attack when in the advantage, he tries to bank that good will for the next time he comes to bargain with them instead. I found this combat very fun to run, but looking back at it, I was shocked by how capable and effective Kazyk was here compared to in later combats. [SPOILER="Spoilers for a later episode..."]Kazyk is involved again in the battle with Indomitability later on and ends up feeling just worthless in that combat despite no change in party level. Very interesting to me how effectively my players figured out how to neutralize him, or perhaps just how poorly I ended up using him in the later situation.[/SPOILER] Once they recovered from that event, they pressed on towards the river. I should speak briefly about Crystin at this point perhaps. I greatly downplayed her involvement during this adventure because of how the party ended up effectively kidnapping her instead of freeing her. I wanted it to be unclear afterwards if the control over her waned due to time, distance, or something happening to Haddin later on. I also didn't want it to be immediate and sudden recovery, so I had her more confused and trying to figure out herself as she breaks through. [SPOILER="Don't read this players of my game"] I thought this was more symbolic of her connection with the trillith inside her manifesting to slowly overpower the bond rather than something snapping. [/SPOILER] In any case, I had her take a backseat during this time. A couple of times I mention her talking quietly to Torrent on the side, but I wanted to let the party be the main contributors here, not the NPCs taking control. In one moment of breaking through her stupor though, Crystin shouts to Rayland to move. He listens as the flaming spear comes and slams into the ground where her stood. I mumble my way through a mixed bag of descriptions that I really fumbled badly and repeated myself a few times, but eventually the situation is clear. A fire wall behind them is approaching, fire elemental stags are appearing, and the path is blocked by flaming tree branches ahead. They are once again in danger. Next time, they first speak with Indomitability. [/QUOTE]
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