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Fuzzybear's Burning Sky
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<blockquote data-quote="Fuzzybear" data-source="post: 9050769" data-attributes="member: 6917259"><p><h3>Maddening Returns</h3><p>After the success at Gallo's Fend, the group returns to Bresk with significant concerns about the goings-on. They knew from before that there was some poison being put together, some insanity the king was dealing with, and how suddenly things had been changing. From all the hints, some of them didn't want to participate at all in the festivities around the city, but given a bit of prompting and cajoling, even Jack decided to take part in some. None of them wanted to be a part of the joust, and with Jack off his normal game he failed to win the intermission entertainment competition which only added to his unhappiness. After some fun with arm wrestling and other carnival games, they ran into the former chef and things started to click into place. Rushing across the city towards the graveyard, I had the chance to throw in Jack's main rival from his backstory. If they had stayed around it would have been more of a confrontation, but as it was they were rushing by and Jack say him and attempted to humiliate him in passing. Gil, his rival, was going to be the entertainment instead of Jack when he lost, but it was left hinted at instead.</p><p></p><p>The fight with the Tragedy in the tunnel was really solid, both because of the confined space for the players but not for the enemy, but also for the mental trauma that is possible with the faces. I got to spend a little bit of time in this encounter making my players question what was happening to their friends and family while they are busy which is always a good time. Rayland then got some revenge for his torture before they raced upstairs towards the Book. With some good perception, they discover what happened, return the book, and head towards the dining hall. I decided to make this last fight a bit more interesting by saying that despite them getting the book back, some of the attendees had already eaten due to them taking some time to rest a bit too often. It all came to a head with a noble stabbing another and Madness unveiling. Since they came quickly and did deal with the book, I mostly used the other nobles attacks as flavor and did not really threaten them unless things went poorly for the party.</p><p></p><p>In the end, Madness did exactly what was anticipated, making things scary, but with how well the party had dealt with the plot it never got too far out of hand. They save the nobles, foil the plot, but cannot make the King whole again. They do complete their mission though and gain an agreement and alliance with Dassen to not allow Ragesia through and fight instead, though it cost them Balan's life to gain it. </p><p></p><p>On the way out of Bresk, Rex and Rayland got to have a bit more discussion. The name has some arcane properties to it, tying to the original Rayland, and here is where the names got even more confusing. Rayland decided to give it up to Rex, taking up the name Revansoul (Rev) instead. Rex however found himself unable to take it for himself, unable to speak the words even or pretend to be. Shaking his head ruefully, Rex smirks and says it isn't for him after all, but Rev now has decided to strike out on his own path instead. Even now it is hard for me to not say Rayland at times, but Rev is getting more natural the more we play. I don't know if I'll write myself into a corner here, but we don't know where this story is going fully. I have a couple thoughts on what happened to the original Rayland, and as we get closer to them I will have to make a decision on it. I don't know what I'm going to do in the end about the names, again I have some ideas but nothing solidified. We'll see if I regret that in the end or not. We are having a lot of fun exploring the mysterious past that even he doesn't know though. He doesn't have a full backstory written or anything, so as questions come up we get to improvise and flesh things out.</p><p></p><p>Next they headed to Seaquen and met with Simeon. I got the opportunity here to give them some gifts to power up their characters a bit more in line with magic item expectations, especially giving magic weapons to some who didn't have them as that can be a big deal. Some of the items were mainly stat boosts, some were flavor. It depended on what they already had and needed so that they can be on relatively even footing again. </p><p></p><p>Then they learned of their next destination. Winry is from the area around the Monastery of Two Winds, so this being something of a home coming for her. The party also knew that the previous group sent there had stopped reporting in. Hearing that there may be some ways around the issues with teleporting, they meet up with Sheena Larkins and gear up for the next trip, one that will last much longer, heading through Ostalin to the Monastery to locate the Torch of the Burning Sky!</p><p></p><p>Next time, the home of the wind!</p></blockquote><p></p>
[QUOTE="Fuzzybear, post: 9050769, member: 6917259"] [HEADING=2]Maddening Returns[/HEADING] After the success at Gallo's Fend, the group returns to Bresk with significant concerns about the goings-on. They knew from before that there was some poison being put together, some insanity the king was dealing with, and how suddenly things had been changing. From all the hints, some of them didn't want to participate at all in the festivities around the city, but given a bit of prompting and cajoling, even Jack decided to take part in some. None of them wanted to be a part of the joust, and with Jack off his normal game he failed to win the intermission entertainment competition which only added to his unhappiness. After some fun with arm wrestling and other carnival games, they ran into the former chef and things started to click into place. Rushing across the city towards the graveyard, I had the chance to throw in Jack's main rival from his backstory. If they had stayed around it would have been more of a confrontation, but as it was they were rushing by and Jack say him and attempted to humiliate him in passing. Gil, his rival, was going to be the entertainment instead of Jack when he lost, but it was left hinted at instead. The fight with the Tragedy in the tunnel was really solid, both because of the confined space for the players but not for the enemy, but also for the mental trauma that is possible with the faces. I got to spend a little bit of time in this encounter making my players question what was happening to their friends and family while they are busy which is always a good time. Rayland then got some revenge for his torture before they raced upstairs towards the Book. With some good perception, they discover what happened, return the book, and head towards the dining hall. I decided to make this last fight a bit more interesting by saying that despite them getting the book back, some of the attendees had already eaten due to them taking some time to rest a bit too often. It all came to a head with a noble stabbing another and Madness unveiling. Since they came quickly and did deal with the book, I mostly used the other nobles attacks as flavor and did not really threaten them unless things went poorly for the party. In the end, Madness did exactly what was anticipated, making things scary, but with how well the party had dealt with the plot it never got too far out of hand. They save the nobles, foil the plot, but cannot make the King whole again. They do complete their mission though and gain an agreement and alliance with Dassen to not allow Ragesia through and fight instead, though it cost them Balan's life to gain it. On the way out of Bresk, Rex and Rayland got to have a bit more discussion. The name has some arcane properties to it, tying to the original Rayland, and here is where the names got even more confusing. Rayland decided to give it up to Rex, taking up the name Revansoul (Rev) instead. Rex however found himself unable to take it for himself, unable to speak the words even or pretend to be. Shaking his head ruefully, Rex smirks and says it isn't for him after all, but Rev now has decided to strike out on his own path instead. Even now it is hard for me to not say Rayland at times, but Rev is getting more natural the more we play. I don't know if I'll write myself into a corner here, but we don't know where this story is going fully. I have a couple thoughts on what happened to the original Rayland, and as we get closer to them I will have to make a decision on it. I don't know what I'm going to do in the end about the names, again I have some ideas but nothing solidified. We'll see if I regret that in the end or not. We are having a lot of fun exploring the mysterious past that even he doesn't know though. He doesn't have a full backstory written or anything, so as questions come up we get to improvise and flesh things out. Next they headed to Seaquen and met with Simeon. I got the opportunity here to give them some gifts to power up their characters a bit more in line with magic item expectations, especially giving magic weapons to some who didn't have them as that can be a big deal. Some of the items were mainly stat boosts, some were flavor. It depended on what they already had and needed so that they can be on relatively even footing again. Then they learned of their next destination. Winry is from the area around the Monastery of Two Winds, so this being something of a home coming for her. The party also knew that the previous group sent there had stopped reporting in. Hearing that there may be some ways around the issues with teleporting, they meet up with Sheena Larkins and gear up for the next trip, one that will last much longer, heading through Ostalin to the Monastery to locate the Torch of the Burning Sky! Next time, the home of the wind! [/QUOTE]
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