Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
G. R. I. P. E.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerakSpielman" data-source="post: 1133318" data-attributes="member: 7464"><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Baltana’s mentor surveys the group before her. She speaks again:</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“GRIPE is a society that does many things. Some might seem at first contrary to our individual outlooks,” she seems to cast a brief look at Strak and his mentor, “but we have all come to an understanding, and have agreed to abide by certain rules. Your new group is an extension of GRIPE – our hands, if you will. You act openly where we cannot. This is what you have been trained to do…”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Excuse me!” barks a Kobold voice.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“What is it?” snaps the Drow, annoyed at the interruption.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Well,” continues Slash, “If we are meant, as you say, to be members of this GRIPE thing, don’t you think we should all be aware of these rules that you mention? Aren’t we bound by them too, if we’re members?”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">A faint shadow of a smile flickers in the corner of the Drow’s lip as she says, “Quite right, Kobold. The rules of GRIPE are as follows, “First, members do not act against other members. This includes anything from sabotaging business interests to outright physical attacks. Second, members will, if it safe to do so, assist other members in their ventures. Third, members shall not reveal the existence of GRIPE to anybody not a member of the group. If you are placed in a position where you believe you will be unable to keep information about GRIPE from anybody outside the group, you will do whatever it takes to avoid doing so, even if it includes your own death. The overarching goal of GRIPE is to preserve social stability in the Underdark by consolidating resources that would, without our influence, never come together. Different members of the group, of course, do this for different personal reasons.”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Slash nods, paying close attention to every word, “Is these written down anywhere? I mean, don’t you have like a written code of some sort… ”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">The Drow cuts her off, angry, “Have you not been paying attention? Nothing about this group is ever to be written down. There is no permanent record of us, or any of our activities, nor will there ever be! Our safety lies in our secrecy. Our civilizations would not understand how what we do secretly is not a betrayal of their trust in us. We would be cast out, scattered, and killed if we were to be discovered. Do you understand me?” </span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Slash, chagrined, nods and tries to regain her composure.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Then, if I may continue. A few weeks ago some of our sources indicated a certain secret shipment was to be made. We do not know where it is from or where it is going to, only that several of the methods we ourselves use to keep things quiet were tapped by an individual or group as yet unknown to us. This is dangerous, and could hint that there is something large moving just out of our sights. This vague, but potentially huge threat has been hinted at elsewhere, but this was our first lead. We were unable to track the actual location of the shipment, but suspected it was headed into Human territory.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">The Drow goes on, “You are all wondering why you had to travel so far from your home kingdoms to this isolated area on the edge of the surface dwellers territory. The reason is this: we have recently intercepted intelligence that a hidden human outpost in this area has intercepted what they believe to be a smuggling shipment. As you well know, it is illegal for the humans to build a military outpost this far from their borders, so this information was not easy to come by. We think this supposed smuggling shipment is in fact the mysterious shipment we desire to examine.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Your first mission, then, it to travel to the human outpost, infiltrate it, and investigate the shipment. Information of particular value includes the nature of the shipment, the source of the shipment, and its destination. Do not get captured. Maintain the group’s secrecy.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“This is also, if you have not already figured it out, a sort of test. Some of us,” she looks pointedly at the Derro, “do not believe you can function together as a team. This mission, if successful, will prove them wrong.”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">The Drow looks at the faces of the apprentices, seeking signs of confusion, annoyance, or anger. Apparently satisfied, she speaks again, “There is something else about this outpost that warrants our attention. It is rumored that the commander possesses one of the ancient Amulets of Sending, given by the Human king as a gift some years ago. This is how the commander maintains contact with the Human kingdom, and how you, if you acquire it, will maintain contact with us. I hope I make myself clear?”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">The group nods. Some of the more roguish of the lot are smiling a bit, but Triesste looks a little nervous. </span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Here is a map to the entrance of the outpost,” the Drow concludes, handing it to Beltana, “We will wait here for your report. You may begin.”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">The mentors, as one, slip back into the shadows, leaving their newly created group of followers looking at each other. They approach each other slowly, and Beltana holds out the map for them all to see.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Just a couple hours walk from here,” barks Zya quietly, “Good.”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Let’s go then,” suggests Crystal.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">With no further ado, and seeking to please their mentors, the group heads off, following the map. The conversation is limited to immediate practicalities, “Is it this turn or the next?” “Watch the ledge,” and similar mundane comments. The tunnels through which they travel are cramped and devoid of any signs of life or moisture. With their darkvision, the party has little trouble finding its way, though they have to climb up and down several steep, rocky areas. None of the group feels lost or confused in the tunnels. The Underdark is their home, and all they have ever known. Even without the map, they all know they would be able to retrace their steps precisely.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">After three hours of marching through the tunnels, they arrive at a blank, stone wall, identical to the other miles of wall in the region.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“This is it,” announces Triesste, who is holding the map at this point, “There are instructions here on how to open the secret door.”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Very thorough, our teachers, are they not?” smiles Slash toothily, “One wonders as to the sources of their information.”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“They have good reasons for hiding what they hide and revealing what they reveal,” says Crystal, “We can trust them.”