Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gaining Spells Back
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Prophet2b" data-source="post: 3462063" data-attributes="member: 36476"><p>The idea of Spell Points intrigued me, but after reading such mixed reviews on the forums, I decided to forgo any spell point system for the time being and stick to the Vancian system.</p><p></p><p>However, one thing I liked about the Spell Point system in Unearthed Arcana was the variant that let you regain your spell points. I know there's another "recharge" system, but it seemed overly complicated, so I really wasn't interested in that.</p><p></p><p>I was wondering if the following would be overbalanced, though?</p><p></p><p>Use the Vancian system and allow once per day the spell casters to rest (by which I mean meditate - riding on a horse or any other such activity doesn't cut it) for 1 hour. After that 1 hour meditation, they regain all spells equal to 1/2 their maximum spell level (rounded up).</p><p></p><p>This limits spell casters to keep them from becoming overly powerful (I hope), but means that they get a few more spells each day after they've run out.</p><p></p><p>I'm also thinking that if they do this, they will remain exhausted for 1 hour after doing this, and fatigued after that until they can get 8 hours of rest.</p><p></p><p>Example:</p><p></p><p>Wizard Jack can cast up to 5th level spells. He uses them up for the day, and so he meditates for 1 hour, gaining back all spells 3rd level and under. He is also exhausted for 1 hour, as which point he becomes fatigued for the rest of the day. Once those spells are used up, he must sleep for 8 hours to both regain spells again and get over his fatigue.</p><p></p><p>This variant would mean that higher levels spells could not be regained (unless, possibly, one was an epic level character - though I've never done epic, so I won't worry about that). The wizard/cleric/druid/whoever would not want to do this "willy nilly", either, due to the physical penalties he'd take. However, if he absolutely needed the extra spells, the option would be there</p><p></p><p>What do you think? Too over powered? Or just totally worthless and players wouldn't waste their time on it?</p></blockquote><p></p>
[QUOTE="Prophet2b, post: 3462063, member: 36476"] The idea of Spell Points intrigued me, but after reading such mixed reviews on the forums, I decided to forgo any spell point system for the time being and stick to the Vancian system. However, one thing I liked about the Spell Point system in Unearthed Arcana was the variant that let you regain your spell points. I know there's another "recharge" system, but it seemed overly complicated, so I really wasn't interested in that. I was wondering if the following would be overbalanced, though? Use the Vancian system and allow once per day the spell casters to rest (by which I mean meditate - riding on a horse or any other such activity doesn't cut it) for 1 hour. After that 1 hour meditation, they regain all spells equal to 1/2 their maximum spell level (rounded up). This limits spell casters to keep them from becoming overly powerful (I hope), but means that they get a few more spells each day after they've run out. I'm also thinking that if they do this, they will remain exhausted for 1 hour after doing this, and fatigued after that until they can get 8 hours of rest. Example: Wizard Jack can cast up to 5th level spells. He uses them up for the day, and so he meditates for 1 hour, gaining back all spells 3rd level and under. He is also exhausted for 1 hour, as which point he becomes fatigued for the rest of the day. Once those spells are used up, he must sleep for 8 hours to both regain spells again and get over his fatigue. This variant would mean that higher levels spells could not be regained (unless, possibly, one was an epic level character - though I've never done epic, so I won't worry about that). The wizard/cleric/druid/whoever would not want to do this "willy nilly", either, due to the physical penalties he'd take. However, if he absolutely needed the extra spells, the option would be there What do you think? Too over powered? Or just totally worthless and players wouldn't waste their time on it? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Gaining Spells Back
Top