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<blockquote data-quote="MerakSpielman" data-source="post: 1128682" data-attributes="member: 7464"><p>It should be noted at this point that I will not reveal things that are not known to the entire party. For example, those characters keeping their classes secret will not have their secrets exposed, or if a character swipes something and doesn't tell anyone, it won't show up here until the secret's out.</p><p> </p><p>Also, some house rules readers might want to be aware of:</p><p> </p><p>Each party member has chosen a sub-race (clan, family, or tribe) that grants them a special ability. They also are each affiliated with a particular organization (other than GRIPE). For the cleric of Boccob, for example, this organization would be her temple. None of the others have outwardly stated their affiliations. These organizational affiliations provide their members with a series of unique feats, gained slowly as their members level up.</p><p> </p><p>Am I making the characters too powerful? Perhaps. But all the NPCs have a subrace and organization, too, and magical items are hard to come by.</p><p> </p><p>Also, I am making use of "Swashbuckling Cards." These are passed out at the beginning of each session, one to each player, and kept hidden from everyone, including the DM. They each contain a title and/or clever movie quote and allow something strange and unusual to happen. Some are mundane, such as "<em>Handy Rope</em>: You character can move anywhere on the battlefield before taking his normal action," and some are extraordinary, such as "<em>Excellent</em>: A cohort or flunky enters with good news," or "<em>Pillows and Hot Baths</em>: The next room you enter will contain comfortable pillows and hot baths. There will be no random encounters while you are in this room." These cards are returned to the deck when played and are intended to introduce a random element to the game, as well as to amuse the players by making the DM think quickly on his feet to make what happens seem reasonable. They also add a light-hearted element to a generally dark game.</p><p> </p><p>Edited above segment to correctly reflect Beltana's clothing, per player request.</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 1128682, member: 7464"] It should be noted at this point that I will not reveal things that are not known to the entire party. For example, those characters keeping their classes secret will not have their secrets exposed, or if a character swipes something and doesn't tell anyone, it won't show up here until the secret's out. Also, some house rules readers might want to be aware of: Each party member has chosen a sub-race (clan, family, or tribe) that grants them a special ability. They also are each affiliated with a particular organization (other than GRIPE). For the cleric of Boccob, for example, this organization would be her temple. None of the others have outwardly stated their affiliations. These organizational affiliations provide their members with a series of unique feats, gained slowly as their members level up. Am I making the characters too powerful? Perhaps. But all the NPCs have a subrace and organization, too, and magical items are hard to come by. Also, I am making use of "Swashbuckling Cards." These are passed out at the beginning of each session, one to each player, and kept hidden from everyone, including the DM. They each contain a title and/or clever movie quote and allow something strange and unusual to happen. Some are mundane, such as "[i]Handy Rope[/i]: You character can move anywhere on the battlefield before taking his normal action," and some are extraordinary, such as "[i]Excellent[/i]: A cohort or flunky enters with good news," or "[i]Pillows and Hot Baths[/i]: The next room you enter will contain comfortable pillows and hot baths. There will be no random encounters while you are in this room." These cards are returned to the deck when played and are intended to introduce a random element to the game, as well as to amuse the players by making the DM think quickly on his feet to make what happens seem reasonable. They also add a light-hearted element to a generally dark game. Edited above segment to correctly reflect Beltana's clothing, per player request. [/QUOTE]
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