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G.I. JOE [Spycraft] Team Roster
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<blockquote data-quote="Douane" data-source="post: 1306124" data-attributes="member: 157"><p><strong>Code Name:</strong> Spirit</p><p><strong>File Name:</strong> Iron-Knife, Charlie </p><p><strong>SN:</strong> 1465-1009-AP34</p><p><strong>Primary MOS:</strong> Special Services (Tracker)</p><p><strong>Secondary MOS:</strong> Infantry</p><p><strong>Grade:</strong> E-6</p><p></p><p><strong>Birthplace:</strong> Taos, New Mexico <strong>DOB:</strong> 03/11/1950 <strong>Height:</strong> 6'1'' <strong>Weight:</strong> 169 lb. <strong>Hair:</strong> Black <strong>Eyes:</strong> Blue-Gray</p><p></p><p><strong>Class:</strong> </p><p>Fixer 2 </p><p>Scout 8</p><p></p><p><strong>Department:</strong> The Basement <em>(+2 Wis/-2 Cha, +3 Will Saves increases +1/ 4 lvls, 4 extra skill points at 1st level, 1 extra skill point every level, basic skill feat)</em></p><p></p><p><strong>STR:</strong> 10 </p><p><strong>DEX:</strong> 14 </p><p><strong>CON:</strong> 14 </p><p><strong>INT:</strong> 14 </p><p><strong>WIS:</strong> 20 <em>(original 16 +2 dept bonus +2 lvl boni)</em> </p><p><strong>CHA:</strong> 12 <em>(original 14 -2 dept penalty)</em></p><p></p><p><strong>Action Dice:</strong> 4 <em>(d8)</em> </p><p><strong>Education:</strong> 12 <em>(2 Int + 10 level)</em></p><p><strong>Inspiration:</strong> 15 <em>(5 Wis + 10 level)</em></p><p></p><p><strong>Speed:</strong> 30 </p><p><strong>Initiative:</strong> 9<em> (7 class 2 dex)</em> </p><p><strong>BAB:</strong> 7</p><p>-Unarmed: 7</p><p>-Melee: 7</p><p>-Ranged: 9 (2 dex)</p><p><strong>Defense:</strong> 19 <em>(10 base +5 class +2 dex +2 natural armor)</em></p><p><strong>Vitality:</strong> 116 <em>(100% of max)</em> </p><p><strong>Wounds:</strong> 14 </p><p></p><p><strong>FORT:</strong> 10 <em>(8 base 2 con)</em> </p><p><strong>REF:</strong> 9 <em>(7 base 2 dex)</em> </p><p><strong>WILL:</strong> 10 <em>(2 base 5 wis 3 dept)</em></p><p></p><p><strong>CLASS ABLITIES:</strong></p><p><em>Dextrous:</em> when making a Dex-based skill check, use 2 action dice instead of one. <em>(Fixer)</em></p><p><em>Procure:</em> may requisition items and gadgets anywhere in the field at normal <em>(Fixer)</em></p><p><em>Evasion:</em> when making a Reflex save in order to suffer half damage from an effect, suffer no damage with a successful save <em>(Fixer)</em></p><p><em>Rough living +2:</em> gains a +2 natural armor bonus to his Defense (this bonus stacks with armor and class Defense bonuses, even though armor and class Defense bonuses don’t stack with one another). Also gains a +2 competence bonus with all saves made against environmental natural dangers. <em>(Scout)</em></p><p><em>Sneak Attack +2d6:</em> gains a +2d6 sneak attack bonus to damage when either flanking a target or attacking a target who is currently denied his Dexterity bonus to Defense (including a target who is flat-footed or immobilized). <em>(Scout)</em></p><p><em>Keen Senses:</em> senses the presence of other people (and animals) within 30 feet. This range increases to 60 feet if the target is located upwind and drops to 15 feet if the target is located downwind. Distinctive scents (such as blood, carrion, offal and perfume) are detected at twice this usual distance. Also ignores visibility penalties while tracking <em>(Scout)</em></p><p></p><p></p><p><strong>FEATS:</strong></p><p></p><p>Armor Proficiency - Light, Medium, Heavy</p><p>Weapon Group Proficiency - hurled, melee, handgun, rifle</p><p>Alertness</p><p>Advanced: Alertness</p><p>Outdoorsman</p><p>Advanced: Outdoorsman</p><p>Track</p><p>Talented (Sense Motive)</p><p>Animal Partner</p><p>Mystic</p><p>Glimpse</p><p></p><p></p><p><strong>SKILLS:</strong></p><p><em>(total bonus/# ranks):</em></p><p> </p><p>Balance +4/0 [+2 Tumble]</p><p>Bluff +6/5 </p><p>Climbing +2/2</p><p>Concentration +6/1</p><p>Cultures +13/8</p><p>Diplomacy +7/0 [+2 Bluff, +2 Sense Motive, +2 Cultures]</p><p>Gather Information +3/0 [+2 Cultures]</p><p>Handle Animal +10/6 [+3 Advanced: Outdoorsman]</p><p>Hide +15/13</p><p>Intimidate +3/0 [+2 Bluff]</p><p>Jump +7/5 [+2 Tumble]</p><p>Knowledge: Occult +14/12</p><p>Listen +21/13 [+3 Advanced: Alertness]</p><p>Move Silently +15/13</p><p>Search +16/11 [+3 Advanced: Alertness]</p><p>Sense Motive +21/14 [+2 Sense Motive]</p><p>Spot +21/13 [+3 Advanced: Alertness]</p><p>Survival +21/13 [+3 Advanced: Outdoorsman]</p><p>Tumble +9/5 [+2 Jump]</p><p>Use Rope +5/0 [+3 Advanced: Outdoorsman]</p><p></p><p></p><p><strong>Native Languages:</strong></p><p>English, Navajo, Spanish, Vietnamese, Chinese</p></blockquote><p></p>
