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G.I. JOE [Spycraft] Team Roster
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<blockquote data-quote="Keia" data-source="post: 1294463" data-attributes="member: 98"><p><u><strong><span style="font-size: 12px">Ambush</span></strong></u></p><p><span style="font-size: 9px"><em>Aaron McMahon</em></span></p><p><span style="font-size: 9px"><em>Fixer 8</em></span></p><p></p><p><strong>STR:</strong> 14</p><p><strong>DEX:</strong> 16</p><p><strong>CON:</strong> 14</p><p><strong>INT:</strong> 16 [Base 14 + 2 lvl]</p><p><strong>WIS:</strong> 14</p><p><strong>CHA:</strong> 10</p><p></p><p><strong>Hit Dice:</strong> 8d8 + 16</p><p></p><p><strong>Vitality Points:</strong> 66</p><p><strong>Wound Points:</strong> 14</p><p><strong>Defense:</strong> 19 [10 + 3 Dex + 6 Class]</p><p><strong>Initiative:</strong> +6 [+3 Dex +3 Class]</p><p><strong>BAB:</strong> +6</p><p><strong>Melee:</strong> +8</p><p><strong>Ranged:</strong> +9</p><p><strong>Speed:</strong> 30’</p><p></p><p><strong>FORT:</strong> +6 [+4 Base +2 Con]</p><p><strong>REFL:</strong> +9 [+6 Base +3 Dex]</p><p><strong>WILL:</strong> +4 [+2 Base +2 Wis]</p><p></p><p><strong>Action Dice:</strong> 4 (d6) [+3 Department bonus to each die]</p><p><strong>Education:</strong> 10 [2 Wis + 8 level]</p><p><strong>Inspiration:</strong> 10 [2 Wis + 8 level]</p><p></p><p><u><strong>Class Abilities:</strong> </u></p><p><strong>Versatile: </strong>[Home Office] 2 +1/4 Cross class skills become class skills (Surveillance, Sense Motive, Disguise, +1 other).</p><p><strong>Dexterous: </strong>[Fixer core] 2 Action dice instead of one for any Dex based skill.</p><p><strong>Procure: </strong>[Fixer 1st] Requisition items in the field as if in home office (20 minutes with Agency or 1 hour without per budget /gadget point).</p><p><strong>Evasion: </strong>[Fixer 2nd] No damage on Successful reflex save (as from grenade).</p><p><strong>Sneak Attack: </strong>[Fixer 3rd] +3d6 damage vs. opponents denied Dex (flat-footed or immobile).</p><p><strong>Uncanny Dodge: </strong>[Fixer 4th] Always retain Dex bonus to Defense, even if flat-footed, Can't be flanked except vs. 12th lvl or higher</p><p></p><p><strong>Feats:</strong> Surge of Speed [Home Office Bonus feat], Armor Proficiency Light [Fixer Starting Feat], Weapon Proficiency (Hurled, Melee, Handgun, Rifle) [Fixer Starting Feat], Unlocked Potential (Hide) [1st], Black Shadow [3rd], Grey Shadow [Bonus Fixer Feat 6th], Stealthy [6th].</p><p></p><p><u><strong>Skills [Total Bonus / # of Ranks (Crit)]:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Bluff +5 / 5 ranks (20)</span></p><p><span style="font-size: 9px">Climb +6 / 4 ranks (20)</span></p><p><span style="font-size: 9px">Demolitions +12 / 9 ranks (20)</span></p><p><span style="font-size: 9px">Disguise +6 / 4 ranks (20) [Synergy – Bluff +2]</span></p><p><span style="font-size: 9px">Electronics +9 / 6 ranks (20)</span></p><p><span style="font-size: 9px">Escape Artist +7 / 4 ranks (20)</span></p><p><span style="font-size: 9px">Hide +19 / 14 ranks (19-20) [+2 Stealthy, + see below]</span></p><p><span style="font-size: 9px">Knowledge:</span></p><p> <span style="font-size: 9px">- <em>Behavioral</em> +4 / 1 rank (20)</span></p><p> <span style="font-size: 9px">- <em>Physical sciences</em> +4 / 1 rank (20)</span></p><p> <span style="font-size: 9px">- <em>Streetwise</em> +4 / 1 rank (20)</span></p><p> <span style="font-size: 9px">- <em>Tactics</em> +5 / 2 ranks (20)</span></p><p><span style="font-size: 9px">Language +5 / 2 ranks (20)</span></p><p><span style="font-size: 9px">Listen +13 / 11 ranks (20)</span></p><p><span style="font-size: 9px">Move