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General Tabletop Discussion
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Gain 1 exhaustion when dropping to 0hp?
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<blockquote data-quote="Bacon Bits" data-source="post: 8926898" data-attributes="member: 6777737"><p>I think it's <em>okay</em> if you're doing it because you're having whack-a-mole problems. But if you do, you really can't complain that the PCs want to immediately long rest once it has happened instead of pushing ahead through the rest of their daily budget. It definitely pushes the game away from both heroic and pulp fantasy towards gritty realism.</p><p></p><p>If I'm totally honest about it, then in my experience whack-a-mole only happens when the monsters have overmatched the PCs. It might be because the encounter was designed too strong. Or it might be that the PCs rolled badly, or the NPCs rolled very well. Or it might be that the PCs prepared the wrong spells, or spent their resources in earlier encounters, or overestimated their remaining resources, or are just bad at estimating their capabilities, whatever. It might be accidental, it might be intentional, it might be the DM's fault, it might be the PC's fault. And it's never helped by the fact that individual initiative makes running away really difficult.</p><p></p><p>In any case, if it's happening so often that you're inclined to change the rules, then I would start to guess that someone at the table is doing something wrong.</p><p></p><p>Now if changing the rule works for you and your table, that's fine. It's not a problem what you're doing if everyone is happy. But I don't necessarily think it's the best rule if your goal isn't to shift the game's play style towards gritty realism and away from epic heroism.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8926898, member: 6777737"] I think it's [I]okay[/I] if you're doing it because you're having whack-a-mole problems. But if you do, you really can't complain that the PCs want to immediately long rest once it has happened instead of pushing ahead through the rest of their daily budget. It definitely pushes the game away from both heroic and pulp fantasy towards gritty realism. If I'm totally honest about it, then in my experience whack-a-mole only happens when the monsters have overmatched the PCs. It might be because the encounter was designed too strong. Or it might be that the PCs rolled badly, or the NPCs rolled very well. Or it might be that the PCs prepared the wrong spells, or spent their resources in earlier encounters, or overestimated their remaining resources, or are just bad at estimating their capabilities, whatever. It might be accidental, it might be intentional, it might be the DM's fault, it might be the PC's fault. And it's never helped by the fact that individual initiative makes running away really difficult. In any case, if it's happening so often that you're inclined to change the rules, then I would start to guess that someone at the table is doing something wrong. Now if changing the rule works for you and your table, that's fine. It's not a problem what you're doing if everyone is happy. But I don't necessarily think it's the best rule if your goal isn't to shift the game's play style towards gritty realism and away from epic heroism. [/QUOTE]
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Community
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Gain 1 exhaustion when dropping to 0hp?
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