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Gaining Additional Skills
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<blockquote data-quote="PeterFitz" data-source="post: 6671542" data-attributes="member: 4950"><p>I'm pretty happy with the way skills are handled in 5e; I've never been very fond of super-detailed and/or prescriptive skill systems, regardless of how "realistic" they may purport to be.</p><p></p><p>Having said that, I am quite happy for my players to set out to get training in new skills in-game, but those skills are specific, not general. For example, if a character without Survival as a proficiency wants to learn to track better they can, and assuming they spend the appropriate time learning from a knowledgeable tutor, they'd get to be able to treat Survival as a Proficient skill — but ONLY for tracking. Not for any of the other skills that use Survival as their base.</p><p></p><p>Likewise for climbing, swimming, poetry, and so forth.</p><p></p><p>What I don't do is allow players to improve individual skills based on generic skills that they're already proficient in. It's assumed that they've already had all the training in that skill-set that will do them any good — if they want to spend the time and money to say they've done it, fine. But it won't give them another bonus to their rolls.</p></blockquote><p></p>
[QUOTE="PeterFitz, post: 6671542, member: 4950"] I'm pretty happy with the way skills are handled in 5e; I've never been very fond of super-detailed and/or prescriptive skill systems, regardless of how "realistic" they may purport to be. Having said that, I am quite happy for my players to set out to get training in new skills in-game, but those skills are specific, not general. For example, if a character without Survival as a proficiency wants to learn to track better they can, and assuming they spend the appropriate time learning from a knowledgeable tutor, they'd get to be able to treat Survival as a Proficient skill — but ONLY for tracking. Not for any of the other skills that use Survival as their base. Likewise for climbing, swimming, poetry, and so forth. What I don't do is allow players to improve individual skills based on generic skills that they're already proficient in. It's assumed that they've already had all the training in that skill-set that will do them any good — if they want to spend the time and money to say they've done it, fine. But it won't give them another bonus to their rolls. [/QUOTE]
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