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G1 - Steading of the Hill Giant (advice)
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<blockquote data-quote="dcollins" data-source="post: 1601685" data-attributes="member: 876"><p>I wrote the 3E conversion of the G1-3 modules on ENWorld's conversion page, here: <a href="http://www.enworld.org/forums/local_links.php?action=links&catid=16" target="_blank">http://www.enworld.org/forums/local_links.php?action=links&catid=16</a></p><p></p><p>As several posters have noted, and I note in the forward to those conversions, you do need to be careful about trying to run the modules with the same levels of PCs as was indicated in 1st Ed. The revisions have made the module much tougher.</p><p></p><p>(1) AD&D expected parties of 8+, not just 4 as in the current rules.</p><p></p><p>(2) Giant Hit Dice were given a huge increase in 2nd Ed., and then 3rd Ed. compounded that by adding in huge Constitution bonuses. End result: giant hit points have jumped by x3 over time, while most monsters and PC hit points have comparatively increased by only x2. Similar things could be said for attacks and damage and such.</p><p></p><p>So for the original poster this may just be baseline information as he does his rewrites. My calculations on the straightforward conversion is that you need at least 13th-level PCs in 3rd Ed. Note that the "Great Hall" stacks up as an EL 17 encounter.</p><p></p><p>(As a side note, since it's been brought up -- in the G2 conversion I converted the dragons in way that keeps their hit points in the same ratio as other creature's increases over the revisions. This put them at juvenile and young, respectively, which is a reasonable EL level and also makes more sense in their being kept as pets.)</p></blockquote><p></p>
[QUOTE="dcollins, post: 1601685, member: 876"] I wrote the 3E conversion of the G1-3 modules on ENWorld's conversion page, here: [url]http://www.enworld.org/forums/local_links.php?action=links&catid=16[/url] As several posters have noted, and I note in the forward to those conversions, you do need to be careful about trying to run the modules with the same levels of PCs as was indicated in 1st Ed. The revisions have made the module much tougher. (1) AD&D expected parties of 8+, not just 4 as in the current rules. (2) Giant Hit Dice were given a huge increase in 2nd Ed., and then 3rd Ed. compounded that by adding in huge Constitution bonuses. End result: giant hit points have jumped by x3 over time, while most monsters and PC hit points have comparatively increased by only x2. Similar things could be said for attacks and damage and such. So for the original poster this may just be baseline information as he does his rewrites. My calculations on the straightforward conversion is that you need at least 13th-level PCs in 3rd Ed. Note that the "Great Hall" stacks up as an EL 17 encounter. (As a side note, since it's been brought up -- in the G2 conversion I converted the dragons in way that keeps their hit points in the same ratio as other creature's increases over the revisions. This put them at juvenile and young, respectively, which is a reasonable EL level and also makes more sense in their being kept as pets.) [/QUOTE]
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