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Gain 1 exhaustion when dropping to 0hp?
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<blockquote data-quote="Olrox17" data-source="post: 8842701" data-attributes="member: 6801397"><p>I don't understand why you keep assuming the worst of these hypothetical players you're talking about. I'm guessing you had bad experience at the table with some people in the past, and nowadays you assume that people will just be negative towards anything outside of the ordinary? I guess I was lucky enough to play with players open to experimentation, so...I have trouble understanding your animosity.</p><p></p><p>I would insist in calling it "gritty" and "realistic" in the context of D&D 5e. Why? Because D&D 5e is the game where an 8 hours long rest will heal all your wounds, even if you came extremely close to death dozens of times in the last hour and are currently on your last leg. This is default 5e. </p><p>Is it super heroic? I guess you could say that...but according to the DMG, "epic heroism" is being able to take a long rest in ONE HOUR. This is the game that 5e is: take it, leave it, or house rule it to hell and back.</p><p></p><p>The "exhaustion on 0 hp" is a fine (maybe excellent, even) house rule, and would work well in tandem with the other "gritty" variants presented in the DMG for a more """realistic""" (air quotes ftw) D&D experience. </p><p>Would it work well as a default rule introduced in the 5.5 update, without further tweaks and balance adjustments? No, I don't think so. And I would bet good money that WotC doesn't, either.</p><p></p><p>That said, I will consider implementing this house rule if I happen to run a grittier-than-average 5e game in the future.</p></blockquote><p></p>
[QUOTE="Olrox17, post: 8842701, member: 6801397"] I don't understand why you keep assuming the worst of these hypothetical players you're talking about. I'm guessing you had bad experience at the table with some people in the past, and nowadays you assume that people will just be negative towards anything outside of the ordinary? I guess I was lucky enough to play with players open to experimentation, so...I have trouble understanding your animosity. I would insist in calling it "gritty" and "realistic" in the context of D&D 5e. Why? Because D&D 5e is the game where an 8 hours long rest will heal all your wounds, even if you came extremely close to death dozens of times in the last hour and are currently on your last leg. This is default 5e. Is it super heroic? I guess you could say that...but according to the DMG, "epic heroism" is being able to take a long rest in ONE HOUR. This is the game that 5e is: take it, leave it, or house rule it to hell and back. The "exhaustion on 0 hp" is a fine (maybe excellent, even) house rule, and would work well in tandem with the other "gritty" variants presented in the DMG for a more """realistic""" (air quotes ftw) D&D experience. Would it work well as a default rule introduced in the 5.5 update, without further tweaks and balance adjustments? No, I don't think so. And I would bet good money that WotC doesn't, either. That said, I will consider implementing this house rule if I happen to run a grittier-than-average 5e game in the future. [/QUOTE]
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Gain 1 exhaustion when dropping to 0hp?
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