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[Game a Day 19] ShadowRun
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<blockquote data-quote="Felon" data-source="post: 2875531" data-attributes="member: 8158"><p>I bought 4e. The system appears very solid mechanically. Easily superior in that respect.</p><p></p><p>The main downside? It's unnecessarily bland. The spells, the adept powers, the skills, the cyberware, the deckware, you name it, it's all very perfunctory. There's no attempt to provide any interesting, fun, new toys. I read a review about adepts being able to run up walls. In the book, adepts basically do the following: they can buff an attribute, bufff a skill, buff attack rolls, buff damage, buff defense, and heal damage. Those are like MMORPG abilities. Powergamers should be satisfied, but there's little flavor to it.</p><p></p><p>The production values are the lowest yet for any Shadowrun book. Not only is there very little color, but there's this annoying green tone used in conjunction with all of the blank-and-white that only serves to underscore how little color there is otherwise. Normally I'm fine with this, but Shadowrun books were among the first to showcase how a few choice pieces of eye-candy could really stimulate a gamer's appetites.</p><p></p><p>The idea for PAN's and wireless decking were damned fine improvements.</p></blockquote><p></p>
[QUOTE="Felon, post: 2875531, member: 8158"] I bought 4e. The system appears very solid mechanically. Easily superior in that respect. The main downside? It's unnecessarily bland. The spells, the adept powers, the skills, the cyberware, the deckware, you name it, it's all very perfunctory. There's no attempt to provide any interesting, fun, new toys. I read a review about adepts being able to run up walls. In the book, adepts basically do the following: they can buff an attribute, bufff a skill, buff attack rolls, buff damage, buff defense, and heal damage. Those are like MMORPG abilities. Powergamers should be satisfied, but there's little flavor to it. The production values are the lowest yet for any Shadowrun book. Not only is there very little color, but there's this annoying green tone used in conjunction with all of the blank-and-white that only serves to underscore how little color there is otherwise. Normally I'm fine with this, but Shadowrun books were among the first to showcase how a few choice pieces of eye-candy could really stimulate a gamer's appetites. The idea for PAN's and wireless decking were damned fine improvements. [/QUOTE]
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[Game a Day 19] ShadowRun
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