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G1 - Steading of the Hill Giant (advice)
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<blockquote data-quote="Quasqueton" data-source="post: 1600383" data-attributes="member: 3854"><p>It's an interesting testament to most D&D players' mindset that almost all the stories I've ever heard about taking on the Steading had the PCs attacking the revelers head on. Half of those stories had the PCs dieing, and the other half had the PCs retreating. It is the rare game where the PCs realized that with the giants all in the main room partying, they had free reign throughout most of the fort.</p><p></p><p>I think it should be pretty obvious from the way the adventure is written, that the PCs should use stealth to take on the Steading. Heck, the main front guards are drunk and asleep, if memory serves (book at home). With the noise in the main hall, combat in the surrounding areas would be unnoticed.</p><p></p><p>Especially in D&D3, with giants so much more powerful than in AD&D1, the PCs should not even consider a frontal assault, or any kind of straight-up fight. If the PCs realize the opportunity they have, they could take many hours of exploration in the Steading, ambushing loan enemies, making alliances with the slaves, and then taking on sleeping and/or solidly drunk giants one at a time. And all the while they have that game-enhancing tension of "when will the party end?".</p><p></p><p>But, alas, most PCs probably won't think of that.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1600383, member: 3854"] It's an interesting testament to most D&D players' mindset that almost all the stories I've ever heard about taking on the Steading had the PCs attacking the revelers head on. Half of those stories had the PCs dieing, and the other half had the PCs retreating. It is the rare game where the PCs realized that with the giants all in the main room partying, they had free reign throughout most of the fort. I think it should be pretty obvious from the way the adventure is written, that the PCs should use stealth to take on the Steading. Heck, the main front guards are drunk and asleep, if memory serves (book at home). With the noise in the main hall, combat in the surrounding areas would be unnoticed. Especially in D&D3, with giants so much more powerful than in AD&D1, the PCs should not even consider a frontal assault, or any kind of straight-up fight. If the PCs realize the opportunity they have, they could take many hours of exploration in the Steading, ambushing loan enemies, making alliances with the slaves, and then taking on sleeping and/or solidly drunk giants one at a time. And all the while they have that game-enhancing tension of "when will the party end?". But, alas, most PCs probably won't think of that. Quasqueton [/QUOTE]
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