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General Tabletop Discussion
*Pathfinder & Starfinder
Gabal's Viral Flame, and Elemental Control feat
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<blockquote data-quote="Meeki" data-source="post: 3738997" data-attributes="member: 17257"><p>I see nothing really wrong with your spell. It needs some rewording but other than that it seems alright, the flat 10 dice of damage is low and really how often is a PC going to fight something with resist fire on? Even so the resist is only leve 2 or 3 if its protection from fire, 2d6 or 3d6 extra.</p><p></p><p>Perhaps add an area dispel to it instead of the extra damage?</p><p></p><p>Your feat is rediculous. The Earth power is way to strong. Stone shape at will is almost worthy as a feat in itself but adding stoneskin and stontell 1/day as sp abilities!? Immune to petrification is neat but DR 2/- if you have stonecunning is over the top.</p><p>The air is not bad, small resistance, and gust of wind at will, a mainly useless spell. But the feat adds +1 CL already.</p><p>Fire, again not bad.</p><p>Water, not bad but a little tiny bit more powerful than fire and air and less powerful than earth.</p><p></p><p>Earth needs to be toned down, I know this is a high level feat but remember stonskin is a strong spell dr/adamantine is great. Toss on immune to petrification, free stoneshapes (aka build your own cave/dungeon), AND potential DR 2/-.</p><p></p><p>The air and fire should be about where the abilities should be at with +1 CL. Water is alright as water walking is not that great of a spell but giving them a swim speed to boot is pushing it. The prereq's for the feat are easy to obtain by 13th level.</p><p></p><p>Also don't forget to specify if the abilities are spell like, supernatural, extraoridnary, etc.</p></blockquote><p></p>
[QUOTE="Meeki, post: 3738997, member: 17257"] I see nothing really wrong with your spell. It needs some rewording but other than that it seems alright, the flat 10 dice of damage is low and really how often is a PC going to fight something with resist fire on? Even so the resist is only leve 2 or 3 if its protection from fire, 2d6 or 3d6 extra. Perhaps add an area dispel to it instead of the extra damage? Your feat is rediculous. The Earth power is way to strong. Stone shape at will is almost worthy as a feat in itself but adding stoneskin and stontell 1/day as sp abilities!? Immune to petrification is neat but DR 2/- if you have stonecunning is over the top. The air is not bad, small resistance, and gust of wind at will, a mainly useless spell. But the feat adds +1 CL already. Fire, again not bad. Water, not bad but a little tiny bit more powerful than fire and air and less powerful than earth. Earth needs to be toned down, I know this is a high level feat but remember stonskin is a strong spell dr/adamantine is great. Toss on immune to petrification, free stoneshapes (aka build your own cave/dungeon), AND potential DR 2/-. The air and fire should be about where the abilities should be at with +1 CL. Water is alright as water walking is not that great of a spell but giving them a swim speed to boot is pushing it. The prereq's for the feat are easy to obtain by 13th level. Also don't forget to specify if the abilities are spell like, supernatural, extraoridnary, etc. [/QUOTE]
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Community
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Gabal's Viral Flame, and Elemental Control feat
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