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General Tabletop Discussion
*Dungeons & Dragons
Gaining spell slots (and other resources) during the fight
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<blockquote data-quote="NotAYakk" data-source="post: 9784101" data-attributes="member: 72555"><p>This is something I'm playing with to discourage alpha striking:</p><p></p><p><strong>Extended Casting</strong>: Starting at level 5, when a Wizard casts a spell that requires a bonus action or an action to cast on their turn, they can choose to extend the casting. The spell does not go off until their next turn when they spend the casting time again to cast it. If they fail to do so, the spell is lost. If they take damage while extending the casting of a spell, they must make a concentration saving throw as if they where concentrating on a spell.</p><p></p><p>Saving throws against a spell that is extended cast are at disadvantage. Damage dice from a spell that is extended cast are doubled.</p><p></p><p>You can alpha strike with this, but only if nobody notices you starting to cast fireball the turn before combat starts.</p><p></p><p>---</p><p></p><p>For Sorcerers,</p><p></p><p>1. Rework sorcery points to be a short-rest resource. (No more forging new spell slots)</p><p></p><p>2. As you spend sorcery points you get some bonus to your spellcasting for the next minute.</p><p></p><p>So as the combat progresses, you'll accumulate bonuses from your use of sorcery points. Big guns used after this are going to be stronger.</p><p></p><p>You can alpha strike this by burning sorcery points before the fight but that is pretty wasteful (as both their initial and lasting effects are useful; you are wasting the initial effect).</p><p></p><p>---</p><p></p><p>For Bards,</p><p></p><p>1. Add more ways to spend bardic inspiration</p><p></p><p>2. Regain bardic inspiration when you cast bard spells using slots</p><p></p><p>Not as solid an idea.</p><p></p><p>---</p><p></p><p>For Clerics, we can have spellcasting boost channel divinity, then channel divinity boost later spellcasting?</p><p></p><p>A kind of divine pump up and spend?</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 9784101, member: 72555"] This is something I'm playing with to discourage alpha striking: [b]Extended Casting[/b]: Starting at level 5, when a Wizard casts a spell that requires a bonus action or an action to cast on their turn, they can choose to extend the casting. The spell does not go off until their next turn when they spend the casting time again to cast it. If they fail to do so, the spell is lost. If they take damage while extending the casting of a spell, they must make a concentration saving throw as if they where concentrating on a spell. Saving throws against a spell that is extended cast are at disadvantage. Damage dice from a spell that is extended cast are doubled. You can alpha strike with this, but only if nobody notices you starting to cast fireball the turn before combat starts. --- For Sorcerers, 1. Rework sorcery points to be a short-rest resource. (No more forging new spell slots) 2. As you spend sorcery points you get some bonus to your spellcasting for the next minute. So as the combat progresses, you'll accumulate bonuses from your use of sorcery points. Big guns used after this are going to be stronger. You can alpha strike this by burning sorcery points before the fight but that is pretty wasteful (as both their initial and lasting effects are useful; you are wasting the initial effect). --- For Bards, 1. Add more ways to spend bardic inspiration 2. Regain bardic inspiration when you cast bard spells using slots Not as solid an idea. --- For Clerics, we can have spellcasting boost channel divinity, then channel divinity boost later spellcasting? A kind of divine pump up and spend? [/QUOTE]
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Gaining spell slots (and other resources) during the fight
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