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“I was not suggesting otherwise. I’m just curious, and naturally so, I think.”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“What should we do now? We need a plan,” mutters Triesste, “We can’t just walk in there and start asking questions.”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">There is a pause while the group thinks. Strak is examining the rocky ground for signs of tracks, but says nothing.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“I’ll go in,” says Crystal, “and scout around a bit. At least we’ll have a picture of what we’re up against.”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Better you than me,” grunts Strak. </span></span><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Crystal throws him a dirty look and motions for Triesste to hit the trigger to open the secret door. Everybody else backs up so as not to be in view of the inside. Remembering with amusement that humans cannot see in the dark, they all find hiding spots out of the range of torchlight and wait.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Triesste triggers the secret door by twisting a small bump in the wall counter-clockwise. Next to her, a segment of the wall smoothly swings inward. Inside, an unlit passage is visible, stretching out of sight.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Triesste backs away into the shadows as Crystal moves cautiously into the opening. He can hear nothing, and sees nothing other than the crude stone passage stretching away in front of him.</span></span></p><p></p><p></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><em>“No guards?”</em> he thinks, as he edges his way in, <em>“What kind of an outpost is this?”</em></span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">He slips further into the passage, trying his best to stay hidden, even in the pitch blackness. He carefully scrutinizes floor, walls, and ceiling as he goes, knowing that it is unusual for such an entrance to be unguarded in some fashion. This thought makes him pause. He peers down the hall, but can see nothing after his darkvision ends. If he can’t see any humans, they certainly can’t see him, he figures.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Come on in,” Crystal calls faintly to his companions, “This much is safe at least. I need somebody who can search for traps.” </span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Slipping out of the shadows, the rest of the party enters the passage. Triesste steps forward, “I’ll check.”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Careful you don’t set ‘em off and kill yourself now, mongrel,” Strak cackles softly.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Triesste looks as though she’s about to retort, then changes her mind and turns her attention to the hallway, “Stay a good distance behind me, just in case.”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">She edges forward, scrutinizing the corridor with a trained eye. After about sixty feet, she stops. <em>Did I see that right? I could have sworn… Ah, yes!</em> She motions for the others to join her. </span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“There is a pressure plate here. I can’t tell what it does, but I suggest we all edge our way around it against the wall.”</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"></span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“It can’t be too bad of a trap,” comments Crystal, “It’s right here in the main entrance. They’d be bound to trigger it accidentally themselves.”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“It might be an alarm,” suggests Zya. </span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">With no clear consensus, the group carefully moves past the pressure plate and continues down the passage, Triesste leading. </span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">The corridor turns out to be almost two hundred feet long, and widens at the end to terminate in a solid set of stone double doors. They do not have a lock, but are closed.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“This is me again,” says Crystal, edging forward in the darkness, keeping close to the walls. Reaching the doors, he grasps the iron handle and pulls. The stone door is quite heavy, and he has to put his weight into it to get it to open.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Beyond the door is a guardroom. A map of the vicinity lies on a table in the middle of the room, showing what look like patrol routes. Several chairs are scattered around the room, and a weapons rack stands against the wall, holding several shortspears. There is a window in the north wall, opposite the entry, but blocked with sturdy bars. Passages lead east and west.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">There are no guards. Crystal sees bloodstains on the floors. Hurriedly, he motions his companions to enter. </span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Looks like somebody beat us here, folks.”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“What do you mean,” asked Zya, “who?</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Isn’t it obvious? They intercepted a secret shipment. Whoever sent it must have tracked them down to insure that it stays secret.”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“If that’s the case, there won’t be much here for us to find,” mutters Strak. </span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">They search the room, but come up with nothing interesting. The window to the north looks into a larger chamber, obviously set up as a temple to the Human god Hieroneous. Interestingly, they can make out a secret door at the far end of the temple, hanging open by a single hinge. Strak looks for tracks, and though he finds some, they all look the same – booted, Human-sized feet.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">They decide to investigate the east passage, and find themselves in a large, long room, obviously once having been a natural cavern, but crudely enlarged and squared off. There is a crevasse in the south-east corner that smells like a privy. Sacks and crates of various supplies line the walls.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Just as the party is about to split up and search the room, they hear a shuffling and moaning from behind one of the crates. A human soldier staggers into view, armed with a longsword and wearing a chain shirt emblazoned with the insignia of the army of Silleria. The party pulls out their weapons and prepares to defend themselves. The soldier lifts his blade and stumbles toward them. They can see that his face is twisted with what looks like an expression of incredible agony. His movements are unnatural.</span></span></p><p></p><p></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Crystal calls out, “Put down your weapon and surrender! You are outnumbered.”</span></span></p><p></p><p></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">The soldier speaks. His voice is guttural and forced, but his words are clear, <em>“Kill… me…”</em></span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">The companions look at each other.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“All right,” shrugs Strak to the soldier, “suit yourself,” and he charges, striking at the soldier with his rapier. The blade sinks into the skin of his arm where the sleeve of the chain shirt ends. A sickly fluid oozes forth, not blood, but something putrid and yellow.