Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Game advice / Cleric of Tyr behavior quandry (long)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BlackMoria" data-source="post: 1815766" data-attributes="member: 424"><p>I would call no foul on the cleric's behavior. He acted according to the tenets of his faith in a situation that lacked clarity.</p><p></p><p>Assumption 1: Orcs are normally evil. Unless proven otherwise, if it walks like a duck, quacks like a duck and looks like a duck, I am inclined to say it is a duck. The orcs in the village did not act in a fashion to say they were not evil. They did attack the psionic warrior. The village was empty and the orcs had an defensive emplacement in the village (that implies a level of hostility) - which means they were not there to play canasta. </p><p></p><p>If this happened in my game, all of my players would draw the same conclusion - the orcs somehow overwhelmed the village and carted off the inhabitants as slaves or forced labor. Why? - because that is what 'normal' orcs usually do. The village is empty and it takes no small leap of assumption to assume the orcs are responsible. The orcs have shown themselves to be hostile (they fired first) - therefore, it takes no small leap of assumption to conclude you are dealing with your run of the mill evil orcs.</p><p></p><p>Assumption 2 - Evil creatures can misrepresent, mislead and make a situation not what is seems. While the situation becomes clearer later (when the orc leaders and party finally talk), the cleric has every right to be suspicious and not take the words of some orcs leaders (remember assumption 1 - orcs are normally evil) at face value. The humans can be charmed, dominated or simply so frightened for their lives that they are backing the story of the orc leaders. In short - is this situation really what it is or is it a clever ploy by the orcs to have their army move unimpeded through the area in pursuit of some evil agenda.</p><p></p><p>Therefore, the cleric acted within reason given the circumstances and can claim that he acted in the best interests of justice given the information at hand.</p><p></p><p>No foul, IMHO.</p><p></p><p>Edit: Of course, if orcs in your campaign are normally peaceful, good, law abiding types, the cleric's actions are on shaky ground, since assumption 1 and 2 are no longer true.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 1815766, member: 424"] I would call no foul on the cleric's behavior. He acted according to the tenets of his faith in a situation that lacked clarity. Assumption 1: Orcs are normally evil. Unless proven otherwise, if it walks like a duck, quacks like a duck and looks like a duck, I am inclined to say it is a duck. The orcs in the village did not act in a fashion to say they were not evil. They did attack the psionic warrior. The village was empty and the orcs had an defensive emplacement in the village (that implies a level of hostility) - which means they were not there to play canasta. If this happened in my game, all of my players would draw the same conclusion - the orcs somehow overwhelmed the village and carted off the inhabitants as slaves or forced labor. Why? - because that is what 'normal' orcs usually do. The village is empty and it takes no small leap of assumption to assume the orcs are responsible. The orcs have shown themselves to be hostile (they fired first) - therefore, it takes no small leap of assumption to conclude you are dealing with your run of the mill evil orcs. Assumption 2 - Evil creatures can misrepresent, mislead and make a situation not what is seems. While the situation becomes clearer later (when the orc leaders and party finally talk), the cleric has every right to be suspicious and not take the words of some orcs leaders (remember assumption 1 - orcs are normally evil) at face value. The humans can be charmed, dominated or simply so frightened for their lives that they are backing the story of the orc leaders. In short - is this situation really what it is or is it a clever ploy by the orcs to have their army move unimpeded through the area in pursuit of some evil agenda. Therefore, the cleric acted within reason given the circumstances and can claim that he acted in the best interests of justice given the information at hand. No foul, IMHO. Edit: Of course, if orcs in your campaign are normally peaceful, good, law abiding types, the cleric's actions are on shaky ground, since assumption 1 and 2 are no longer true. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Game advice / Cleric of Tyr behavior quandry (long)
Top