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<blockquote data-quote="Grimgrin" data-source="post: 6422694" data-attributes="member: 78830"><p><span style="font-size: 15px">Gentleman’s Emporium (Dandy Desideratum and Doodads) </span></p><p>For every practical and popular invention there are scores of devices that are neither. Eventually such wares find their way into second hand stores and travelling merchants attempting to find a niche market for a unique device after its failure among factory moguls and the public at large. The Gentleman’s Emporium is just such a store catering to the frugal and the fugitive with odd and easily conceal revolutionary technology. </p><p></p><p><strong>Razor Straw Boater:</strong> A straw boater is the latest fashion in summer hats. It is a flat circular woven box wrapped in a ribbon band with a stiff brim. In this weaponized version, the brim of the hat is actually sharpened resin hoop that functions as a masterwork chakram. The innocuous hat provides a +2 bonus to Sleight of Hand to conceal the chakram, and can be given additional weapon enhancements as normal. </p><p>Science: simple polymerization, EL: 1st; REQ: Knowledge (engineering): 1 rank, Craft (weapon): 1 rank; Wt.: 1 lb., Price: $500</p><p></p><p><strong>Wheel Button Spats: </strong>Spats are a fashionable piece of attire designed to keep mud or water off your shoes and socks, but these metal versions have an additional function. Beneath the metal cowling is a pair of retractable wheels that allow the wearer to move twice as fast across smooth surfaces, but unfortunately the wheels make the wearer unsteady and inflict a -2 CMD while deployed. When marching across soft ground such as turf, snow, sand, or climbing ladders or stairs the wheels must be tucked away or speed is reduced by half. Flipping the wheel button spats on and off is a standard action. </p><p>Science: simple polymerization, EL: 1st; REQ: Knowledge (engineering): 1 rank, Craft (armor): 1 rank; Wt.: 1 lb., Price: $2,000 per pair</p><p></p><p><strong>Zipcord Suspenders:</strong> These revolutionary suspenders have a built in launch line and pulley wheel allowing the wearer to glide to a safe landing, but only moving in a straight line up to 180ft away moving at a speed of 60 ft. per round. The user must succeed at a ranged attack (AC 10, RI 60ft) on the square he wishes to land before the device can be used. </p><p>Science: simple polymerization, EL: 3rd; REQ: Knowledge (engineering): 2 ranks, Craft (clothing): 2 ranks; Slot: Body, Wt.: 1 lb.; Price: $8,000</p><p></p><p><strong>Paste White Gloves: </strong>These look like ordinary evening gloves, but at the twist of a wrist (swift action) the surface liquefies into a gooey paste revealing the skin beneath. The paste from either glove can be used to make the wearer immune to disarming attempts or to seal a door, window, or container permanently as a full round action. Pulling apart a glued surface requires a 25 DC Strength check or swabbing it with alcohol or other solvent. This is a single use item. </p><p>Science: simple polymerization, EL: 3rd; REQ: Knowledge (engineering): 2 ranks, Craft (clothing): 2 ranks; Slot: Hands, Wt.: 1/2 lb.; Price: $400 per pair</p><p></p><p><strong>Mustache Wax Filtration: </strong>Mustache wax is used to stiffen mustachios, but this revolutionary formula neutralizes poison. A healthy, bushy mustache (each purchase comes a false mustache for clean shaven men, beardless women, and boys) coated with this wax strains out one dose of ingested or inhaled poison. The wax only works once per application (full round action) but lasts 24hrs or until washed off. </p><p>Science: moderate polymerization, EL: 7th; REQ: Knowledge (engineering): 4 ranks, Craft (alchemy): 4 ranks; Slot: Face, Wt.: NA; Price: $1400</p><p></p><p><strong>Pomade Helmet:</strong> Pomade is a thick gel used to style hair, but this revolutionary version hardens the hair into a protective helmet for 30 minutes per application (full round action) providing +1 natural armor and allows the wearer to inflict lethal damage with head butts (Sm: 1d3/x2, Med: 1d4/x2) and catching the target flat-footed for the first attack with it in that encounter. </p><p>Science: simple polymerization, EL: 3rd; REQ: Knowledge (engineering): 2 ranks, Craft (clothing): 2 ranks; Slot: Head, Wt.: NA; Price: $300</p><p></p><p><strong>Injection Sleeve Garter: </strong>The sleeve garter keeps cuffs above the hands and the ornamental plate can be slammed as a swift action to deliver a single extract, potion, drug, or other