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G1 - Steading of the Hill Giant (advice)
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<blockquote data-quote="diaglo" data-source="post: 1600576" data-attributes="member: 2885"><p>give the hint of tactics to the players from a wise ancient possibly infirmed dwarf.</p><p></p><p>don't move the mountain... make mohammed come to you. use doorways. many times giants can't squeeze thru or bull rush a blocked doorway while taking AoO from PCs flanking either side.</p><p></p><p>use ranged weapons and limits of vision.</p><p></p><p></p><p>so the giants hall is all lit up at the table. make sure the PCs don't use light at their end until necessary. give them the advantage of attacking from the dark/sly with ranged weapons.</p><p></p><p>provoke the giants into splitting up their forces. the chief orders them to circle around the doorway the PCs are attacking from... the PCs attack smaller groups... hit and run style.</p><p></p><p>make sure they scout ahead with invisibilty... but not too far ahead...due to the animals sense of smell. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p>use smoke and mirrors. illusion of escaping PCs or feinting to hint at other attackers.... possibly a large invasion force of PCs...</p><p></p><p>give the players some clues.</p><p></p><p>unless you tone the encounters down a lot that is.</p></blockquote><p></p>
[QUOTE="diaglo, post: 1600576, member: 2885"] give the hint of tactics to the players from a wise ancient possibly infirmed dwarf. don't move the mountain... make mohammed come to you. use doorways. many times giants can't squeeze thru or bull rush a blocked doorway while taking AoO from PCs flanking either side. use ranged weapons and limits of vision. so the giants hall is all lit up at the table. make sure the PCs don't use light at their end until necessary. give them the advantage of attacking from the dark/sly with ranged weapons. provoke the giants into splitting up their forces. the chief orders them to circle around the doorway the PCs are attacking from... the PCs attack smaller groups... hit and run style. make sure they scout ahead with invisibilty... but not too far ahead...due to the animals sense of smell. ;) use smoke and mirrors. illusion of escaping PCs or feinting to hint at other attackers.... possibly a large invasion force of PCs... give the players some clues. unless you tone the encounters down a lot that is. [/QUOTE]
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G1 - Steading of the Hill Giant (advice)
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