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Gallery of Evil - Anyone seen it?
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<blockquote data-quote="Nlogue" data-source="post: 3810792" data-attributes="member: 41806"><p>Heh! Gruesome slayings all around I say! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Good question! I'm not at home right now, fumigating my house, so I don't have Sharn: CoT handy...I think any of the upper crust districts work pretty good if memory serves. Skysedge, maybe...but I'll double check when I get home tomorrow and flip through...most of the victims in Gallery are nobles, so I'm thinking anywhere a lot of ir'Last names live works good. </p><p></p><p>Mystery element is there too, though perhaps to a lesser degree (I'd need to re-look at the module to be sure, or Steve will chime in for us), but there is definitely plenty for an inquisitive type to do if memory serves. It's got great flavor and a lot of really cool encounters. The BBEG is pretty freaking awesome too. I'd love to play in this adventure, curse me for reading it!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Hangman's Noose is pretty wild. Super big on mystery and horror, and it's for 1st level PCs. I designed it as a perfect jump start to a creepy urban campaign. I'm really happy with how my final draft turned out too! It's very very Call of Cthulhu-esque, and while there are some frikkin cool straight up combat encounters, it has a lot more focus on terror, Resident Evil style fear-factor and atmosphere, and mystery. Oh and the cover art (I got a sneak peak at Paizo's office a few weeks back) is the most freakily awesome artwork I've ever seen for any module. I can't wait to see the final product.</p></blockquote><p></p>
[QUOTE="Nlogue, post: 3810792, member: 41806"] Heh! Gruesome slayings all around I say! ;) Good question! I'm not at home right now, fumigating my house, so I don't have Sharn: CoT handy...I think any of the upper crust districts work pretty good if memory serves. Skysedge, maybe...but I'll double check when I get home tomorrow and flip through...most of the victims in Gallery are nobles, so I'm thinking anywhere a lot of ir'Last names live works good. Mystery element is there too, though perhaps to a lesser degree (I'd need to re-look at the module to be sure, or Steve will chime in for us), but there is definitely plenty for an inquisitive type to do if memory serves. It's got great flavor and a lot of really cool encounters. The BBEG is pretty freaking awesome too. I'd love to play in this adventure, curse me for reading it!!! :) Hangman's Noose is pretty wild. Super big on mystery and horror, and it's for 1st level PCs. I designed it as a perfect jump start to a creepy urban campaign. I'm really happy with how my final draft turned out too! It's very very Call of Cthulhu-esque, and while there are some frikkin cool straight up combat encounters, it has a lot more focus on terror, Resident Evil style fear-factor and atmosphere, and mystery. Oh and the cover art (I got a sneak peak at Paizo's office a few weeks back) is the most freakily awesome artwork I've ever seen for any module. I can't wait to see the final product. [/QUOTE]
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