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">The soldier looks at Strak, raising his sword, <em>“Save… yourselves…”</em> he croaks, and strikes. Strak dodges the blow.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Slash, Triesste, and Crystal join the fray, slicing at the soldier with their blades and trying to break his ribs with their nunchukus. Zya hangs back, waiting to see if the group will need her clerical magic. Beltana, with a thoughtful look on her face, casts a spell. There is no obvious effect, but she mutters, “Interesting…”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Before the soldier can get in another strike, the combined might of the companions facing him brings him down. He falls to the ground, groaning, <em>“Thank… you…”</em> and dies.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“What the Hells was the matter with him?” asks Triesste.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">They examine the body, taking a couple wood pieces he has on him. There is clearly something very wrong with the soldier. He no longer has blood - only the foul yellow substance. Upon closer inspection it seems that there are some sort of fine tendrils infesting his body. Occasionally they stick out of the skin, looking for all the world like tiny roots. The tendrils are everywhere, even visible wrapping themselves around his eyeballs. His skin has a faint, sickly yellow cast to it.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“I don’t recognize it,” says Zya, examining the tendrils.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Nor I,” says Baltana softly, not going near the body, “But I would suggest you keep your distance. Whatever has infected him might be contagious.”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Everybody jumps back in alarm. </span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Why do you say that,” yips Slash. </span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Beltana shrugs.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“She has a point,” says Zya, “He was healthy once. Now he isn’t. What’s to say it can’t happen to us?”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“I’m not liking this place,” mutters Triesste, “Not one bit.” </span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">They search the room, finding nothing of interest. The supplies are only of value if they have a way to transport them, and they don’t. Near the north end of the long room is a passage leading west, and another leading north.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">They head north. The passage turns out to be short, only thirty feet long. It ends with two doors, one on the left and the other on the right. </span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Arbitrarily, the party decides to go right.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">They find themselves in a small room, apparently the water supply for the garrison. Clear water trickles out of a crack in the wall and into a small basin. From there, it flows down into a basin large enough to hold several people. There is another crack in the wall of the basin allowing the water to flow out and never reach above a certain level.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Floating face-down in the large basin is another soldier, this one unarmed and unarmored. Now that the party knows what to look for, they can see more of the same tendrils infesting his waterlogged body. The water in the large basin looks and smells stagnant, despite the constant in-flow of fresh water from the small basin.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Zya loads her crossbow, “Stand back,” and fires a bolt directly into the floating figure’s head. The body spasms, lashing out with its limbs, but finally subsides, dead.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">There is nothing of interest in the water-room, so the party investigates the other door. </span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Locked,” says Crystal, trying the handle. Everybody’s level of interest is suddenly increased. “Who can pick it?”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“That’s me again,” said Triesste, moving up and pulling out her tools.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Triesste has to make several tries before she finally gets the lock open. With a shove, she pushes open the heavy door, revealing an armory. There are several chain shirts and long swords hung on the walls, and another rack of shortspears. Nobody seems interested in these. Rather, their attention is drawn to a single small, steel chest in the corner. </span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Also locked. Triesste?” </span></span></p><p></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">The half-Drow hunches over the chest, running her hands around it gently, “I don’t think it’s trapped.” She seems to be enjoying proving herself useful to the party. It takes several minutes of trying for Triesste to get the chest open, but finally, with a click, the lid pops up.</span></span></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Inside, the party discovers five flasks clearly labeled “Alchemist’s Fire,” two vials of a clear, syrupy liquid, and a masterwork spiked gauntlet.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Wow, hardly anybody makes those things,” barks Slash excitedly, pulling the gauntlet out of the chest, “Good thing I like using them,” and she pulls a regular spiked gauntlet out of her pack, compares the two, and, grinning, stashes them both.</span></span></p><p></p><p></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Crystal looks annoyed, “I think we’re going to have to have a little talk about treasure distribution, Slash,” he says, “That gauntlet is valuable. It might be of more use to the party if we sold it.”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Let’s discuss this later,” says Zya, “just get the stuff that looks useful or valuable and let’s move on.”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Wait, I want to at least see if I can tell what those potions are,” says Crystal, picking one up and working out the stopper, “It they’re healing potions, we might need them later on.” </span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">He takes a small sip and immediately gags, trying to spit out the liquid.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“What? Poison?” asks Zya, alarmed.</span></span></p><p></p><p></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Crystal shakes his head and re-stoppers the vial. He points to his mouth and sticks out his tongue, the skin of which seems to have hardened into complete rigidity. </span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Interesting,” murmurs Beltana, “A substance that hardens skin on contact? Offensive or defensive, I wonder? And does it wear off?”</span></span></p><p></p><p></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Crystal is having trouble speaking with his hardened tongue, but stashes away the vials for later investigation. </span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">The party distributes the alchemist’s fire between Zya, Crystal, and Triesste, since they say they are reasonably good at throwing weapons.