Silently +18 / 11 ranks (19-20)[+2 Stealthy +2 gear] </span></p><p><span style="font-size: 9px">Open Lock +11 / 8 ranks (20)</span></p><p><span style="font-size: 9px">Search +11 / 8 ranks (20)</span></p><p><span style="font-size: 9px">Sense Motive +8 / 6 ranks (20)</span></p><p><span style="font-size: 9px">Sleight of Hand +6 / 1 rank (20) [Synergy – Bluff +2]</span></p><p><span style="font-size: 9px">Spot +13 / 11 ranks (20)</span></p><p><span style="font-size: 9px">Surveillance +8 / 6 ranks (20)</span></p><p><span style="font-size: 9px">Tumble +9 / 6 (20)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Hide Bonuses not reflected:</span></p><p><span style="font-size: 9px"> +2 gear bonus to hide in shadows or darkness (camo suit) </span></p><p><span style="font-size: 9px"> No penalty to hide while being directly observed or not having someplace to hide (Grey Shadow)</span></p><p><span style="font-size: 9px"> +2 vs. spot checks by agents noted. (Synergy – Sense Motive)</span></p><p><span style="font-size: 9px"> +5 vs. stationary electronic devices (+3 Black Shadow, +2 Synergy – Tumble)</span></p><p><span style="font-size: 9px"> +5 vs. Mobile electronic devices (+3 Black Shadow, +2 Synergy - Surveillance)</span></p><p></p><p><strong>Languages:</strong> English (Native), German (native), Arabic (Native), Russian (Native)</p><p></p><p><u><strong>Attacks-Weapons</strong>:</u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>HK SOCOM</strong> +9, 1d12 (19-20)</span></p><p><span style="font-size: 9px"><strong>H&K MP5SD</strong> +12, 1d8 (20)</span></p><p></p><p><u><strong>Equipment:</strong></u> </p><p><strong>Budget Points:</strong> 12 <em>(36 spent)</em> <strong>Gadget Points</strong>: 4 <em>(4 spent)</em> </p><p></p><p><strong>WEAPONS</strong></p><p></p><p><strong>H&K SOCOM .45 ACP</strong> <em>(Joe Bundle)</em></p><p><strong>Attack Bonus:</strong> +9 <strong>Damage:</strong> 1d12 <strong>Error:</strong> 1 <strong>Threat:</strong> 19-20 <strong>Range:</strong> 25 ft. <strong>Recoil:</strong> 15</p><p><strong>Conditional bonuses to hit:</strong> +2 circumstance bonus within 50 feet</p><p><strong>Conditional bonuses to damage:</strong> +3d6 Sneak attack.</p><p><strong>Has the following modifications:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><u>Integral Laser Sight</u> – Attacks within 50 feet are at +2 circumstance bonus.</span></p><p><span style="font-size: 9px"><u>Takedown</u> – targets of this weapon must make a Fort Save DC 10 + damage dealt, after DR/Hardness are applied or be knocked prone (only when not silenced).</span></p><p><span style="font-size: 9px"><u>Whisper-lock</u> – can be turned on/off with a half action. When active w/ attached and functional silencer it inflicts -8 gear penalty to Spot/Listen checks to hear weapon in single shot mode. Must use half action after each attack to ready the weapon to fire again.</span></p><p><span style="font-size: 9px"><u>Silencer, removable</u> – opponents have -4 penalty to Listen checks to locate shooter.</span></p><p><strong>Ammunition:</strong> 49 rounds FMJ[/size]</p><p></p><p><strong>H&K MP5SD Assault Rifle</strong>(BPs Base 15) (I spent 15 bps and 4 gps on modifications)[/I]</p><p><strong>Attack Bonus:</strong> +12 <strong>Damage:</strong> 1d8 <strong>Error:</strong> 1-2 <strong>Threat:</strong> 20 <strong>Range:</strong> 25 ft. <strong>Recoil:</strong> 0 </p><p><strong>Conditional bonuses to hit:</strong> +2 circumstance bonus within 50 feet.</p><p><strong>Conditional bonuses to damage:</strong> +3d6 sneak attack within 25 ft.