Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gaining Insight via Companion Characters (Played by PC's)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="weem" data-source="post: 5147250" data-attributes="member: 9470"><p>No problem, glad you liked it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Yes! It was one of my favorite games DM'd for 4e (top 5).</p><p></p><p></p><p></p><p>What you could do is that instead of killing them all (the bodyguards played by the players) is stop when there is one player left... maybe backup arrives for them. The assassin would then take off in a flash, leaving the one survivor...</p><p></p><p>...Then, the PC's could learn at some point that, guess what... there is rumor that a guard survived the attack. This survivor may have recounted the attack to family members or friends... this recounting could contain an identity of the assassin etc. Maybe the tale indicates that the assassin was wounded - slashed in the face. Maybe that matches up with a certain NPC who was later treated after being "attacked by a bear" and slashed in the face etc.</p><p></p><p>It doesn't really give you a "meaningful difference" in the outcome or anything - this would be planned to occur, etc. But it's just an idea that immediately came to mind - for fun. It may not work with other things you have going on for all I know.</p><p></p><p>Although (sorry, I'm typing as I think here), you could involve skill checks/challenges to glean said information during the fight, thus putting the potential gathering of info into their hands, which in turn allowed for it to be passed on in the first place. You could even mention towards the end of the fight that it is apparent the assassin is too much for them, giving one or more of them an opportunity to run (after having identified the assassin, etc), again, putting in their hands the chance to let the information survive.</p></blockquote><p></p>
[QUOTE="weem, post: 5147250, member: 9470"] No problem, glad you liked it ;) Yes! It was one of my favorite games DM'd for 4e (top 5). What you could do is that instead of killing them all (the bodyguards played by the players) is stop when there is one player left... maybe backup arrives for them. The assassin would then take off in a flash, leaving the one survivor... ...Then, the PC's could learn at some point that, guess what... there is rumor that a guard survived the attack. This survivor may have recounted the attack to family members or friends... this recounting could contain an identity of the assassin etc. Maybe the tale indicates that the assassin was wounded - slashed in the face. Maybe that matches up with a certain NPC who was later treated after being "attacked by a bear" and slashed in the face etc. It doesn't really give you a "meaningful difference" in the outcome or anything - this would be planned to occur, etc. But it's just an idea that immediately came to mind - for fun. It may not work with other things you have going on for all I know. Although (sorry, I'm typing as I think here), you could involve skill checks/challenges to glean said information during the fight, thus putting the potential gathering of info into their hands, which in turn allowed for it to be passed on in the first place. You could even mention towards the end of the fight that it is apparent the assassin is too much for them, giving one or more of them an opportunity to run (after having identified the assassin, etc), again, putting in their hands the chance to let the information survive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gaining Insight via Companion Characters (Played by PC's)
Top