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Gabal's Viral Flame, and Elemental Control feat
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<blockquote data-quote="RangerWickett" data-source="post: 3740776" data-attributes="member: 63"><p>Thanks Meeki. How about these versions?</p><p></p><p>Elemental Control [General]</p><p>You possess great control over one of the classical four elements – air, earth, fire, or water.</p><p>Prerequisite: Knowledge (arcana) 15 ranks, ability to cast six spells of the chosen element, at least one of which must be 6th level.</p><p></p><p>Spells with the air, cold, electricity, or sonic descriptor, or which grant a fly speed count as ‘air’ spells. Those with the acid or water descriptor count as ‘water’ spells. Other spells may count even if they lack the precise elemental descriptor, at the game master’s discretion.</p><p>Benefit: Your caster level for spells with the descriptor of your chosen element increases by +1.</p><p></p><p>You can use one of the following sets of powers, as appropriate to your chosen element. For spell-like abilities, your caster level is equal to your normal caster level.</p><p>• Air. You can use gust of wind at will as a spell-like ability. You gain cold, electricity, and sonic resistance 5.</p><p>• Earth. You gain the spell-like ability to use stone shape at will as a spell-like ability. You are immune to petrification and your natural armor bonus increases by +1. </p><p>• Fire. You can use produce flame at will as a spell-like ability. You gain fire resistance 10, and are immune to the fire damage from you own spells.</p><p>• Water. You can use create water at will as a spell-like ability. You can breathe underwater. You gain acid resistance 10, and are immune to the acid damage from you own spells.</p><p></p><p> </p><p></p><p>Gabal’s Viral Flame</p><p>Abjuration/Evocation [Fire]</p><p>Level: Sor/Wiz 6</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Long (400 ft. + 40 ft./level)</p><p>Area: 20-ft. radius spread</p><p>Duration: Instantaneous</p><p>Saving Throw: Reflex half</p><p>Spell Resistance: Yes</p><p></p><p>Hungry flames sear creatures in the area you target. Their fire deals 1d6 points of fire damage per level (maximum 15d6), but the flames feed on antimagic and energy wards, and actually become stronger in their presence.</p><p></p><p>In addition to its damage, Gabal’s viral flame functions similar to the area dispel option of greater dispel magic, except that it can only dispel effects that provide resistance or immunity to energy damage. For each effect that is dispelled, Gabal’s viral flame deals an additional 2d6 points of fire damage per level of the defensive spell to the creature or object that the ward was on.</p><p></p><p>If someone attempts to counterspell Gabal’s viral flame, your spell attempts to transform the counterspell into additional evocation magic. Make an opposed caster level check with the caster of the counterspell. If you succeed, the counterspell is itself countered, and Gabal’s viral flame deals an additional 2d6 points of fire damage per level of the counterspell to that spell’s caster.</p><p></p><p>For both these effects, your caster level check caps at d20+15.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3740776, member: 63"] Thanks Meeki. How about these versions? Elemental Control [General] You possess great control over one of the classical four elements – air, earth, fire, or water. Prerequisite: Knowledge (arcana) 15 ranks, ability to cast six spells of the chosen element, at least one of which must be 6th level. Spells with the air, cold, electricity, or sonic descriptor, or which grant a fly speed count as ‘air’ spells. Those with the acid or water descriptor count as ‘water’ spells. Other spells may count even if they lack the precise elemental descriptor, at the game master’s discretion. Benefit: Your caster level for spells with the descriptor of your chosen element increases by +1. You can use one of the following sets of powers, as appropriate to your chosen element. For spell-like abilities, your caster level is equal to your normal caster level. • Air. You can use gust of wind at will as a spell-like ability. You gain cold, electricity, and sonic resistance 5. • Earth. You gain the spell-like ability to use stone shape at will as a spell-like ability. You are immune to petrification and your natural armor bonus increases by +1. • Fire. You can use produce flame at will as a spell-like ability. You gain fire resistance 10, and are immune to the fire damage from you own spells. • Water. You can use create water at will as a spell-like ability. You can breathe underwater. You gain acid resistance 10, and are immune to the acid damage from you own spells. Gabal’s Viral Flame Abjuration/Evocation [Fire] Level: Sor/Wiz 6 Components: V, S Casting Time: 1 standard action Range: Long (400 ft. + 40 ft./level) Area: 20-ft. radius spread Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes Hungry flames sear creatures in the area you target. Their fire deals 1d6 points of fire damage per level (maximum 15d6), but the flames feed on antimagic and energy wards, and actually become stronger in their presence. In addition to its damage, Gabal’s viral flame functions similar to the area dispel option of greater dispel magic, except that it can only dispel effects that provide resistance or immunity to energy damage. For each effect that is dispelled, Gabal’s viral flame deals an additional 2d6 points of fire damage per level of the defensive spell to the creature or object that the ward was on. If someone attempts to counterspell Gabal’s viral flame, your spell attempts to transform the counterspell into additional evocation magic. Make an opposed caster level check with the caster of the counterspell. If you succeed, the counterspell is itself countered, and Gabal’s viral flame deals an additional 2d6 points of fire damage per level of the counterspell to that spell’s caster. For both these effects, your caster level check caps at d20+15. [/QUOTE]
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Gabal's Viral Flame, and Elemental Control feat
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