From the WW site:
Gamma World Player's Handbook,October 2003, Related Books d20 Modern Roleplaying Game
• This core sourcebook has exciting new rules for mental powers and other mutations, including how to create intelligent animal races.
• Find ready-to-play settings and clear guidelines for players and GMs to create new environments all your own.
• This edition is the first major new product line for d20 Modern, and also offers conversion rules for D&D 3.5.
• Do it all: perform individual heroics, embark on epic quests into the unknown, even lead an entire tribe.
Sounds cool, new mental powers for d20 Modern, wahooo!
Gamma World Player's Handbook,October 2003, Related Books d20 Modern Roleplaying Game
• This core sourcebook has exciting new rules for mental powers and other mutations, including how to create intelligent animal races.
• Find ready-to-play settings and clear guidelines for players and GMs to create new environments all your own.
• This edition is the first major new product line for d20 Modern, and also offers conversion rules for D&D 3.5.
• Do it all: perform individual heroics, embark on epic quests into the unknown, even lead an entire tribe.
Sounds cool, new mental powers for d20 Modern, wahooo!