</p><p><strong>Has the following modifications:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><u>Collapsible Stock</u> – Increased DCs to Spot weapon when stock is folded</span></p><p><span style="font-size: 9px"><u>Dependable</u> – When an error is rolled, an extra action die must be spent to activate a mechanical critical failure.</span></p><p><span style="font-size: 9px"><u>Single Shot</u> – May fire in a single shot mode</span></p><p><span style="font-size: 9px"><u>Match grade weapon</u> – attack rolls +1</span></p><p><span style="font-size: 9px"><u>Weapon accurizing</u> – attack rolls +1 stacks with match grade </span></p><p><span style="font-size: 9px"><u>Suppressor, removable</u> – Spot/Listen checks to notice are penalized by -4, attaching is a full action.</span></p><p><span style="font-size: 9px"><u>Floating Barrel</u> - +1 masterwork bonus to attacks</span></p><p><span style="font-size: 9px"><u>Integral Laser Sight</u> – Attacks within 50 feet are at +2 circumstance bonus.</span></p><p><span style="font-size: 9px"><u>Assault Sling </u>– free action to draw weapon with Dex check DC 10, not subject to drop results and grants +2 gear bonus to oppose disarm attempts.</span></p><p><strong>Ammunition:</strong></p><p>40 rounds FMJ <em>(full metal jacket)</em></p><p></p><p><strong>Survival Knife</strong> <em>(Joe Bundle)</em></p><p><strong>Attack Bonus:</strong> +8 <em>(melee)</em> +12 <em>(ranged</em>) <strong>Damage:</strong> 1d6 <strong>Error:</strong> 1 <strong>Threat:</strong> 20 <strong>Range:</strong> 10 ft.</p><p></p><p><strong>GEAR</strong></p><p></p><p>Flashlight*</p><p>Magnetic, Compass (BPs: 1)</p><p></p><p>Lock picking Kit: [BPs: 4, weight 1 lb.]</p><p></p><p>Binoculars - <em>(+2 Spot checks)</em></p><p>Tactical (Encrypted) Radio* - range 1 mile.</p><p></p><p>Combat Boots - <em>(+1 circumstance Survival to maintain overland speed and Climb checks for which good traction can help)</em> (BPs: 1)</p><p></p><p><strong>Basic Blacks, Standard</strong> (personal item)<span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Basic blacks provide a +2 gear bonus to Move Silently, as well as Hide in shadows or darkness. They are light armor with DR 3, no armor check penalty or speed penalty, and a max Dex bonus of +6. The following items are integrated into the suit:</span></p><p> <span style="font-size: 9px">- <em>Night vision goggles: See at night with almost no light. (SEH 126)</em></span></p><p> <span style="font-size: 9px">- <em>Thermal Imager: (SEH 126)</em></span></p><p> <span style="font-size: 9px">- <em>Encrypted Headset radio: (SHE 125) </em></span></p><p> <span style="font-size: 9px">- <em>GPS receiver: (SHE 125)</em></span></p><p> <span style="font-size: 9px">- <em>Gas mask: </em></span></p><p> <span style="font-size: 9px">- <em>Load bearing equipment: </em>(It consists of a belt pouch (capable of holding binoculars, a handgun, etc.), load-bearing vest (capable of holding up to 8 magazines of ammunition and either 2 grenades or 20 shotgun shells, with webbing loops on the side for 6 more grenades), and a rucksack (with two shoulder straps that distribute weight equally across the shoulders and waist, and can hold up to 100 pounds of miscellaneous gear). When wearing load bearing equipment, the agent’s Strength is considered 1 higher for the purposes of encumbrance.)</span></p><p> <span style="font-size: 9px">- <em>Climbing Harness: </em></span></p><p> <span style="font-size: 9px">- <em>Integrated medical monitor: </em> Provides a +4 gear bonus to First Aid checks made to diagnose the wearer. </span></p><p></p><p><strong>Not used</strong></p><p>Kevlar BDUs* (any pattern) </p><p>Military Helmet* </p><p>Backpack* </p><p>Web Belt * <em>(also looted the ammo pouches and holster for the LBE)</em></p><p>* Joe bundle items</p></blockquote><p></p>