fluid into the wearer’s blood stream. One can be worn on each arm above the elbow. Females have a similar variant worn on the thighs. Filling each injector takes one minute. </p><p>Science: simple hydrology, EL: 4th; REQ: Knowledge (engineering): 2 ranks, Craft (clothing): 2 ranks; Slot: None, Wt.: 1 lb.; Price: $2,000 each</p><p></p><p><strong>Inflatable Union Suit:</strong> This rubberized union suit is rapidly inflated by concealed gas canister when triggered. When inflated, the wearer doubles in size and space, is ‘paralyzed’ by the pressure, but gains many other benefits. Nitrogen gas canisters make the suit buoyant and his body can be used as a raft by others. The wearer will also bounce on impact suffering no damage and making a controlled landing anywhere up to the distance fallen with a success full Acrobatics check (DC 15 +1 per 5ft/fallen). A failed roll means the character bounces randomly and suffers half the normal fall damage. Helium canisters lift up to 500lbs up to 100 feet high rising at 20 ft per round. The suit is triggered as an immediate action, but deflating the suit requires a full round action. The gas quickly leaks and the effects will only last for up to 5 minutes per activation or cancelled by the wearer. The union suit can be triggered 10 times before the tank is depleted. The rubber suit has a hardness 3 and 20 hit points. </p><p>Science: simple polymerization, EL: 5th; REQ: Knowledge (engineering): 3 ranks, Craft (clothing): 3 ranks; Slot: Body, Wt.: 5 lbs.; Price: $1000 plus $1000 for a nitrogen tank or $2000 for a helium tank [Knowledge (engineering) DC 22 to replace]. </p><p></p><p><strong>Strangler Scarf:</strong> When activated this extra long wool scarf becomes a small animated object (CR 2) able to grab and constrict on command. Alternatively, it can be set as a trap to attack the next person to handle it. Wires braided into the scarf combined with clockwork broach motor gives the device coordination and mobility, but the wool makes it highly flammable. The scarf is animated for 5 rounds before the mainspring has to be rewound (1 minute). It is a 20 DC perception or knowledge (engineering) check to identify an inactive strangler scarf. </p><p>Science: moderate polymerization, EL: 5th; REQ: Knowledge (engineering): 3 ranks, Craft (clothing): 3 ranks; Slot: Neck, Wt.: 2 lbs.; Price: $8,000</p><p> </p><p><strong>Explosive Cufflinks:</strong> These tiny cufflinks can be used as grenades. A tiny clockwork fuse will detonate the cufflink three seconds after thrown. Each cufflink inflicts 3d6 energy damage to all within a 5 ft radius of the target square (Reflex DC 14 half). Energy type is determined with the cufflink is created and usually indicated by the glass jewel color. The cufflinks are another disguised weapon with a 18 DC perception or knowledge (engineering) check to spot. </p><p>Science: varies, EL: 3rd; REQ: Knowledge (engineering): 2 ranks; Slot: Wrist, Wt.: NA; Price: $600 per pair</p><p> </p><p><strong>Security Spool:</strong> This insulated cable on a spring loaded spool is used to secure personal property such as a wallet, watch, weapon, or set of keys. After a successful Sleight of Hands check, the trap is triggered unless it is disabled first.</p><p>Security Spool Shock (CR 2) Type mechanical; Trigger theft; Reset automatic (1 hour); Perception DC 18, Disable Device DC 18; Atk +5 touch (2d6 electricity plus dazed for 1 rnd) </p><p>Science: simple electromechanics, EL: 2nd; REQ: Knowledge (engineering): 2 ranks; Wt.: 1 lb.; Price: $3,000</p><p> </p><p><strong>Collapsible Top Hat:</strong> The collapsible top hat is far more powerful than it appears and can be used with both hands to deliver a bull rush maneuver. It comes in three tiers and gives a +2 CMB for bull rushing per tier and increases the distance pushed back by 5ft per tier.</p><p>Science: relativity, Wt.: 1lb. </p><p>Hat I: EL: 1st, REQ: Knowledge (engineering): 1 rank, Price: $1000</p><p>Hat II: EL: 3rd, REQ: Knowledge (engineering): 2 ranks, Price: $6000</p><p>Hat III: EL: 5th, REQ: Knowledge (engineering): 3 ranks, Price: $15,000</p><p></p><p><strong>Fire Eater Cigar:</strong> When lit, this cigar can be expended to create a cone of fire as burning hands (5th level). The cigar can only be used once. </p><p>Science: moderate combustion, EL: 5th; REQ: Knowledge (engineering): 3 ranks; Wt.: 0.25 lbs; Price: $250</p><p></p><p><strong>Signal Pipe: </strong>The signal pipe looks like a ordinary tobacco pipe, but blowing into the device generates smoke signals for a 30 word message that on a bright, calm day by anyone that knows the ditdah code within 5 miles can read or used to create an<em> obscuring mist</em> (once per day).</p><p>Science: simple combustion; EL: 1st; REQ: Knowledge (engineering) 1 rank; Wt.: 1 lb., Price: $600.</p></blockquote><p></p>
