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[Game a Day 19] ShadowRun
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<blockquote data-quote="Henry" data-source="post: 2872671" data-attributes="member: 158"><p>3E was largely similar to 2E, but they change initiative slightly and fixed that problem in 2E where the heavily-cybered or phys-adepts could blow away the enemy before the uncybered guy could lift a finger. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You try having a fun combat with a Gumshoe when he takes one turn to the street samurai's 4. (!)</p><p></p><p>As for decking, a lot of experienced SR gamers gloss over decking and rigging completely, for the reason you mention. There are more riggers than deckers (and they're all called "hackers" in 4E) but fewer of either than Street Sams, Skill-users, Mages, or Troll or Ork Heavies.</p></blockquote><p></p>
[QUOTE="Henry, post: 2872671, member: 158"] 3E was largely similar to 2E, but they change initiative slightly and fixed that problem in 2E where the heavily-cybered or phys-adepts could blow away the enemy before the uncybered guy could lift a finger. :) You try having a fun combat with a Gumshoe when he takes one turn to the street samurai's 4. (!) As for decking, a lot of experienced SR gamers gloss over decking and rigging completely, for the reason you mention. There are more riggers than deckers (and they're all called "hackers" in 4E) but fewer of either than Street Sams, Skill-users, Mages, or Troll or Ork Heavies. [/QUOTE]
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[Game a Day 19] ShadowRun
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