[QUOTE="Keia, post: 1294463, member: 98"] [u][b][Size=3]Ambush[/size][/b][/u][b][/b] [Size=1][I]Aaron McMahon Fixer 8[/i][/size] [B]STR:[/B] 14 [B]DEX:[/B] 16 [B]CON:[/B] 14 [B]INT:[/B] 16 [Base 14 + 2 lvl] [B]WIS:[/B] 14 [B]CHA:[/B] 10 [B]Hit Dice:[/B] 8d8 + 16 [B]Vitality Points:[/B] 66 [B]Wound Points:[/B] 14 [B]Defense:[/B] 19 [10 + 3 Dex + 6 Class] [B]Initiative:[/B] +6 [+3 Dex +3 Class] [B]BAB:[/B] +6 [B]Melee:[/B] +8 [B]Ranged:[/B] +9 [B]Speed:[/B] 30’ [B]FORT:[/B] +6 [+4 Base +2 Con] [B]REFL:[/B] +9 [+6 Base +3 Dex] [B]WILL:[/B] +4 [+2 Base +2 Wis] [B]Action Dice:[/B] 4 (d6) [+3 Department bonus to each die] [B]Education:[/B] 10 [2 Wis + 8 level] [B]Inspiration:[/B] 10 [2 Wis + 8 level] [u][B]Class Abilities:[/B] [/u] [b]Versatile: [/b][Home Office] 2 +1/4 Cross class skills become class skills (Surveillance, Sense Motive, Disguise, +1 other). [b]Dexterous: [/b][Fixer core] 2 Action dice instead of one for any Dex based skill. [b]Procure: [/b][Fixer 1st] Requisition items in the field as if in home office (20 minutes with Agency or 1 hour without per budget /gadget point). [b]Evasion: [/b][Fixer 2nd] No damage on Successful reflex save (as from grenade). [b]Sneak Attack: [/b][Fixer 3rd] +3d6 damage vs. opponents denied Dex (flat-footed or immobile). [b]Uncanny Dodge: [/b][Fixer 4th] Always retain Dex bonus to Defense, even if flat-footed, Can't be flanked except vs. 12th lvl or higher [B]Feats:[/B] Surge of Speed [Home Office Bonus feat], Armor Proficiency Light [Fixer Starting Feat], Weapon Proficiency (Hurled, Melee, Handgun, Rifle) [Fixer Starting Feat], Unlocked Potential (Hide) [1st], Black Shadow [3rd], Grey Shadow [Bonus Fixer Feat 6th], Stealthy [6th]. [u][B]Skills [Total Bonus / # of Ranks (Crit)]:[/B][/u][size=1] Bluff +5 / 5 ranks (20) Climb +6 / 4 ranks (20) Demolitions +12 / 9 ranks (20) Disguise +6 / 4 ranks (20) [Synergy – Bluff +2] Electronics +9 / 6 ranks (20) Escape Artist +7 / 4 ranks (20) Hide +19 / 14 ranks (19-20) [+2 Stealthy, + see below] Knowledge: - [I]Behavioral[/I] +4 / 1 rank (20) - [I]Physical sciences[/I] +4 / 1 rank (20) - [I]Streetwise[/I] +4 / 1 rank (20) - [I]Tactics[/I] +5 / 2 ranks (20) Language +5 / 2 ranks (20) Listen +13 / 11 ranks (20) Move Silently +18 / 11 ranks (19-20)[+2 Stealthy +2 gear] Open Lock +11 / 8 ranks (20) Search +11 / 8 ranks (20) Sense Motive +8 / 6 ranks (20) Sleight of Hand +6 / 1 rank (20) [Synergy – Bluff +2] Spot +13 / 11 ranks (20) Surveillance +8 / 6 ranks (20) Tumble +9 / 6 (20) Hide Bonuses not reflected: +2 gear bonus to hide in shadows or darkness (camo suit) No penalty to hide while being directly observed or not having someplace to hide (Grey Shadow) +2 vs. spot checks by agents noted. (Synergy – Sense Motive) +5 vs. stationary electronic devices (+3 Black Shadow, +2 Synergy – Tumble) +5 vs. Mobile electronic devices (+3 Black Shadow, +2 Synergy - Surveillance)[/size] [B]Languages:[/B] English (Native), German (native), Arabic (Native), Russian (Native) [u][B]Attacks-Weapons[/B]:[/u][Size=1] [B]HK SOCOM[/B] +9, 1d12 (19-20) [B]H&K MP5SD[/B] +12, 1d8 (20)[/size] [U][B]Equipment:[/B][/U] [B]Budget Points:[/B] 12 [I](36 spent)[/I] [B]Gadget Points[/B]: 4 [I](4 spent)[/I] [B]WEAPONS[/B] [B]H&K SOCOM .45 ACP[/B] [I](Joe Bundle)[/I] [B]Attack Bonus:[/B] +9 [B]Damage:[/B] 1d12 [B]Error:[/B] 1 [B]Threat:[/B] 19-20 [B]Range:[/B] 25 ft. [B]Recoil:[/B] 15 [B]Conditional bonuses to hit:[/B] +2 circumstance bonus within 50 feet [B]Conditional bonuses to damage:[/B] +3d6 Sneak attack. [B]Has the following modifications:[/B][size=1] [U]Integral Laser Sight[/U] – Attacks within 50 feet are at +2 circumstance bonus. [U]Takedown[/U] – targets of this weapon must make a Fort Save DC 10 + damage dealt, after DR/Hardness are applied or be knocked prone (only when not silenced). [U]Whisper-lock[/U] – can be turned on/off with a half action. When active w/ attached and functional silencer it inflicts -8 gear penalty to Spot/Listen checks to hear weapon in single shot mode. Must use half action after each attack to ready the weapon to fire again. [U]Silencer, removable[/U] – opponents have -4 penalty to Listen checks to locate shooter.