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<blockquote data-quote="S'mon" data-source="post: 6556016" data-attributes="member: 463"><p>I like my 4e game's typical advancement rate of 1 level per 4 3-hour sessions, though it was faster in Heroic Tier (we're at 22nd level now). My Pathfinder game was levelling every 2 4-hour sessions which seemed a bit quick.</p><p></p><p>As far as the 5e XP table goes, it seems well suited to status-quo sandboxing, which IME gives much slower rates of XP gain than linar Adventure Path play. I played a 5e game recently where our 1st level PCs had 1 fight in 4 hours, the GM was only going to give us 50 XP for the session, but we bargained her up to 150. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>When I tried using 4e RAW for sandboxing the PCs were taking ca 6 5-hr sessions to level, it felt too slow so I had to modify it. 3e works fine as-is for sandbox (but too quick for AP I think) and 5e looks similar.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6556016, member: 463"] I like my 4e game's typical advancement rate of 1 level per 4 3-hour sessions, though it was faster in Heroic Tier (we're at 22nd level now). My Pathfinder game was levelling every 2 4-hour sessions which seemed a bit quick. As far as the 5e XP table goes, it seems well suited to status-quo sandboxing, which IME gives much slower rates of XP gain than linar Adventure Path play. I played a 5e game recently where our 1st level PCs had 1 fight in 4 hours, the GM was only going to give us 50 XP for the session, but we bargained her up to 150. :) When I tried using 4e RAW for sandboxing the PCs were taking ca 6 5-hr sessions to level, it felt too slow so I had to modify it. 3e works fine as-is for sandbox (but too quick for AP I think) and 5e looks similar. [/QUOTE]
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