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[Game a Day 15] Twilight 2000, First Edition
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<blockquote data-quote="painandgreed" data-source="post: 2851157" data-attributes="member: 24969"><p>Loved that game. I have run and played "Krakow" many times and not two times were the same. In my favorite, it became a very cloak and dagger game of espinage with the KGB. Everything was going fine till one of us said the wrong things to the wrong person. Within 24 hours, all our contacts were dead, the city was on fire, we were at war with Krakow, and the KGB had stolen Reset an the helicopter and fled. We later caught up to them later in Warsaw and got revenge before leaving for the US.</p><p></p><p>In every situation where we had to leave a place, it was always because we'd pissed off the local everyday people. We almost always found a way to do that by giving to the KGB too much info by mistake, refusing to share our stocks of medical supplies, or re-introducing heroin to NYC. We may have been a godlike elite combat unit but we still had to get food from someplace and sleep sometime.</p><p></p><p>Even today the game draws criticism for both being too deadly and too survivable. Some people refuse to play because you can survive being in a tank that isdestoryed by a tow missle while others refuse to play because a random piece of shrapnel to the face could kill your character outright. Overall, I think it did a good job of presenting modern combat as deadly but in a playable system.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2851157, member: 24969"] Loved that game. I have run and played "Krakow" many times and not two times were the same. In my favorite, it became a very cloak and dagger game of espinage with the KGB. Everything was going fine till one of us said the wrong things to the wrong person. Within 24 hours, all our contacts were dead, the city was on fire, we were at war with Krakow, and the KGB had stolen Reset an the helicopter and fled. We later caught up to them later in Warsaw and got revenge before leaving for the US. In every situation where we had to leave a place, it was always because we'd pissed off the local everyday people. We almost always found a way to do that by giving to the KGB too much info by mistake, refusing to share our stocks of medical supplies, or re-introducing heroin to NYC. We may have been a godlike elite combat unit but we still had to get food from someplace and sleep sometime. Even today the game draws criticism for both being too deadly and too survivable. Some people refuse to play because you can survive being in a tank that isdestoryed by a tow missle while others refuse to play because a random piece of shrapnel to the face could kill your character outright. Overall, I think it did a good job of presenting modern combat as deadly but in a playable system. [/QUOTE]
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[Game a Day 15] Twilight 2000, First Edition
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