[QUOTE="Grimgrin, post: 6422694, member: 78830"] [SIZE=4]Gentleman’s Emporium (Dandy Desideratum and Doodads) [/SIZE] For every practical and popular invention there are scores of devices that are neither. Eventually such wares find their way into second hand stores and travelling merchants attempting to find a niche market for a unique device after its failure among factory moguls and the public at large. The Gentleman’s Emporium is just such a store catering to the frugal and the fugitive with odd and easily conceal revolutionary technology. [B]Razor Straw Boater:[/B] A straw boater is the latest fashion in summer hats. It is a flat circular woven box wrapped in a ribbon band with a stiff brim. In this weaponized version, the brim of the hat is actually sharpened resin hoop that functions as a masterwork chakram. The innocuous hat provides a +2 bonus to Sleight of Hand to conceal the chakram, and can be given additional weapon enhancements as normal. Science: simple polymerization, EL: 1st; REQ: Knowledge (engineering): 1 rank, Craft (weapon): 1 rank; Wt.: 1 lb., Price: $500 [B]Wheel Button Spats: [/B]Spats are a fashionable piece of attire designed to keep mud or water off your shoes and socks, but these metal versions have an additional function. Beneath the metal cowling is a pair of retractable wheels that allow the wearer to move twice as fast across smooth surfaces, but unfortunately the wheels make the wearer unsteady and inflict a -2 CMD while deployed. When marching across soft ground such as turf, snow, sand, or climbing ladders or stairs the wheels must be tucked away or speed is reduced by half. Flipping the wheel button spats on and off is a standard action. Science: simple polymerization, EL: 1st; REQ: Knowledge (engineering): 1 rank, Craft (armor): 1 rank; Wt.: 1 lb., Price: $2,000 per pair [B]Zipcord Suspenders:[/B] These revolutionary suspenders have a built in launch line and pulley wheel allowing the wearer to glide to a safe landing, but only moving in a straight line up to 180ft away moving at a speed of 60 ft. per round. The user must succeed at a ranged attack (AC 10, RI 60ft) on the square he wishes to land before the device can be used. Science: simple polymerization, EL: 3rd; REQ: Knowledge (engineering): 2 ranks, Craft (clothing): 2 ranks; Slot: Body, Wt.: 1 lb.; Price: $8,000 [B]Paste White Gloves: [/B]These look like ordinary evening gloves, but at the twist of a wrist (swift action) the surface liquefies into a gooey paste revealing the skin beneath. The paste from either glove can be used to make the wearer immune to disarming attempts or to seal a door, window, or container permanently as a full round action. Pulling apart a glued surface requires a 25 DC Strength check or swabbing it with alcohol or other solvent. This is a single use item. Science: simple polymerization, EL: 3rd; REQ: Knowledge (engineering): 2 ranks, Craft (clothing): 2 ranks; Slot: Hands, Wt.: 1/2 lb.; Price: $400 per pair [B]Mustache Wax Filtration: [/B]Mustache wax is used to stiffen mustachios, but this revolutionary formula neutralizes poison. A healthy, bushy mustache (each purchase comes a false mustache for clean shaven men, beardless women, and boys) coated with this wax strains out one dose of ingested or inhaled poison. The wax only works once per application (full round action) but lasts 24hrs or until washed off. Science: moderate polymerization, EL: 7th; REQ: Knowledge (engineering): 4 ranks, Craft (alchemy): 4 ranks; Slot: Face, Wt.: NA; Price: $1400 [B]Pomade Helmet:[/B] Pomade is a thick gel used to style hair, but this revolutionary version hardens the hair into a protective helmet for 30 minutes per application (full round action) providing +1 natural armor and allows the wearer to inflict lethal damage with head butts (Sm: 1d3/x2, Med: 1d4/x2) and catching the target flat-footed for the first attack with it in that encounter. Science: simple polymerization, EL: 3rd; REQ: Knowledge (engineering): 2 ranks, Craft (clothing): 2 ranks; Slot: Head, Wt.: NA; Price: $300 [B]Injection Sleeve Garter: [/B]The sleeve garter keeps cuffs above the hands and the ornamental plate can be slammed as a swift action to deliver a single extract, potion, drug, or other fluid into the wearer’s blood stream. One can be worn on each