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General Tabletop Discussion
*Dungeons & Dragons
Gaining spell slots (and other resources) during the fight
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<blockquote data-quote="UngeheuerLich" data-source="post: 9782145" data-attributes="member: 59057"><p>An easy thing could be having spells with a cast time of 1 rounds, during which concentration can be broken.</p><p></p><p>Maybe also spells that need to be powered up by casting cantrip like attacks. </p><p></p><p>Maybe you cast it with concentration, after which you can either just attack with cantrips or have a weak attack first, but damage escalates exponentially. </p><p></p><p>1d10 in the first round, 2d10 in the next. 4d10 then. 8d10 then and so on. </p><p></p><p>Or starting with 2d10 and each time you hit, you gain a charge.</p><p>Or for martial characters this could be called momentum. Some characters could get momentum by being hit.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9782145, member: 59057"] An easy thing could be having spells with a cast time of 1 rounds, during which concentration can be broken. Maybe also spells that need to be powered up by casting cantrip like attacks. Maybe you cast it with concentration, after which you can either just attack with cantrips or have a weak attack first, but damage escalates exponentially. 1d10 in the first round, 2d10 in the next. 4d10 then. 8d10 then and so on. Or starting with 2d10 and each time you hit, you gain a charge. Or for martial characters this could be called momentum. Some characters could get momentum by being hit. [/QUOTE]
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Community
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Gaining spell slots (and other resources) during the fight
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