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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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[Game a Day 15] Twilight 2000, First Edition
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<blockquote data-quote="Joshua Randall" data-source="post: 2851189" data-attributes="member: 7737"><p>Ah, T2K, how fondly I remember you. My friend Daniel, a huge military buff, introduced our group to this game. The others didn't really like it, but I did, because the staggering amount of detail fed into my obsessive personality. Like HellHound, I spent huge amounts of time just rolling up characters, gearing them up, and optimizing what was loaded on which vehicle.</p><p></p><p>Daniel was also a miniatures wargamer, and he had this sweet diorama mounted on like a 4-ft. X 10-ft. piece of plywood. There were hills, trees, a river, roads, some bombed out buildings... we would carefully place the little tank miniatures and then crouch down and squint past their tiny turrets to see if they had line-of-sight to a target. Then we'd use the T2K rules to see what happened, and use some thinned-out cotton balls to simulate puffs of smoke on the battlefield. I can distinctly remember one of my tanks that I foolishly drove into a horrible position where it got hit by four shots in one round... and survived!</p><p></p><p>T2K was also the source of one of the funniest gamer-humor incidents of my life. I was reading the character generation rules, and there was a comment to the effect that because of vehicles breaking down all the time, skilled mechanics were worth their weight in gold.</p><p></p><p>"Does that mean," I asked Daniel, "that I can sell my character and get rich?" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 2851189, member: 7737"] Ah, T2K, how fondly I remember you. My friend Daniel, a huge military buff, introduced our group to this game. The others didn't really like it, but I did, because the staggering amount of detail fed into my obsessive personality. Like HellHound, I spent huge amounts of time just rolling up characters, gearing them up, and optimizing what was loaded on which vehicle. Daniel was also a miniatures wargamer, and he had this sweet diorama mounted on like a 4-ft. X 10-ft. piece of plywood. There were hills, trees, a river, roads, some bombed out buildings... we would carefully place the little tank miniatures and then crouch down and squint past their tiny turrets to see if they had line-of-sight to a target. Then we'd use the T2K rules to see what happened, and use some thinned-out cotton balls to simulate puffs of smoke on the battlefield. I can distinctly remember one of my tanks that I foolishly drove into a horrible position where it got hit by four shots in one round... and survived! T2K was also the source of one of the funniest gamer-humor incidents of my life. I was reading the character generation rules, and there was a comment to the effect that because of vehicles breaking down all the time, skilled mechanics were worth their weight in gold. "Does that mean," I asked Daniel, "that I can sell my character and get rich?" :D [/QUOTE]
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[Game a Day 15] Twilight 2000, First Edition
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