arm above the elbow. Females have a similar variant worn on the thighs. Filling each injector takes one minute. Science: simple hydrology, EL: 4th; REQ: Knowledge (engineering): 2 ranks, Craft (clothing): 2 ranks; Slot: None, Wt.: 1 lb.; Price: $2,000 each [B]Inflatable Union Suit:[/B] This rubberized union suit is rapidly inflated by concealed gas canister when triggered. When inflated, the wearer doubles in size and space, is ‘paralyzed’ by the pressure, but gains many other benefits. Nitrogen gas canisters make the suit buoyant and his body can be used as a raft by others. The wearer will also bounce on impact suffering no damage and making a controlled landing anywhere up to the distance fallen with a success full Acrobatics check (DC 15 +1 per 5ft/fallen). A failed roll means the character bounces randomly and suffers half the normal fall damage. Helium canisters lift up to 500lbs up to 100 feet high rising at 20 ft per round. The suit is triggered as an immediate action, but deflating the suit requires a full round action. The gas quickly leaks and the effects will only last for up to 5 minutes per activation or cancelled by the wearer. The union suit can be triggered 10 times before the tank is depleted. The rubber suit has a hardness 3 and 20 hit points. Science: simple polymerization, EL: 5th; REQ: Knowledge (engineering): 3 ranks, Craft (clothing): 3 ranks; Slot: Body, Wt.: 5 lbs.; Price: $1000 plus $1000 for a nitrogen tank or $2000 for a helium tank [Knowledge (engineering) DC 22 to replace]. [B]Strangler Scarf:[/B] When activated this extra long wool scarf becomes a small animated object (CR 2) able to grab and constrict on command. Alternatively, it can be set as a trap to attack the next person to handle it. Wires braided into the scarf combined with clockwork broach motor gives the device coordination and mobility, but the wool makes it highly flammable. The scarf is animated for 5 rounds before the mainspring has to be rewound (1 minute). It is a 20 DC perception or knowledge (engineering) check to identify an inactive strangler scarf. Science: moderate polymerization, EL: 5th; REQ: Knowledge (engineering): 3 ranks, Craft (clothing): 3 ranks; Slot: Neck, Wt.: 2 lbs.; Price: $8,000 [B]Explosive Cufflinks:[/B] These tiny cufflinks can be used as grenades. A tiny clockwork fuse will detonate the cufflink three seconds after thrown. Each cufflink inflicts 3d6 energy damage to all within a 5 ft radius of the target square (Reflex DC 14 half). Energy type is determined with the cufflink is created and usually indicated by the glass jewel color. The cufflinks are another disguised weapon with a 18 DC perception or knowledge (engineering) check to spot. Science: varies, EL: 3rd; REQ: Knowledge (engineering): 2 ranks; Slot: Wrist, Wt.: NA; Price: $600 per pair [B]Security Spool:[/B] This insulated cable on a spring loaded spool is used to secure personal property such as a wallet, watch, weapon, or set of keys. After a successful Sleight of Hands check, the trap is triggered unless it is disabled first. Security Spool Shock (CR 2) Type mechanical; Trigger theft; Reset automatic (1 hour); Perception DC 18, Disable Device DC 18; Atk +5 touch (2d6 electricity plus dazed for 1 rnd) Science: simple electromechanics, EL: 2nd; REQ: Knowledge (engineering): 2 ranks; Wt.: 1 lb.; Price: $3,000 [B]Collapsible Top Hat:[/B] The collapsible top hat is far more powerful than it appears and can be used with both hands to deliver a bull rush maneuver. It comes in three tiers and gives a +2 CMB for bull rushing per tier and increases the distance pushed back by 5ft per tier. Science: relativity, Wt.: 1lb. Hat I: EL: 1st, REQ: Knowledge (engineering): 1 rank, Price: $1000 Hat II: EL: 3rd, REQ: Knowledge (engineering): 2 ranks, Price: $6000 Hat III: EL: 5th, REQ: Knowledge (engineering): 3 ranks, Price: $15,000 [B]Fire Eater Cigar:[/B] When lit, this cigar can be expended to create a cone of fire as burning hands (5th level). The cigar can only be used once. Science: moderate combustion, EL: 5th; REQ: Knowledge (engineering): 3 ranks; Wt.: 0.25 lbs; Price: $250 [B]Signal Pipe: [/B]The signal pipe looks like a ordinary tobacco pipe, but blowing into the device generates smoke signals for a 30 word message that on a bright, calm day by anyone that knows the ditdah code within 5 miles can read or used to create an[I] obscuring mist[/I] (once per day). Science: simple combustion; EL: 1st; REQ: Knowledge (engineering) 1 rank; Wt.: 1 lb., Price: $600. [/QUOTE]
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