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Returning to the long storeroom, group heads west, finding themselves in the temple they saw from the guardroom. There is a passage across the room from them leading further west, as well as the open secret door to the north. Beyond the secret door can be seen a set of rough-hewn steps leading down. </span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Triesste wants to go down the stairs, but the rest of the party overrules her. “One level at a time,” they tell her.</span></span></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Moving across to the west passage, they find another long room, almost a mirror image to the storeroom on the other side of the complex. This room, however, is outfitted as a barracks. Bunks line the western wall, an iron footlocker at the foot of each. More immediately pressing on the attention of the party, though, are two more of the strangely infected soldiers shambling towards them, again uttering tortured phrases and wielding long swords.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">The party fans out, preparing weapons. The soldiers are approaching the people closest them, with no attempt at strategy. Melee is joined. Beltana tries another spell, but it also has no affect. Her expression becomes one of curiosity. One of the soldiers manages to wound Strak somewhat, but the Derro shrugs it off and slices off the soldier’s head with his counterattack. Meanwhile, Slash and Crystal are busy bludgeoning their opponent. Finally, the other soldier falls. Zya hurries over to Strak, “Do you need healing?” “No.”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Searching the room and the bodies, the companions discover a total of twenty-four wood pieces which they take) and lots of uniforms and personal effects (which they leave). There is a passage that connects back to the original guardroom, so, with no remaining options, the group gathers and prepared to go through the secret door in the temple. About this time, Crystal notices that his tongue is softening and he is regaining his power of speech.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">The group heads down the stairs. Before long, they open out into an office/bedroom of some sort. A desk is against the north wall with a book open on it. A bed and a wardrobe stand on the west wall. There is a passage to the east. Before they can properly array themselves, the group is attacked by another strangely infected human, this one wielding a mace and wearing a silver amulet.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Take him down,” shouts Crystal, “I think that’s the Amulet of Sending we’re after!”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Planning to take down the creature quickly, the companions soon discover that this new foe is not as much a pushover as the solders they faced upstairs.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Muttering guttural incoherencies, the soldier swings his mace with devastating effect into Crystal, who crumples to the ground motionless. Zya growls a low curse and leaps forward to heal him. Strak has his rapier out, trying to get in a few good hits on the soldier, who was evidentially the commander of the garrison. Beltana hangs back, seeming to wait for a chance to do something useful. Slash whirls her nunchukus with lethal precision, hitting the commander solidly in the side of the head.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Off balance from the blow, the commander’s next attack lacks enough force to damage Strak. Zya begins to cast <em>Cure Light</em> on Crystal, having determined that he was still alive. Strak, having shrugged off the feeble attack, whirls and jabs his rapier directly into the commander’s neck. Twitching, as if unable to accept that he has taken a mortal wound, the commander feebly tries to lift his mace. Yellow goo erupts from his mouth as he collapses to his knees, then falls over, dead.</span></span></p><p></p><p></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Crystal was sitting up, mostly healed, “Good job. Let’s see what he has on him.”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">They remove the amulet, which Zya confirms as having a strong magical aura. They also take two small iron keys from his belt. Strak goes to the table and does something unspeakably biological to the holy book, ruining the other’s plan of taking it to sell it. He chuckles and says that he doesn’t like Hieroneous very much. The party then turns to the only exit other than the stairs from the room: a hallway east.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Let’s go!” says Slash, “We’ve got to be almost done with this place now!”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Indeed, she turns out to be correct. The winding passage ends at a sturdy, locked door. Though Triesste is eager to try to pick it, the others decide to try the commander’s keys first. Indeed, one of them fits the lock, and with a gentle click, the door swings open, revealing a chamber of utter carnage.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">The bodies of what must have been the rest of the garrison lie here haphazardly, some clearly infected with tendrils and some not. All are dead, and the room stinks of blood, puss, and, surprisingly, a strangely alluring, sweet, flowery scent. On the far side of the room is a large packing crate, constructed from a metal framework with cloth (treated with some sort of hardening agent) wrapped tightly around to form a sturdy container. The lid is open, and a huge plant can be seen emerging from the interior. It has thick, green tendrils, each tipped with a large, incredibly beautiful yellow flower. As the companions enter, the flowers turn and orient to point directly at them.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“We seem to have found the source of the problem,” mutters Strak, “Let’s see what we can do about it, eh?”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">He leaps forward, rapier flashing.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“No!” cries Crystal, “Keep away from that thing!”</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Before anybody can help, the flowers pointed at Strak emit streams of yellow powder directly at his face. Just in time, Strak leaps aside, swearing, and the yellow dust settles to the floor.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Get back here,” calls Crystal, “We’ll use that Alchemist’s Fire we found. There’s no need to get close to that thing. Strak returns, looking a bit shaken from his near-miss, but nodding agreement.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Crystal, Triesste, and Zya ready Alchemists fire vials and hurl them as one into the center of the deadly plant. The flowers spray the flasks with yellow dust before they land, but to no avail. The flasks shatter and drench the plant in flame. Writhing, the plant tries to escape, thrashing its tendrils around and shooting off random puffs of powder around the room, but to no avail. It cannot leave the packing crate.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">“Again!” shouts Crystal, and another volley of flasks is hurled into the inferno. The plant is now totally engulfed in flame, and its flapping tendrils serve only to wave the fire higher. Moments later, it collapses, the tendrils falling loosely to the sides of the crate, dead.