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<blockquote data-quote="Ankh-Morpork Guard" data-source="post: 2219337" data-attributes="member: 10079"><p><span style="font-size: 9px">((We seem to have lost ImperialMilitary...he hasn't been around since 4/11. Anyone care to double up and take over Bruck for the time being?</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">As for healing. Everyone's vitality is brought up to full(from time it'll take and a little medical treatment for everyone). As for Wound Points:</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Rannick, he's up by another 3WP, to put him at max VP and 6WP. Bruck is up another 3 also, so he's up to 6 also. Devlin is healed of 3, and that brings him up to his max of 10(which is wrong in his stats but not on my stuff...edit that in the RG thread)))</span></p><p></p><p></p><p>After about ten minutes where all of you were treated for simple wounds, or worse depending, you were 'set free' as it were. Gathering back in the speeder, and checking the map again, you started towards the Jundland Wastes.</p><p></p><p>It was a twenty minute speeder trip. Not because of the distance, but because, the closer you got, the more trecherous the terrain became. From rolling sand dunes to rocky areas mixed in to mostly rock. There were simply parts you just had to go around or risk damaging the speeder. And then, finally, you arrived at what could only be the Jundland Wastes.</p><p></p><p>The rocks rose up into great canyon walls on either side of a single, winding and jagged path down the center which split off here and there. The rock walls were just as jagged and random, providing thousands of places to hide unseen.</p><p></p><p>From the looks of it, the speeder would be able to navigate the small pathway that started through the 'real' Wastes, but you would have to go very slow to avoid damaging the vehicle and its repulsorlifts.</p></blockquote><p></p>
[QUOTE="Ankh-Morpork Guard, post: 2219337, member: 10079"] [size=1]((We seem to have lost ImperialMilitary...he hasn't been around since 4/11. Anyone care to double up and take over Bruck for the time being? As for healing. Everyone's vitality is brought up to full(from time it'll take and a little medical treatment for everyone). As for Wound Points: Rannick, he's up by another 3WP, to put him at max VP and 6WP. Bruck is up another 3 also, so he's up to 6 also. Devlin is healed of 3, and that brings him up to his max of 10(which is wrong in his stats but not on my stuff...edit that in the RG thread)))[/size] After about ten minutes where all of you were treated for simple wounds, or worse depending, you were 'set free' as it were. Gathering back in the speeder, and checking the map again, you started towards the Jundland Wastes. It was a twenty minute speeder trip. Not because of the distance, but because, the closer you got, the more trecherous the terrain became. From rolling sand dunes to rocky areas mixed in to mostly rock. There were simply parts you just had to go around or risk damaging the speeder. And then, finally, you arrived at what could only be the Jundland Wastes. The rocks rose up into great canyon walls on either side of a single, winding and jagged path down the center which split off here and there. The rock walls were just as jagged and random, providing thousands of places to hide unseen. From the looks of it, the speeder would be able to navigate the small pathway that started through the 'real' Wastes, but you would have to go very slow to avoid damaging the vehicle and its repulsorlifts. [/QUOTE]
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