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Gaining Spells Back
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<blockquote data-quote="FireLance" data-source="post: 3462634" data-attributes="member: 3424"><p>One idea I've been toying with (inspired by the maneuver system in the Book of Nine Swords) is to grossly limit the number of spells that spellcasters have access to at any one time. This in itself will take out some of the complexity of high-level preparation spellcasters. </p><p></p><p>Let's say that a spellcaster has one spell slot at 1st level, and gains another spell slot every two levels, for a total of two spell slots at 2nd level, three at 4th level, and so on, to a maximum of 11 spell slots at 20th level.</p><p></p><p>Spell slots can be filled with a spell of any level. To prevent a spellcaster from filling them all with the highest level spell he can cast, there can be restrictions such as requiring each slot to be filled with a unique spell, and limiting the number of spells known (so that a spellcaster will not know more than two or three spells of the highest level he has access to).</p><p></p><p>Casting a spell empties its spell slot. A spell that has a duration continues to occupy its spell slot until its duration expires. This effectively sets a further limit on the number of ongoing spells that a spellcaster can maintain at any one time.</p><p></p><p>A spellcaster may fill an emptied spell slot after meditating for one minute. A spellcaster may also attempt to fill a spell slot as a full-round action that attracts attacks of opportunity by making a Concentration check (DC = 20 + 2 x spell level).</p><p></p><p>Some spells may need to be tweaked under this system. Healing spells, in particular, may need to be changed if you don't like the idea of the PCs starting each encounter fully healed.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3462634, member: 3424"] One idea I've been toying with (inspired by the maneuver system in the Book of Nine Swords) is to grossly limit the number of spells that spellcasters have access to at any one time. This in itself will take out some of the complexity of high-level preparation spellcasters. Let's say that a spellcaster has one spell slot at 1st level, and gains another spell slot every two levels, for a total of two spell slots at 2nd level, three at 4th level, and so on, to a maximum of 11 spell slots at 20th level. Spell slots can be filled with a spell of any level. To prevent a spellcaster from filling them all with the highest level spell he can cast, there can be restrictions such as requiring each slot to be filled with a unique spell, and limiting the number of spells known (so that a spellcaster will not know more than two or three spells of the highest level he has access to). Casting a spell empties its spell slot. A spell that has a duration continues to occupy its spell slot until its duration expires. This effectively sets a further limit on the number of ongoing spells that a spellcaster can maintain at any one time. A spellcaster may fill an emptied spell slot after meditating for one minute. A spellcaster may also attempt to fill a spell slot as a full-round action that attracts attacks of opportunity by making a Concentration check (DC = 20 + 2 x spell level). Some spells may need to be tweaked under this system. Healing spells, in particular, may need to be changed if you don't like the idea of the PCs starting each encounter fully healed. [/QUOTE]
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