[QUOTE="Douane, post: 1306124, member: 157"] [B]Code Name:[/B] Spirit [B]File Name:[/B] Iron-Knife, Charlie [B]SN:[/B] 1465-1009-AP34 [B]Primary MOS:[/B] Special Services (Tracker) [B]Secondary MOS:[/B] Infantry [B]Grade:[/B] E-6 [B]Birthplace:[/B] Taos, New Mexico [B]DOB:[/B] 03/11/1950 [B]Height:[/B] 6'1'' [B]Weight:[/B] 169 lb. [B]Hair:[/B] Black [B]Eyes:[/B] Blue-Gray [B]Class:[/B] Fixer 2 Scout 8 [B]Department:[/B] The Basement [I](+2 Wis/-2 Cha, +3 Will Saves increases +1/ 4 lvls, 4 extra skill points at 1st level, 1 extra skill point every level, basic skill feat)[/I] [B]STR:[/B] 10 [B]DEX:[/B] 14 [B]CON:[/B] 14 [B]INT:[/B] 14 [B]WIS:[/B] 20 [I](original 16 +2 dept bonus +2 lvl boni)[/I] [B]CHA:[/B] 12 [I](original 14 -2 dept penalty)[/I] [B]Action Dice:[/B] 4 [I](d8)[/I] [B]Education:[/B] 12 [I](2 Int + 10 level)[/I] [B]Inspiration:[/B] 15 [I](5 Wis + 10 level)[/I] [B]Speed:[/B] 30 [B]Initiative:[/B] 9[I] (7 class 2 dex)[/I] [B]BAB:[/B] 7 -Unarmed: 7 -Melee: 7 -Ranged: 9 (2 dex) [B]Defense:[/B] 19 [I](10 base +5 class +2 dex +2 natural armor)[/I] [B]Vitality:[/B] 116 [I](100% of max)[/I] [B]Wounds:[/B] 14 [B]FORT:[/B] 10 [I](8 base 2 con)[/I] [B]REF:[/B] 9 [I](7 base 2 dex)[/I] [B]WILL:[/B] 10 [I](2 base 5 wis 3 dept)[/I] [B]CLASS ABLITIES:[/B] [I]Dextrous:[/I] when making a Dex-based skill check, use 2 action dice instead of one. [I](Fixer)[/I] [I]Procure:[/I] may requisition items and gadgets anywhere in the field at normal [I](Fixer)[/I] [I]Evasion:[/I] when making a Reflex save in order to suffer half damage from an effect, suffer no damage with a successful save [I](Fixer)[/I] [I]Rough living +2:[/I] gains a +2 natural armor bonus to his Defense (this bonus stacks with armor and class Defense bonuses, even though armor and class Defense bonuses don’t stack with one another). Also gains a +2 competence bonus with all saves made against environmental natural dangers. [I](Scout)[/I] [I]Sneak Attack +2d6:[/I] gains a +2d6 sneak attack bonus to damage when either flanking a target or attacking a target who is currently denied his Dexterity bonus to Defense (including a target who is flat-footed or immobilized). [I](Scout)[/I] [I]Keen Senses:[/I] senses the presence of other people (and animals) within 30 feet. This range increases to 60 feet if the target is located upwind and drops to 15 feet if the target is located downwind. Distinctive scents (such as blood, carrion, offal and perfume) are detected at twice this usual distance. Also ignores visibility penalties while tracking [I](Scout)[/I] [B]FEATS:[/B] Armor Proficiency - Light, Medium, Heavy Weapon Group Proficiency - hurled, melee, handgun, rifle Alertness Advanced: Alertness Outdoorsman Advanced: Outdoorsman Track Talented (Sense Motive) Animal Partner Mystic Glimpse [B]SKILLS:[/B] [I](total bonus/# ranks):[/I] Balance +4/0 [+2 Tumble] Bluff +6/5 Climbing +2/2 Concentration +6/1 Cultures +13/8 Diplomacy +7/0 [+2 Bluff, +2 Sense Motive, +2 Cultures] Gather Information +3/0 [+2 Cultures] Handle Animal +10/6 [+3 Advanced: Outdoorsman] Hide +15/13 Intimidate +3/0 [+2 Bluff] Jump +7/5 [+2 Tumble] Knowledge: Occult +14/12 Listen +21/13 [+3 Advanced: Alertness] Move Silently +15/13 Search +16/11 [+3 Advanced: Alertness] Sense Motive +21/14 [+2 Sense Motive] Spot +21/13 [+3 Advanced: Alertness] Survival +21/13 [+3 Advanced: Outdoorsman] Tumble +9/5 [+2 Jump] Use Rope +5/0 [+3 Advanced: Outdoorsman] [B]Native Languages:[/B] English, Navajo, Spanish, Vietnamese, Chinese [/QUOTE]
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