</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Judging that the corpse of the plant is not a danger, the companions search the room, taking several wood pieces from the fallen solders. The crate itself is utterly non-descript, but the lid, set casually against the wall, has a shipping label affixed to it. The address is given as “Ziffendell Manor, New Fifechester.” To everybody’s annoyance, there is no return address. Beltana cuts some of the less-scorched pieces of tendril and flower into a pouch, “It might be useful to have a sample,” she comments softly.</span></span></p><p></p><p></p><p></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">There seems to be nothing left to do in the garrison. The party leaves via the same passages from which they entered, and begins their march back the cave where their mentors are waiting.</span></span></p><p></p><p> </p><p> </p><p>Next time: The companions report to their mentors, a journey is begun, and a random encounter almost kills two characters but it's their own damn fault.</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 1133318, member: 7464"] [font=Times New Roman][size=3]Baltana’s mentor surveys the group before her. She speaks again:[/size][/font] [font=Times New Roman][size=3]“GRIPE is a society that does many things. Some might seem at first contrary to our individual outlooks,” she seems to cast a brief look at Strak and his mentor, “but we have all come to an understanding, and have agreed to abide by certain rules. Your new group is an extension of GRIPE – our hands, if you will. You act openly where we cannot. This is what you have been trained to do…”[/size][/font] [font=Times New Roman][size=3]“Excuse me!” barks a Kobold voice.[/size][/font] [font=Times New Roman][size=3]“What is it?” snaps the Drow, annoyed at the interruption.[/size][/font] [font=Times New Roman][size=3]“Well,” continues Slash, “If we are meant, as you say, to be members of this GRIPE thing, don’t you think we should all be aware of these rules that you mention? Aren’t we bound by them too, if we’re members?”[/size][/font] [font=Times New Roman][size=3]A faint shadow of a smile flickers in the corner of the Drow’s lip as she says, “Quite right, Kobold. The rules of GRIPE are as follows, “First, members do not act against other members. This includes anything from sabotaging business interests to outright physical attacks. Second, members will, if it safe to do so, assist other members in their ventures. Third, members shall not reveal the existence of GRIPE to anybody not a member of the group. If you are placed in a position where you believe you will be unable to keep information about GRIPE from anybody outside the group, you will do whatever it takes to avoid doing so, even if it includes your own death. The overarching goal of GRIPE is to preserve social stability in the Underdark by consolidating resources that would, without our influence, never come together. Different members of the group, of course, do this for different personal reasons.”[/size][/font] [font=Times New Roman][size=3]Slash nods, paying close attention to every word, “Is these written down anywhere? I mean, don’t you have like a written code of some sort… ”[/size][/font] [font=Times New Roman][size=3]The Drow cuts her off, angry, “Have you not been paying attention? Nothing about this group is ever to be written down. There is no permanent record of us, or any of our activities, nor will there ever be! Our safety lies in our secrecy. Our civilizations would not understand how what we do secretly is not a betrayal of their trust in us. We would be cast out, scattered, and killed if we were to be discovered. Do you understand me?” [/size][/font][font=Times New Roman][size=3]Slash, chagrined, nods and tries to regain her composure.[/size][/font] [font=Times New Roman][size=3]“Then, if I may continue. A few weeks ago some of our sources indicated a certain secret shipment was to be made. We do not know where it is from or where it is going to, only that several of the methods we ourselves use to keep things quiet were tapped by an individual or group as yet unknown to us. This is dangerous, and could hint that there is something large moving just out of our sights. This vague, but potentially huge threat has been hinted at elsewhere, but this was our first lead. We were unable to track the actual location of the shipment, but suspected it was headed into Human territory.[/size][/font] [font=Times New Roman][size=3]The Drow goes on, “You are all wondering why you had to travel so far from your home kingdoms to this isolated area on the edge of the surface dwellers territory. The reason is this: we have recently intercepted intelligence that a hidden human outpost in this area has intercepted what they believe to be a smuggling shipment. As you well know, it is illegal for the humans to build a military outpost this far from their borders, so this information was not easy to come by. We think this supposed smuggling shipment is in fact the mysterious shipment we desire to examine.[/size][/font] [font=Times New Roman][size=3]“Your first mission, then, it to travel to the human outpost, infiltrate it, and investigate the shipment. Information of particular value includes the nature of the shipment, the source of the shipment, and its destination. Do not get captured. Maintain the group’s secrecy.[/size][/font] [font=Times New Roman][size=3]“This is also, if you have not already figured it out, a sort of test. Some of us,” she looks pointedly at the Derro, “do not believe you can function together as a team. This mission, if successful, will prove them wrong.”[/size][/font] [font=Times New Roman][size=3]The Drow looks at the faces of the apprentices, seeking signs of confusion, annoyance, or anger. Apparently satisfied, she speaks again, “There is something else about this outpost that warrants our attention. It is rumored that the commander possesses one of the ancient Amulets of Sending, given by the Human king as a gift some years ago. This is how the commander maintains contact with the Human kingdom, and how you, if you acquire it, will maintain contact with us. I hope I make myself clear?”[/size][/font] [font=Times New Roman][size=3]The group nods. Some of the more roguish of the lot are smiling a bit, but Triesste looks a little nervous. [/size][/font] [font=Times New Roman][size=3]“Here is a map to the entrance of the outpost,” the Drow concludes, handing it to Beltana, “We will wait here for your report. You may begin.”[/size][/font] [font=Times New Roman][size=3]The mentors, as one, slip back into the shadows, leaving their newly created group of followers looking at each other. They approach each other slowly, and Beltana holds out the map for them all to see.[/size][/font] [font=Times New Roman][size=3]“Just a couple hours walk from here,” barks Zya quietly, “Good.”[/size][/font] [font=Times New Roman][size=3]“Let’s go then,” suggests Crystal.[/size][/font] [font=Times New Roman][size=3]With no further ado, and seeking to please their mentors, the group heads off, following the map. The conversation is limited to immediate practicalities, “Is it this turn or the next?” “Watch the ledge,” and similar mundane comments. The tunnels through which they travel are cramped and devoid of any signs of life or moisture. With their darkvision, the party has little trouble finding its way, though they have to climb up and down several steep, rocky areas. None of the group feels lost or confused in the tunnels. The Underdark is their home, and all they have ever known. Even without the map, they all know they would be able to retrace their steps precisely.[/size][/font] [font=Times New Roman][size=3]After three hours of marching through the tunnels, they arrive at a blank, stone wall, identical to the other miles of wall in the region.