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Gaining Spells Back
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<blockquote data-quote="Prophet2b" data-source="post: 3462683" data-attributes="member: 36476"><p>I actually considered that, and now that you mention it, I suppose that would work. At least, it's probably better than just giving them something as powerful as extra spells without taking anything in return.</p><p></p><p></p><p></p><p>You, too, eh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Ever since I got the book (which I love), I've thought about trying my hand at that, too. My idea was a complete rip-off of the Book of Nine Swords, though.</p><p></p><p>I would basically get rid of any spell casting classes currently in the core books and remake them to be more like the classes in Nine Swords. I know I'd model the wizard off of the Swordsage and the Cleric off of the Warblade. I'm not 100% sure how I'd handle druids and bards - and under this system, I'm not entirely sure where a sorcerer would fit in (because assuming you had a feat similar to Adaptive Style for spell casters, every Wizard would be like the sorcerer).</p><p></p><p>Just as Nine Swords has Maneuvers Known, Maneuvers Readied, and Stances Known, I would make it: Spells Known, Spells Readied, Schools Known.</p><p></p><p>To make things easy, I'd probably leave the schools and spells alone (for the most part), and (within limits) let them choose what schools they wanted. There would still be levels, of course, so that would be a limiting (and balancing) factor, as well.</p><p></p><p>The best way to take care of some of the more powerful spells, I think, would be to increase the amount of time it would take to cast them. It's not perfect, but I think it would help, and that's all I've really got off of the top of my head.</p><p></p><p>I think that system would do two great things though:</p><p></p><p>1) It would make spellcasters much more spellcaster-like. I hate the idea of preparing spells at the beginning of the day and expending them all throughout the day, sleeping 8 hours, and then starting over again. It works great for a game, but I like a certain amount of realism, too - and I just can't buy that, no matter how it's explained to me.</p><p></p><p>2) There would be a MUCH greater diversity to spellcasters. Which I think would be a good thing.</p><p></p><p>Certain limitations, of course, would be overcome with things such as scrolls and wands and other magic items, so you're not totally screwing a spellcaster over by not letting them have access to as many spells as they would otherwise get. And they're getting such a huge boost in how they can use their spells that you could honestly create anything you wanted - and it wouldn't suck! A damage dealing wizard and a completely utility wizard would BOTH be incredibly awesome under this system, because of their diversity and ways in which they could use their abilities, both inside and outside of combat.</p><p></p><p>Anyway... Maybe one of these days I'll work on that, too, and see what I come up with. Alas, that day is not today...</p><p></p><p>EDIT: Oh yeah, and the Crusader as a template would so make a better Paladin than Paladins currently are! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Prophet2b, post: 3462683, member: 36476"] I actually considered that, and now that you mention it, I suppose that would work. At least, it's probably better than just giving them something as powerful as extra spells without taking anything in return. You, too, eh? :) Ever since I got the book (which I love), I've thought about trying my hand at that, too. My idea was a complete rip-off of the Book of Nine Swords, though. I would basically get rid of any spell casting classes currently in the core books and remake them to be more like the classes in Nine Swords. I know I'd model the wizard off of the Swordsage and the Cleric off of the Warblade. I'm not 100% sure how I'd handle druids and bards - and under this system, I'm not entirely sure where a sorcerer would fit in (because assuming you had a feat similar to Adaptive Style for spell casters, every Wizard would be like the sorcerer). Just as Nine Swords has Maneuvers Known, Maneuvers Readied, and Stances Known, I would make it: Spells Known, Spells Readied, Schools Known. To make things easy, I'd probably leave the schools and spells alone (for the most part), and (within limits) let them choose what schools they wanted. There would still be levels, of course, so that would be a limiting (and balancing) factor, as well. The best way to take care of some of the more powerful spells, I think, would be to increase the amount of time it would take to cast them. It's not perfect, but I think it would help, and that's all I've really got off of the top of my head. I think that system would do two great things though: 1) It would make spellcasters much more spellcaster-like. I hate the idea of preparing spells at the beginning of the day and expending them all throughout the day, sleeping 8 hours, and then starting over again. It works great for a game, but I like a certain amount of realism, too - and I just can't buy that, no matter how it's explained to me. 2) There would be a MUCH greater diversity to spellcasters. Which I think would be a good thing. Certain limitations, of course, would be overcome with things such as scrolls and wands and other magic items, so you're not totally screwing a spellcaster over by not letting them have access to as many spells as they would otherwise get. And they're getting such a huge boost in how they can use their spells that you could honestly create anything you wanted - and it wouldn't suck! A damage dealing wizard and a completely utility wizard would BOTH be incredibly awesome under this system, because of their diversity and ways in which they could use their abilities, both inside and outside of combat. Anyway... Maybe one of these days I'll work on that, too, and see what I come up with. Alas, that day is not today... EDIT: Oh yeah, and the Crusader as a template would so make a better Paladin than Paladins currently are! :cool: [/QUOTE]
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