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[Game a Day 9] Traveller & MegaTraveller
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<blockquote data-quote="qstor" data-source="post: 2821407" data-attributes="member: 1489"><p>I can't remember if mine was Classic Traveller, Star Frontiers or Boot Hill <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm trying to start a T20 game now. I have most of the material for CT, T4 and GT. I don't have the rulebooks for MT but I have the Rebellion Sourcebook, one of the GDW starship books and some of the Digest Group Publication Alien books, the starship book and their planetary design exploration book. I aslo have 2 books for TNE the Hivers book and the Regency sourcebook. I collect traveller stuff so that's why I picked those up. Plus a few people when I was on the Traveller Mailing List recommended the DGP material, although I'm not a member of the TML anymore. I post often on the Citizens of the Imperium messageboards.</p><p></p><p>I think I prefer the GT rule system but not having played GURPS in a long time I'm growing on the T20 system although to be honest I'd prefer if they'd redo it for D20 Future/D20 Modern. But most of the many starships would lose of their Traveller "flavor" if they did that I think. GT has a lot of books and I got into that in '98 when SJG started publishing the GT line. I think I have all of the GT books execpt the new Interstellar Wars. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>For the background depth and the "vision" of Marc Millers work, I don't think you can go wrong playing any form of Traveller. It is the "first" sci-fi RPG and I'm glad that its still in print in some form what ever the rule system. The background is pretty generic, there was even an article in Dragon by Steve Kenson for using the Alternity rules for Traveller.</p><p></p><p></p><p>Mike</p></blockquote><p></p>
[QUOTE="qstor, post: 2821407, member: 1489"] I can't remember if mine was Classic Traveller, Star Frontiers or Boot Hill :) I'm trying to start a T20 game now. I have most of the material for CT, T4 and GT. I don't have the rulebooks for MT but I have the Rebellion Sourcebook, one of the GDW starship books and some of the Digest Group Publication Alien books, the starship book and their planetary design exploration book. I aslo have 2 books for TNE the Hivers book and the Regency sourcebook. I collect traveller stuff so that's why I picked those up. Plus a few people when I was on the Traveller Mailing List recommended the DGP material, although I'm not a member of the TML anymore. I post often on the Citizens of the Imperium messageboards. I think I prefer the GT rule system but not having played GURPS in a long time I'm growing on the T20 system although to be honest I'd prefer if they'd redo it for D20 Future/D20 Modern. But most of the many starships would lose of their Traveller "flavor" if they did that I think. GT has a lot of books and I got into that in '98 when SJG started publishing the GT line. I think I have all of the GT books execpt the new Interstellar Wars. :) For the background depth and the "vision" of Marc Millers work, I don't think you can go wrong playing any form of Traveller. It is the "first" sci-fi RPG and I'm glad that its still in print in some form what ever the rule system. The background is pretty generic, there was even an article in Dragon by Steve Kenson for using the Alternity rules for Traveller. Mike [/QUOTE]
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