Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Gaining Inspiration through a ritual (House Rule)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BookTenTiger" data-source="post: 9167851" data-attributes="member: 6685541"><p>I came up with an idea for a house rule I wanted to throw out there. I'm terrible at giving out Inspiration as a DM. I just don't think about it often, and when I do it sometimes feels like favoritism! So I'm always looking for ways to offload that responsibility. In the past I've just done randomized Inspiration, or had players pass it to other players.</p><p></p><p>But I was thinking about campaign settings in which the gods are more influential, and how often in fantasy (and history) people performed daily rituals in order to curry the favor or pay gratitude to the gods. This gave me a new idea for how to handle Inspiration:</p><p></p><p><strong>The Inspiration Ritual</strong></p><p></p><p>Each character would have an <strong>Inspiration Goal</strong>, which they can change any time they level up. Goals could include things like:</p><ul> <li data-xf-list-type="ul">I slayed a worthy opponent.</li> <li data-xf-list-type="ul">I found a valuable treasure.</li> <li data-xf-list-type="ul">I explored a new, exciting place.</li> <li data-xf-list-type="ul">I performed for an influential audience.</li> <li data-xf-list-type="ul">I learned an interesting fact about the world.</li> </ul><p>During a long rest, the player would reflect on if their character met their goal in the previous day. If they did, they gain <strong>Inspiration.</strong></p><p></p><p>This could easily be expanded by turning it into a ritual. You could have players create an action they take while they reflect. For example...</p><ul> <li data-xf-list-type="ul">I sharpen my weapons and think over the worthy opponents I've slayed.</li> <li data-xf-list-type="ul">I pray to my god and thank it for guiding me to worthy treasure.</li> <li data-xf-list-type="ul">I draw runes in the soil to mark a new, exciting place I've traveled to.</li> <li data-xf-list-type="ul">I pour over my tomes and take notes on new facts I've learned about the world.</li> </ul><p>What I like about this idea is that it means I don't have to worry about Inspiration anymore, but the players keep getting to use it. The mechanic also gets tied into their character goals, and might even influence their choices in the campaign!</p><p></p><p>Have you ever used anything similar? Have you ever had systems in which players award their own Inspiration?</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9167851, member: 6685541"] I came up with an idea for a house rule I wanted to throw out there. I'm terrible at giving out Inspiration as a DM. I just don't think about it often, and when I do it sometimes feels like favoritism! So I'm always looking for ways to offload that responsibility. In the past I've just done randomized Inspiration, or had players pass it to other players. But I was thinking about campaign settings in which the gods are more influential, and how often in fantasy (and history) people performed daily rituals in order to curry the favor or pay gratitude to the gods. This gave me a new idea for how to handle Inspiration: [B]The Inspiration Ritual[/B] Each character would have an [B]Inspiration Goal[/B], which they can change any time they level up. Goals could include things like: [LIST] [*]I slayed a worthy opponent. [*]I found a valuable treasure. [*]I explored a new, exciting place. [*]I performed for an influential audience. [*]I learned an interesting fact about the world. [/LIST] During a long rest, the player would reflect on if their character met their goal in the previous day. If they did, they gain [B]Inspiration.[/B] This could easily be expanded by turning it into a ritual. You could have players create an action they take while they reflect. For example... [LIST] [*]I sharpen my weapons and think over the worthy opponents I've slayed. [*]I pray to my god and thank it for guiding me to worthy treasure. [*]I draw runes in the soil to mark a new, exciting place I've traveled to. [*]I pour over my tomes and take notes on new facts I've learned about the world. [/LIST] What I like about this idea is that it means I don't have to worry about Inspiration anymore, but the players keep getting to use it. The mechanic also gets tied into their character goals, and might even influence their choices in the campaign! Have you ever used anything similar? Have you ever had systems in which players award their own Inspiration? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Gaining Inspiration through a ritual (House Rule)
Top