[/size][/font] [font=Times New Roman][size=3]“This is it,” announces Triesste, who is holding the map at this point, “There are instructions here on how to open the secret door.”[/size][/font] [font=Times New Roman][size=3]“Very thorough, our teachers, are they not?” smiles Slash toothily, “One wonders as to the sources of their information.”[/size][/font] [font=Times New Roman][size=3]“They have good reasons for hiding what they hide and revealing what they reveal,” says Crystal, “We can trust them.”[/size][/font] [font=Times New Roman][size=3]“I was not suggesting otherwise. I’m just curious, and naturally so, I think.”[/size][/font] [font=Times New Roman][size=3]“What should we do now? We need a plan,” mutters Triesste, “We can’t just walk in there and start asking questions.”[/size][/font] [font=Times New Roman][size=3]There is a pause while the group thinks. Strak is examining the rocky ground for signs of tracks, but says nothing.[/size][/font] [font=Times New Roman][size=3]“I’ll go in,” says Crystal, “and scout around a bit. At least we’ll have a picture of what we’re up against.”[/size][/font] [font=Times New Roman][size=3]“Better you than me,” grunts Strak. [/size][/font][size=3][font=Times New Roman]Crystal throws him a dirty look and motions for Triesste to hit the trigger to open the secret door. Everybody else backs up so as not to be in view of the inside. Remembering with amusement that humans cannot see in the dark, they all find hiding spots out of the range of torchlight and wait.[/font][/size] [font=Times New Roman][size=3]Triesste triggers the secret door by twisting a small bump in the wall counter-clockwise. Next to her, a segment of the wall smoothly swings inward. Inside, an unlit passage is visible, stretching out of sight.[/size][/font] [font=Times New Roman][size=3]Triesste backs away into the shadows as Crystal moves cautiously into the opening. He can hear nothing, and sees nothing other than the crude stone passage stretching away in front of him.[/size][/font] [size=3][font=Times New Roman][i]“No guards?”[/i] he thinks, as he edges his way in, [i]“What kind of an outpost is this?”[/i][/font][/size] [font=Times New Roman][size=3]He slips further into the passage, trying his best to stay hidden, even in the pitch blackness. He carefully scrutinizes floor, walls, and ceiling as he goes, knowing that it is unusual for such an entrance to be unguarded in some fashion. This thought makes him pause. He peers down the hall, but can see nothing after his darkvision ends. If he can’t see any humans, they certainly can’t see him, he figures.[/size][/font] [font=Times New Roman][size=3]“Come on in,” Crystal calls faintly to his companions, “This much is safe at least. I need somebody who can search for traps.” [/size][/font][font=Times New Roman][size=3]Slipping out of the shadows, the rest of the party enters the passage. Triesste steps forward, “I’ll check.”[/size][/font] [font=Times New Roman][size=3]“Careful you don’t set ‘em off and kill yourself now, mongrel,” Strak cackles softly.[/size][/font] [font=Times New Roman][size=3]Triesste looks as though she’s about to retort, then changes her mind and turns her attention to the hallway, “Stay a good distance behind me, just in case.”[/size][/font] [font=Times New Roman][size=3]She edges forward, scrutinizing the corridor with a trained eye. After about sixty feet, she stops. [i]Did I see that right? I could have sworn… Ah, yes![/i] She motions for the others to join her. [/size][/font][font=Times New Roman][size=3]“There is a pressure plate here. I can’t tell what it does, but I suggest we all edge our way around it against the wall.” [/size][/font] [font=Times New Roman][size=3]“It can’t be too bad of a trap,” comments Crystal, “It’s right here in the main entrance. They’d be bound to trigger it accidentally themselves.”[/size][/font] [font=Times New Roman][size=3]“It might be an alarm,” suggests Zya. [/size][/font][font=Times New Roman][size=3]With no clear consensus, the group carefully moves past the pressure plate and continues down the passage, Triesste leading. [/size][/font] [font=Times New Roman][size=3]The corridor turns out to be almost two hundred feet long, and widens at the end to terminate in a solid set of stone double doors. They do not have a lock, but are closed.[/size][/font] [font=Times New Roman][size=3]“This is me again,” says Crystal, edging forward in the darkness, keeping close to the walls. Reaching the doors, he grasps the iron handle and pulls. The stone door is quite heavy, and he has to put his weight into it to get it to open.[/size][/font] [font=Times New Roman][size=3]Beyond the door is a guardroom. A map of the vicinity lies on a table in the middle of the room, showing what look like patrol routes. Several chairs are scattered around the room, and a weapons rack stands against the wall, holding several shortspears. There is a window in the north wall, opposite the entry, but blocked with sturdy bars. Passages lead east and west.[/size][/font] [font=Times New Roman][size=3]There are no guards. Crystal sees bloodstains on the floors. Hurriedly, he motions his companions to enter. [/size][/font][font=Times New Roman][size=3]“Looks like somebody beat us here, folks.”[/size][/font] [font=Times New Roman][size=3]“What do you mean,” asked Zya, “who?[/size][/font] [font=Times New Roman][size=3]“Isn’t it obvious? They intercepted a secret shipment. Whoever sent it must have tracked them down to insure that it stays secret.”[/size][/font] [font=Times New Roman][size=3]“If that’s the case, there won’t be much here for us to find,” mutters Strak. [/size][/font][font=Times New Roman][size=3]They search the room, but come up with nothing interesting. The window to the north looks into a larger chamber, obviously set up as a temple to the Human god Hieroneous. Interestingly, they can make out a secret door at the far end of the temple, hanging open by a single hinge. Strak looks for tracks, and though he finds some, they all look the same – booted, Human-sized feet.[/size][/font] [font=Times New Roman][size=3]They decide to investigate the east passage, and find themselves in a large, long room, obviously once having been a natural cavern, but crudely enlarged and squared off. There is a crevasse in the south-east corner that smells like a privy. Sacks and crates of various supplies line the walls.[/size][/font] [font=Times New Roman][size=3]Just as the party is about to split up and search the room, they hear a shuffling and moaning from behind one of the crates. A human soldier staggers into view, armed with a longsword and wearing a chain shirt emblazoned with the insignia of the army of Silleria. The party pulls out their weapons and prepares to defend themselves. The soldier lifts his blade and stumbles toward them. They can see that his face is twisted with what looks like an expression of incredible agony. His movements are unnatural.[/size][/font] [size=3][font=Times New Roman]Crystal calls out, “Put down your weapon and surrender! You are outnumbered.”[/font][/size] [size=3][font=Times New Roman]The soldier speaks. His voice is guttural and forced, but his words are clear, [i]“Kill… me…”[/i][/font][/size] [font=Times New Roman][size=3]The companions look at each other.[/size][/font] [font=Times New Roman][size=3]“All right,” shrugs Strak to the soldier, “suit yourself,” and he charges, striking at the soldier with his rapier. The blade sinks into the skin of his arm where the sleeve of the chain shirt ends. A sickly fluid oozes forth, not blood, but something putrid and yellow.