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[Game a Day 19] ShadowRun
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<blockquote data-quote="Henry" data-source="post: 2872600" data-attributes="member: 158"><p>Shadowrun was the game that I've always wanted to love, with all my heart, but just couldn't. I even loved the "ABCDE" chart of character generation, because it was so DIFFERENT. However, the mechanics to me have been, despite revisions, very clunky, and very distracting, breaking my suspension of disbelief enough to count both successes AND number of successes, that it pissed me off a little.</p><p></p><p>Why? Because the setting was FANTASTIC. Its vision smote me in the way that Cyberpunk never did. It's the kind of <em>blasé</em> way I'd expect the real world to handle a real-life D&D world exploding into reality around it. Elves with Uzis, Cybered-up Orcs with super-weapons built in, mages with "happy-face-with-gunhole-in-head" T-shirts doing deals on streetcorners. The system, however, came off like accounting, not playing a fun game as seen in the story snippets.</p><p></p><p>I finally got the chance to actually play shadowrun outside of a few dry playtests, and while it was fun, I got the feeling that it was because the GM was glossing the hell out of the rules that weren't fun. I had fun with the people involved, but that would likely have been there had it been Shadowrun, D&D, or poker. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've toyed with the idea of a conversion of system, I've kit-bashed other products, but nothing with quite the same feel. </p><p></p><p>Along comes Shadowrun 4e - and their changes to the flow of mechanics resolution (just straight number of successes, nothing fancier than that), combined with deckers and riggers that don't have to have their own separate missions, it makes me feel like I just might, MIGHT, enjoy playing or (more likely) running this system, because the only way I'm gonna experience it is if I GM it.</p><p></p><p>All of this is stated with the caveat that I have practically NO table-time with it; I can't find a single soul interested in running it, and in the prep-tests I've done, it bogged me down fiercely. I didn't get that with the prep-tests on 4E, so I'll have to see if I can get some players, and see how it goes -- probably late this year.</p></blockquote><p></p>
[QUOTE="Henry, post: 2872600, member: 158"] Shadowrun was the game that I've always wanted to love, with all my heart, but just couldn't. I even loved the "ABCDE" chart of character generation, because it was so DIFFERENT. However, the mechanics to me have been, despite revisions, very clunky, and very distracting, breaking my suspension of disbelief enough to count both successes AND number of successes, that it pissed me off a little. Why? Because the setting was FANTASTIC. Its vision smote me in the way that Cyberpunk never did. It's the kind of [I]blasé[/I] way I'd expect the real world to handle a real-life D&D world exploding into reality around it. Elves with Uzis, Cybered-up Orcs with super-weapons built in, mages with "happy-face-with-gunhole-in-head" T-shirts doing deals on streetcorners. The system, however, came off like accounting, not playing a fun game as seen in the story snippets. I finally got the chance to actually play shadowrun outside of a few dry playtests, and while it was fun, I got the feeling that it was because the GM was glossing the hell out of the rules that weren't fun. I had fun with the people involved, but that would likely have been there had it been Shadowrun, D&D, or poker. :) I've toyed with the idea of a conversion of system, I've kit-bashed other products, but nothing with quite the same feel. Along comes Shadowrun 4e - and their changes to the flow of mechanics resolution (just straight number of successes, nothing fancier than that), combined with deckers and riggers that don't have to have their own separate missions, it makes me feel like I just might, MIGHT, enjoy playing or (more likely) running this system, because the only way I'm gonna experience it is if I GM it. All of this is stated with the caveat that I have practically NO table-time with it; I can't find a single soul interested in running it, and in the prep-tests I've done, it bogged me down fiercely. I didn't get that with the prep-tests on 4E, so I'll have to see if I can get some players, and see how it goes -- probably late this year. [/QUOTE]
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[Game a Day 19] ShadowRun
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