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<blockquote data-quote="Triumph_Fork" data-source="post: 7188994" data-attributes="member: 6892365"><p><strong>I came up with a cool one I call "Dicette"</strong></p><p></p><p>It's basically roulette with dice.</p><p></p><p>1) Get 1d20, 2d6, a flip mat and a small pawn or marker. </p><p>2) Draw a 5X4 grid and put numbers 1-20 in each different square. Alternate the colours of the squares between Black & Red. Make sure the squares are big enough so your players can place bets on them.</p><p>3) Have a separate area, 2 boxes (in a different colour) representing the 2d6 result. Keep this completely separate from the main grid. Put the numbers "2" and "12" here. This will represent your House Edge, which is about 5.5% . </p><p>4) Allow players to place their bets. They can bet on 1 number, 2 numbers, 4 numbers, 5 numbers, or even 10 numbers if they bet Black or Red, Even or Odd. They can even bet on the house 2 or 12. To speed up the game, make sure you have a minimum bet the player's can put down to play. I've done 5gp for "Inside" or minimum 10gp for "Outside" (Outside meaning Black or red, Even or Odd). </p><p>5) Roll the dice. Start with the 2d6. If you roll a "2" or a "12" it means the house wins. If players bet anywhere on the 5X4 grid or outside, everything is automatically lost. If they bet on the House (your separate box), give them 16-1 or 8-1 back if they bet on both numbers.</p><p>6) If 2 or 12 doesn't come up, roll the D20. Place the marker or pawn on the number that comes up and announce the winners and hand out any rewards (if any). </p><p>7) Start next round and go back to step 4.</p></blockquote><p></p>
[QUOTE="Triumph_Fork, post: 7188994, member: 6892365"] [B]I came up with a cool one I call "Dicette"[/B] It's basically roulette with dice. 1) Get 1d20, 2d6, a flip mat and a small pawn or marker. 2) Draw a 5X4 grid and put numbers 1-20 in each different square. Alternate the colours of the squares between Black & Red. Make sure the squares are big enough so your players can place bets on them. 3) Have a separate area, 2 boxes (in a different colour) representing the 2d6 result. Keep this completely separate from the main grid. Put the numbers "2" and "12" here. This will represent your House Edge, which is about 5.5% . 4) Allow players to place their bets. They can bet on 1 number, 2 numbers, 4 numbers, 5 numbers, or even 10 numbers if they bet Black or Red, Even or Odd. They can even bet on the house 2 or 12. To speed up the game, make sure you have a minimum bet the player's can put down to play. I've done 5gp for "Inside" or minimum 10gp for "Outside" (Outside meaning Black or red, Even or Odd). 5) Roll the dice. Start with the 2d6. If you roll a "2" or a "12" it means the house wins. If players bet anywhere on the 5X4 grid or outside, everything is automatically lost. If they bet on the House (your separate box), give them 16-1 or 8-1 back if they bet on both numbers. 6) If 2 or 12 doesn't come up, roll the D20. Place the marker or pawn on the number that comes up and announce the winners and hand out any rewards (if any). 7) Start next round and go back to step 4. [/QUOTE]
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