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<blockquote data-quote="doghead" data-source="post: 2029119" data-attributes="member: 8243"><p><strong>2nd Lt. Devlin, ISB</strong></p><p></p><p>As Devlin digs through the files on the sand people, it becomes clear that they can be more dangerous than the 'official' material would suggest. He comms Rannick.</p><p></p><p>"Devlin here. Reading through some of the local directives and standing orders, I get the impression that the sand people <em>can be</em> quite a handfull. With the squad we have at the moment, I think we should be fine. But I thought that you might want to know. I think that the appearance of strength might be a real asset.</p><p></p><p>"There is a bit more, but it can wait until catch up with you."</p><p></p><p>Once Devlin is done, he heads down to the quartermaster's office himself. He grabs two cup of what ever the base serves on his way. One he hands one to the quartermaster.</p><p></p><p>Devil gets a desert poncho (cos ponchos are cool!) as well as some monoculars and whatever other bits and pieces the quartermaster suggests for desert work. He bags some boots, pants, a jacket, the kind worn by the local army grunts and a small pack. To that he adds a blaster rifle. <em>If we do run across the sand people, hopefully it won't be close enough to use the pistol.</em> {1}</p><p></p><p>If the quartermaster seems ameniable, Devlin chats away with the quartermaster, keen to pick up any first hand information about the set up here, and the western desert in particular. {2}</p><p></p><p>Once he's done, he strips off his ISB uniform and pulls on the army duds. The ISB uniform he rather carelessly folds and uncermoniously stuffs into his small bag. Part of him wonders if he will ever put the white jacket on again. <em>What a strange thought Devlin. The old man would burst a vessel if he heard that.</em> He stuffs the bag into the pack along with the other stuff. Devlin wonders if some of the appeal of the idea doesn't lie in that fact. He buckles on the belt and clips his blaster, stun rod and monoc-case to it. <em>Would serve the pompous old bastard right.</em> He slings the pack over one shoulder and grabs up the rifle. <em>Bugger me, this stuff is heavy. Going to have sort it out later.</em></p><p></p><p>Finished, he thanks the quartermaster for his help, then comms the others to get their location. He sets off to join them.</p><p></p><p><span style="font-size: 9px">OOC: {1} so what's the damage boss?</span></p><p><span style="font-size: 9px">{2} DIPLOMACY +8, GATHER INFO +6 - do you want us to post bonuses etc if we think they might be approapriate?</span></p></blockquote><p></p>
[QUOTE="doghead, post: 2029119, member: 8243"] [b]2nd Lt. Devlin, ISB[/b] As Devlin digs through the files on the sand people, it becomes clear that they can be more dangerous than the 'official' material would suggest. He comms Rannick. "Devlin here. Reading through some of the local directives and standing orders, I get the impression that the sand people [i]can be[/i] quite a handfull. With the squad we have at the moment, I think we should be fine. But I thought that you might want to know. I think that the appearance of strength might be a real asset. "There is a bit more, but it can wait until catch up with you." Once Devlin is done, he heads down to the quartermaster's office himself. He grabs two cup of what ever the base serves on his way. One he hands one to the quartermaster. Devil gets a desert poncho (cos ponchos are cool!) as well as some monoculars and whatever other bits and pieces the quartermaster suggests for desert work. He bags some boots, pants, a jacket, the kind worn by the local army grunts and a small pack. To that he adds a blaster rifle. [i]If we do run across the sand people, hopefully it won't be close enough to use the pistol.[/i] {1} If the quartermaster seems ameniable, Devlin chats away with the quartermaster, keen to pick up any first hand information about the set up here, and the western desert in particular. {2} Once he's done, he strips off his ISB uniform and pulls on the army duds. The ISB uniform he rather carelessly folds and uncermoniously stuffs into his small bag. Part of him wonders if he will ever put the white jacket on again. [i]What a strange thought Devlin. The old man would burst a vessel if he heard that.[/i] He stuffs the bag into the pack along with the other stuff. Devlin wonders if some of the appeal of the idea doesn't lie in that fact. He buckles on the belt and clips his blaster, stun rod and monoc-case to it. [i]Would serve the pompous old bastard right.[/i] He slings the pack over one shoulder and grabs up the rifle. [i]Bugger me, this stuff is heavy. Going to have sort it out later.[/i] Finished, he thanks the quartermaster for his help, then comms the others to get their location. He sets off to join them. [SIZE=1]OOC: {1} so what's the damage boss? {2} DIPLOMACY +8, GATHER INFO +6 - do you want us to post bonuses etc if we think they might be approapriate?[/SIZE] [/QUOTE]
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