[/size][/font] [font=Times New Roman][size=3]The soldier looks at Strak, raising his sword, [i]“Save… yourselves…”[/i] he croaks, and strikes. Strak dodges the blow.[/size][/font] [font=Times New Roman][size=3]Slash, Triesste, and Crystal join the fray, slicing at the soldier with their blades and trying to break his ribs with their nunchukus. Zya hangs back, waiting to see if the group will need her clerical magic. Beltana, with a thoughtful look on her face, casts a spell. There is no obvious effect, but she mutters, “Interesting…”[/size][/font] [font=Times New Roman][size=3]Before the soldier can get in another strike, the combined might of the companions facing him brings him down. He falls to the ground, groaning, [i]“Thank… you…”[/i] and dies.[/size][/font] [font=Times New Roman][size=3]“What the Hells was the matter with him?” asks Triesste.[/size][/font] [font=Times New Roman][size=3]They examine the body, taking a couple wood pieces he has on him. There is clearly something very wrong with the soldier. He no longer has blood - only the foul yellow substance. Upon closer inspection it seems that there are some sort of fine tendrils infesting his body. Occasionally they stick out of the skin, looking for all the world like tiny roots. The tendrils are everywhere, even visible wrapping themselves around his eyeballs. His skin has a faint, sickly yellow cast to it.[/size][/font] [font=Times New Roman][size=3]“I don’t recognize it,” says Zya, examining the tendrils.[/size][/font] [font=Times New Roman][size=3]“Nor I,” says Baltana softly, not going near the body, “But I would suggest you keep your distance. Whatever has infected him might be contagious.”[/size][/font] [font=Times New Roman][size=3]Everybody jumps back in alarm. [/size][/font][font=Times New Roman][size=3]“Why do you say that,” yips Slash. [/size][/font][font=Times New Roman][size=3]Beltana shrugs.[/size][/font] [font=Times New Roman][size=3]“She has a point,” says Zya, “He was healthy once. Now he isn’t. What’s to say it can’t happen to us?”[/size][/font] [font=Times New Roman][size=3]“I’m not liking this place,” mutters Triesste, “Not one bit.” [/size][/font][font=Times New Roman][size=3]They search the room, finding nothing of interest. The supplies are only of value if they have a way to transport them, and they don’t. Near the north end of the long room is a passage leading west, and another leading north.[/size][/font] [font=Times New Roman][size=3]They head north. The passage turns out to be short, only thirty feet long. It ends with two doors, one on the left and the other on the right. [/size][/font][font=Times New Roman][size=3]Arbitrarily, the party decides to go right.[/size][/font] [font=Times New Roman][size=3]They find themselves in a small room, apparently the water supply for the garrison. Clear water trickles out of a crack in the wall and into a small basin. From there, it flows down into a basin large enough to hold several people. There is another crack in the wall of the basin allowing the water to flow out and never reach above a certain level.[/size][/font] [font=Times New Roman][size=3]Floating face-down in the large basin is another soldier, this one unarmed and unarmored. Now that the party knows what to look for, they can see more of the same tendrils infesting his waterlogged body. The water in the large basin looks and smells stagnant, despite the constant in-flow of fresh water from the small basin.[/size][/font] [font=Times New Roman][size=3]Zya loads her crossbow, “Stand back,” and fires a bolt directly into the floating figure’s head. The body spasms, lashing out with its limbs, but finally subsides, dead.[/size][/font] [font=Times New Roman][size=3]There is nothing of interest in the water-room, so the party investigates the other door. [/size][/font][font=Times New Roman][size=3]“Locked,” says Crystal, trying the handle. Everybody’s level of interest is suddenly increased. “Who can pick it?”[/size][/font] [font=Times New Roman][size=3]“That’s me again,” said Triesste, moving up and pulling out her tools.[/size][/font] [font=Times New Roman][size=3]Triesste has to make several tries before she finally gets the lock open. With a shove, she pushes open the heavy door, revealing an armory. There are several chain shirts and long swords hung on the walls, and another rack of shortspears. Nobody seems interested in these. Rather, their attention is drawn to a single small, steel chest in the corner. [/size][/font][font=Times New Roman][size=3]“Also locked. Triesste?” [/size][/font] [font=Times New Roman][size=3]The half-Drow hunches over the chest, running her hands around it gently, “I don’t think it’s trapped.” She seems to be enjoying proving herself useful to the party. It takes several minutes of trying for Triesste to get the chest open, but finally, with a click, the lid pops up.[/size][/font] [font=Times New Roman][size=3]Inside, the party discovers five flasks clearly labeled “Alchemist’s Fire,” two vials of a clear, syrupy liquid, and a masterwork spiked gauntlet.[/size][/font] [font=Times New Roman][size=3]“Wow, hardly anybody makes those things,” barks Slash excitedly, pulling the gauntlet out of the chest, “Good thing I like using them,” and she pulls a regular spiked gauntlet out of her pack, compares the two, and, grinning, stashes them both.[/size][/font] [size=3][font=Times New Roman]Crystal looks annoyed, “I think we’re going to have to have a little talk about treasure distribution, Slash,” he says, “That gauntlet is valuable. It might be of more use to the party if we sold it.”[/font][/size] [font=Times New Roman][size=3]“Let’s discuss this later,” says Zya, “just get the stuff that looks useful or valuable and let’s move on.”[/size][/font] [font=Times New Roman][size=3]“Wait, I want to at least see if I can tell what those potions are,” says Crystal, picking one up and working out the stopper, “It they’re healing potions, we might need them later on.” [/size][/font][font=Times New Roman][size=3]He takes a small sip and immediately gags, trying to spit out the liquid.[/size][/font] [font=Times New Roman][size=3]“What? Poison?” asks Zya, alarmed.[/size][/font] [size=3][font=Times New Roman]Crystal shakes his head and re-stoppers the vial. He points to his mouth and sticks out his tongue, the skin of which seems to have hardened into complete rigidity. [/font][/size] [font=Times New Roman][size=3]“Interesting,” murmurs Beltana, “A substance that hardens skin on contact? Offensive or defensive, I wonder? And does it wear off?”[/size][/font] [size=3][font=Times New Roman]Crystal is having trouble speaking with his hardened tongue, but stashes away the vials for later investigation. [/font][/size][font=Times New Roman][size=3]The party distributes the alchemist’s fire between Zya, Crystal, and Triesste, since they say they are reasonably good at throwing weapons.[/size][/font] [font=Times New Roman][size=3]Returning to the long storeroom, group heads west, finding themselves in the temple they saw from the guardroom. There is a passage across the room from them leading further west, as well as the open secret door to the north. Beyond the secret door can be seen a set of rough-hewn steps leading down. [/size][/font][font=Times New Roman][size=3]Triesste wants to go down the stairs, but the rest of the party overrules her. “One level at a time,” they tell her.