[/size] [B]Ammunition:[/B] 49 rounds FMJ[/size] [B]H&K MP5SD Assault Rifle[/B](BPs Base 15) (I spent 15 bps and 4 gps on modifications)[/I] [B]Attack Bonus:[/B] +12 [B]Damage:[/B] 1d8 [B]Error:[/B] 1-2 [B]Threat:[/B] 20 [B]Range:[/B] 25 ft. [B]Recoil:[/B] 0 [B]Conditional bonuses to hit:[/B] +2 circumstance bonus within 50 feet. [B]Conditional bonuses to damage:[/B] +3d6 sneak attack within 25 ft. [B]Has the following modifications:[/B][size=1] [u]Collapsible Stock[/u] – Increased DCs to Spot weapon when stock is folded [u]Dependable[/u] – When an error is rolled, an extra action die must be spent to activate a mechanical critical failure. [u]Single Shot[/u] – May fire in a single shot mode [U]Match grade weapon[/U] – attack rolls +1 [U]Weapon accurizing[/U] – attack rolls +1 stacks with match grade [U]Suppressor, removable[/U] – Spot/Listen checks to notice are penalized by -4, attaching is a full action. [U]Floating Barrel[/U] - +1 masterwork bonus to attacks [U]Integral Laser Sight[/U] – Attacks within 50 feet are at +2 circumstance bonus. [U]Assault Sling [/U]– free action to draw weapon with Dex check DC 10, not subject to drop results and grants +2 gear bonus to oppose disarm attempts.[/size] [B]Ammunition:[/B] 40 rounds FMJ [I](full metal jacket)[/I] [B]Survival Knife[/B] [I](Joe Bundle)[/I] [B]Attack Bonus:[/B] +8 [I](melee)[/I] +12 [I](ranged[/I]) [B]Damage:[/B] 1d6 [B]Error:[/B] 1 [B]Threat:[/B] 20 [B]Range:[/B] 10 ft. [B]GEAR[/B] Flashlight* Magnetic, Compass (BPs: 1) Lock picking Kit: [BPs: 4, weight 1 lb.] Binoculars - [I](+2 Spot checks)[/I] Tactical (Encrypted) Radio* - range 1 mile. Combat Boots - [I](+1 circumstance Survival to maintain overland speed and Climb checks for which good traction can help)[/I] (BPs: 1) [b]Basic Blacks, Standard[/b] (personal item)[size=1] Basic blacks provide a +2 gear bonus to Move Silently, as well as Hide in shadows or darkness. They are light armor with DR 3, no armor check penalty or speed penalty, and a max Dex bonus of +6. The following items are integrated into the suit: - [i]Night vision goggles: See at night with almost no light. (SEH 126)[/i] - [i]Thermal Imager: (SEH 126)[/i] - [i]Encrypted Headset radio: (SHE 125) [/i] - [i]GPS receiver: (SHE 125)[/i] - [i]Gas mask: [/i] - [i]Load bearing equipment: [/i](It consists of a belt pouch (capable of holding binoculars, a handgun, etc.), load-bearing vest (capable of holding up to 8 magazines of ammunition and either 2 grenades or 20 shotgun shells, with webbing loops on the side for 6 more grenades), and a rucksack (with two shoulder straps that distribute weight equally across the shoulders and waist, and can hold up to 100 pounds of miscellaneous gear). When wearing load bearing equipment, the agent’s Strength is considered 1 higher for the purposes of encumbrance.) - [i]Climbing Harness: [/i] - [i]Integrated medical monitor: [/i] Provides a +4 gear bonus to First Aid checks made to diagnose the wearer. [/size] [B]Not used[/B] Kevlar BDUs* (any pattern) Military Helmet* Backpack* Web Belt * [I](also looted the ammo pouches and holster for the LBE)[/I] * Joe bundle items [/QUOTE]
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