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General Tabletop Discussion
*Dungeons & Dragons
Gaining spell slots (and other resources) during the fight
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<blockquote data-quote="M_Natas" data-source="post: 9778624" data-attributes="member: 7025918"><p>Yeah, I'm working on something similar. </p><p>My current solution is quite simple:</p><p></p><p>At the end of each of your turns in combat, gain 1 Battle Rush Die (a d4).</p><p>You can hold up to a number of dice equal to your Proficiency Bonus.</p><p></p><p>When you make a d20 test or force another creature to make a saving throw that deals damage or restores hit points, you may expend any number of your Battle Rush Dice to enhance it:</p><p></p><p>- Add the total rolled to damage or healing.</p><p></p><p>- Add the total rolled to an attack roll you make or increase your spell save DC for one spell.</p><p></p><p>- Add the total rolled to a saving throw or ability check.</p><p></p><p></p><p>All unspent dice fade when combat ends.</p><p></p><p>That way you just put a d4 in front of you at the end of your turns, so it is super simple and you just use them when they make most sense.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9778624, member: 7025918"] Yeah, I'm working on something similar. My current solution is quite simple: At the end of each of your turns in combat, gain 1 Battle Rush Die (a d4). You can hold up to a number of dice equal to your Proficiency Bonus. When you make a d20 test or force another creature to make a saving throw that deals damage or restores hit points, you may expend any number of your Battle Rush Dice to enhance it: - Add the total rolled to damage or healing. - Add the total rolled to an attack roll you make or increase your spell save DC for one spell. - Add the total rolled to a saving throw or ability check. All unspent dice fade when combat ends. That way you just put a d4 in front of you at the end of your turns, so it is super simple and you just use them when they make most sense. [/QUOTE]
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Gaining spell slots (and other resources) during the fight
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