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<blockquote data-quote="Cadfan" data-source="post: 4184313" data-attributes="member: 40961"><p>Take a cue from the "points of light" principles. Start small. Don't worry about tying the whole setting together yet. The surface is a poisonous wasteland- why? The players don't know, its just always been that way. The eladrin guard the feywild and kill anyone who enters? Why? Players don't know, its always been that way. Dwarves fight giant underground tumors? Where do these come from and why? Don't know, but the tumors still need killing. The far realms are involved? Why and how? Again, the players don't know yet.</p><p></p><p>What the players DO know is that a seer has prophesied that a tumor will grow and wipe out the community in their home tunnels, unless someone can find it and kill it before it has time to get started. The PCs are the logical choices for the job. Normally, this would be easy- scour the tunnels, cut out any tumors, and burn the scarred stone until its sterile. But goblins have moved into the tunnels where the tumor is expected likely to begin. There's a lot of them, and they've arrived suddenly, attacking immediately upon arrival. </p><p></p><p>During the course of the game the players will learn the following:</p><p></p><p>1. The goblin warparty contains the deposed goblin chief of a nearby goblin nation.</p><p>2. He was kicked out by a rival, a goblin cleric.</p><p>3. The goblin cleric has created a cult like religious revival amongst the goblin people.</p><p>4. The goblins now worship some entity that has some connection with the goblins.</p><p>5. The reason these particular tunnels were likely to grow a tumor is because one of the goblins with the chieftain was infected with some sort of bizarre disease. </p><p>6. Wherever this goblin's body is left when he's killed, tumors will grow. The disease is not yet evident from looking at the body, but the players will have the chance to figure this out if/when they return to the site they killed him. If this particular goblin is killed somewhere inconvenient, or his body is disposed of in an inconvenient place (like a dumpster the player's home town) the tumor will show up there as the goblin's body melts into spores that seep into the surrounding stone.</p><p></p><p>7. And if the players are smart, they'll figure out that maybe this is why the Eladrin kill anyone who tries to enter the Feywild. The Eladrin are immune to this Contagion (as they call it), but other races are not. Permitting them entrance to the Feywild risks spreading the infection.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4184313, member: 40961"] Take a cue from the "points of light" principles. Start small. Don't worry about tying the whole setting together yet. The surface is a poisonous wasteland- why? The players don't know, its just always been that way. The eladrin guard the feywild and kill anyone who enters? Why? Players don't know, its always been that way. Dwarves fight giant underground tumors? Where do these come from and why? Don't know, but the tumors still need killing. The far realms are involved? Why and how? Again, the players don't know yet. What the players DO know is that a seer has prophesied that a tumor will grow and wipe out the community in their home tunnels, unless someone can find it and kill it before it has time to get started. The PCs are the logical choices for the job. Normally, this would be easy- scour the tunnels, cut out any tumors, and burn the scarred stone until its sterile. But goblins have moved into the tunnels where the tumor is expected likely to begin. There's a lot of them, and they've arrived suddenly, attacking immediately upon arrival. During the course of the game the players will learn the following: 1. The goblin warparty contains the deposed goblin chief of a nearby goblin nation. 2. He was kicked out by a rival, a goblin cleric. 3. The goblin cleric has created a cult like religious revival amongst the goblin people. 4. The goblins now worship some entity that has some connection with the goblins. 5. The reason these particular tunnels were likely to grow a tumor is because one of the goblins with the chieftain was infected with some sort of bizarre disease. 6. Wherever this goblin's body is left when he's killed, tumors will grow. The disease is not yet evident from looking at the body, but the players will have the chance to figure this out if/when they return to the site they killed him. If this particular goblin is killed somewhere inconvenient, or his body is disposed of in an inconvenient place (like a dumpster the player's home town) the tumor will show up there as the goblin's body melts into spores that seep into the surrounding stone. 7. And if the players are smart, they'll figure out that maybe this is why the Eladrin kill anyone who tries to enter the Feywild. The Eladrin are immune to this Contagion (as they call it), but other races are not. Permitting them entrance to the Feywild risks spreading the infection. [/QUOTE]
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