[/size][/font] [font=Times New Roman][size=3]Moving across to the west passage, they find another long room, almost a mirror image to the storeroom on the other side of the complex. This room, however, is outfitted as a barracks. Bunks line the western wall, an iron footlocker at the foot of each. More immediately pressing on the attention of the party, though, are two more of the strangely infected soldiers shambling towards them, again uttering tortured phrases and wielding long swords.[/size][/font] [font=Times New Roman][size=3]The party fans out, preparing weapons. The soldiers are approaching the people closest them, with no attempt at strategy. Melee is joined. Beltana tries another spell, but it also has no affect. Her expression becomes one of curiosity. One of the soldiers manages to wound Strak somewhat, but the Derro shrugs it off and slices off the soldier’s head with his counterattack. Meanwhile, Slash and Crystal are busy bludgeoning their opponent. Finally, the other soldier falls. Zya hurries over to Strak, “Do you need healing?” “No.”[/size][/font] [font=Times New Roman][size=3]Searching the room and the bodies, the companions discover a total of twenty-four wood pieces which they take) and lots of uniforms and personal effects (which they leave). There is a passage that connects back to the original guardroom, so, with no remaining options, the group gathers and prepared to go through the secret door in the temple. About this time, Crystal notices that his tongue is softening and he is regaining his power of speech.[/size][/font] [font=Times New Roman][size=3]The group heads down the stairs. Before long, they open out into an office/bedroom of some sort. A desk is against the north wall with a book open on it. A bed and a wardrobe stand on the west wall. There is a passage to the east. Before they can properly array themselves, the group is attacked by another strangely infected human, this one wielding a mace and wearing a silver amulet.[/size][/font] [font=Times New Roman][size=3]“Take him down,” shouts Crystal, “I think that’s the Amulet of Sending we’re after!”[/size][/font] [font=Times New Roman][size=3]Planning to take down the creature quickly, the companions soon discover that this new foe is not as much a pushover as the solders they faced upstairs.[/size][/font] [font=Times New Roman][size=3]Muttering guttural incoherencies, the soldier swings his mace with devastating effect into Crystal, who crumples to the ground motionless. Zya growls a low curse and leaps forward to heal him. Strak has his rapier out, trying to get in a few good hits on the soldier, who was evidentially the commander of the garrison. Beltana hangs back, seeming to wait for a chance to do something useful. Slash whirls her nunchukus with lethal precision, hitting the commander solidly in the side of the head.[/size][/font] [font=Times New Roman][size=3]Off balance from the blow, the commander’s next attack lacks enough force to damage Strak. Zya begins to cast [i]Cure Light[/i] on Crystal, having determined that he was still alive. Strak, having shrugged off the feeble attack, whirls and jabs his rapier directly into the commander’s neck. Twitching, as if unable to accept that he has taken a mortal wound, the commander feebly tries to lift his mace. Yellow goo erupts from his mouth as he collapses to his knees, then falls over, dead.[/size][/font] [size=3][font=Times New Roman]Crystal was sitting up, mostly healed, “Good job. Let’s see what he has on him.”[/font][/size] [font=Times New Roman][size=3]They remove the amulet, which Zya confirms as having a strong magical aura. They also take two small iron keys from his belt. Strak goes to the table and does something unspeakably biological to the holy book, ruining the other’s plan of taking it to sell it. He chuckles and says that he doesn’t like Hieroneous very much. The party then turns to the only exit other than the stairs from the room: a hallway east.[/size][/font] [font=Times New Roman][size=3]“Let’s go!” says Slash, “We’ve got to be almost done with this place now!”[/size][/font] [font=Times New Roman][size=3]Indeed, she turns out to be correct. The winding passage ends at a sturdy, locked door. Though Triesste is eager to try to pick it, the others decide to try the commander’s keys first. Indeed, one of them fits the lock, and with a gentle click, the door swings open, revealing a chamber of utter carnage.[/size][/font] [font=Times New Roman][size=3]The bodies of what must have been the rest of the garrison lie here haphazardly, some clearly infected with tendrils and some not. All are dead, and the room stinks of blood, puss, and, surprisingly, a strangely alluring, sweet, flowery scent. On the far side of the room is a large packing crate, constructed from a metal framework with cloth (treated with some sort of hardening agent) wrapped tightly around to form a sturdy container. The lid is open, and a huge plant can be seen emerging from the interior. It has thick, green tendrils, each tipped with a large, incredibly beautiful yellow flower. As the companions enter, the flowers turn and orient to point directly at them.[/size][/font] [font=Times New Roman][size=3]“We seem to have found the source of the problem,” mutters Strak, “Let’s see what we can do about it, eh?”[/size][/font] [font=Times New Roman][size=3]He leaps forward, rapier flashing.[/size][/font] [font=Times New Roman][size=3]“No!” cries Crystal, “Keep away from that thing!”[/size][/font] [font=Times New Roman][size=3]Before anybody can help, the flowers pointed at Strak emit streams of yellow powder directly at his face. Just in time, Strak leaps aside, swearing, and the yellow dust settles to the floor.[/size][/font] [font=Times New Roman][size=3]“Get back here,” calls Crystal, “We’ll use that Alchemist’s Fire we found. There’s no need to get close to that thing. Strak returns, looking a bit shaken from his near-miss, but nodding agreement.[/size][/font] [font=Times New Roman][size=3]Crystal, Triesste, and Zya ready Alchemists fire vials and hurl them as one into the center of the deadly plant. The flowers spray the flasks with yellow dust before they land, but to no avail. The flasks shatter and drench the plant in flame. Writhing, the plant tries to escape, thrashing its tendrils around and shooting off random puffs of powder around the room, but to no avail. It cannot leave the packing crate.[/size][/font] [font=Times New Roman][size=3]“Again!” shouts Crystal, and another volley of flasks is hurled into the inferno. The plant is now totally engulfed in flame, and its flapping tendrils serve only to wave the fire higher. Moments later, it collapses, the tendrils falling loosely to the sides of the crate, dead.[/size][/font] [font=Times New Roman][size=3]Judging that the corpse of the plant is not a danger, the companions search the room, taking several wood pieces from the fallen solders. The crate itself is utterly non-descript, but the lid, set casually against the wall, has a shipping label affixed to it. The address is given as “Ziffendell Manor, New Fifechester.” To everybody’s annoyance, there is no return address. Beltana cuts some of the less-scorched pieces of tendril and flower into a pouch, “It might be useful to have a sample,” she comments softly.[/size][/font] [size=3][font=Times New Roman]There seems to be nothing left to do in the garrison. The party leaves via the same passages from which they entered, and begins their march back the cave where their mentors are waiting.[/font][/size] Next time: The companions report to their mentors, a journey is begun, and a random encounter almost kills two characters but it's their own damn fault. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
G. R. I. P. E.
Top