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*Dungeons & Dragons
Gale Force 9 Sues WotC [Updated]
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<blockquote data-quote="LordEntrails" data-source="post: 8138610" data-attributes="member: 6804070"><p>Emphasis mine. D&D is a leisure product, there is no <strong>need</strong> for it anywhere. Their is <em>value </em>(for WotC as a product, for gamers as a game, for people as a social tool, etc) for it though.</p><p></p><p>This makes the assumption that if something is of value (like D&D) then every person in the world should know about it and have access to it. That's just not realistic, if not simply impossible.</p><p></p><p>As for translation part of this discussion, and trying to get back to the topic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, translating a product is a business decision. One that WotC decided to invest in. There were (not surprisingly) issues. It doesn't mean they won't do translations in the future. It does mean that their are business issues to address. It does mean that consumers lose out while things go unresolved. And it also means that WotC loses out to.</p><p></p><p>Its not that WotC is some big bad evil megacorp, or Hasbro. It means it's a company dealing with complex relationships and issue. Ones that often get screwed up. Mostly because humans are involved and humans make mistakes, misunderstand each other, have different ideas and goals, etc.</p><p></p><p>IMO it will probably take them a year or two before they can start translations again. That sucks for everyone effected, but it's a leisure item and their are already more D&D content available for current gamers than you could ever play. Plus, at its core, D&D is a game where those at the table can make up whatever rules they want, for free. It's a game of make believe, go <em>believe </em>what you want to <em>make </em>the game happen!</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 8138610, member: 6804070"] Emphasis mine. D&D is a leisure product, there is no [B]need[/B] for it anywhere. Their is [I]value [/I](for WotC as a product, for gamers as a game, for people as a social tool, etc) for it though. This makes the assumption that if something is of value (like D&D) then every person in the world should know about it and have access to it. That's just not realistic, if not simply impossible. As for translation part of this discussion, and trying to get back to the topic :), translating a product is a business decision. One that WotC decided to invest in. There were (not surprisingly) issues. It doesn't mean they won't do translations in the future. It does mean that their are business issues to address. It does mean that consumers lose out while things go unresolved. And it also means that WotC loses out to. Its not that WotC is some big bad evil megacorp, or Hasbro. It means it's a company dealing with complex relationships and issue. Ones that often get screwed up. Mostly because humans are involved and humans make mistakes, misunderstand each other, have different ideas and goals, etc. IMO it will probably take them a year or two before they can start translations again. That sucks for everyone effected, but it's a leisure item and their are already more D&D content available for current gamers than you could ever play. Plus, at its core, D&D is a game where those at the table can make up whatever rules they want, for free. It's a game of make believe, go [I]believe [/I]what you want to [I]make [/I]the game happen! [/QUOTE]
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Gale Force 9 Sues WotC [Updated]
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