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[Game a Day 19] ShadowRun
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 2874728" data-attributes="member: 4892"><p>I played and ran 1E back in the day and we all loved it. The only real reason we stopped was the lack of adventure support and my ever-reduced time to come up with my own adventures. Shadowrun was the only game I could wing 100%. I've DMed many more hours of D&D than Shadowrun and have never been able to completely wing an adventure and still make it fun.</p><p></p><p>SR was also my biggest success running at GenCon (back in Milwaukee). My Scavenger Hunt adventure was a huge hit. After the first slot word got around and I had to turn numerous players away (I tried to get other GMs from my gaming club to pick up the excess, but they declined). The second year became a two-part tournament, Scavenger Hunt 2. The winners of the first round were a group of FASA playtesters that had heard about the Scavenger Hunt scenario the year before. They had a blast. One asked how much prep I had done. The answer: Four index cards with four items listed on each.</p><p></p><p>But then life responsibilities took hold. Work stress took hold and to this day has lodged a huge block in front of my imagination. Little bits filter through, but not enough to keep a campaign going without others helping in the adventure-writing process.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 2874728, member: 4892"] I played and ran 1E back in the day and we all loved it. The only real reason we stopped was the lack of adventure support and my ever-reduced time to come up with my own adventures. Shadowrun was the only game I could wing 100%. I've DMed many more hours of D&D than Shadowrun and have never been able to completely wing an adventure and still make it fun. SR was also my biggest success running at GenCon (back in Milwaukee). My Scavenger Hunt adventure was a huge hit. After the first slot word got around and I had to turn numerous players away (I tried to get other GMs from my gaming club to pick up the excess, but they declined). The second year became a two-part tournament, Scavenger Hunt 2. The winners of the first round were a group of FASA playtesters that had heard about the Scavenger Hunt scenario the year before. They had a blast. One asked how much prep I had done. The answer: Four index cards with four items listed on each. But then life responsibilities took hold. Work stress took hold and to this day has lodged a huge block in front of my imagination. Little bits filter through, but not enough to keep a campaign going without others helping in the adventure-writing process. [/QUOTE]
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[Game a Day 19] ShadowRun
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