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General Tabletop Discussion
*TTRPGs General
Game Balance - A Study in Imperfection (forked)
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5142988" data-attributes="member: 35909"><p>That's rather simple. Treat the dead PCs like they're...people. They may be dead, but they might have families who expect to inherit that loot. There could be funeral costs. Maybe if they rob from the dead anyway, a ghost of the fallen PC haunts them or some curse afflicts them...</p><p></p><p>In any case, DM controls treasure output. If the party plays keepsies with the slain PC's gear, just throw them up against monsters that drop no treasure until you feel their wealth has been properly balanced (obviously, factor in the rest of the party's sudden wealth gain and the upcoming gp drought when telling the player of the deceased PC how much gear his new PC can start with so he isn't screwed over). Heck, be blatant about it, don't even try to disguise your intentions. Tell them flat out why they're not going to be fighting any dragons or NPCs with class levels (or other things that give tons of loot) for the next 10 sessions at least, until they realize trying to game the system like that is just paddling upstream.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5142988, member: 35909"] That's rather simple. Treat the dead PCs like they're...people. They may be dead, but they might have families who expect to inherit that loot. There could be funeral costs. Maybe if they rob from the dead anyway, a ghost of the fallen PC haunts them or some curse afflicts them... In any case, DM controls treasure output. If the party plays keepsies with the slain PC's gear, just throw them up against monsters that drop no treasure until you feel their wealth has been properly balanced (obviously, factor in the rest of the party's sudden wealth gain and the upcoming gp drought when telling the player of the deceased PC how much gear his new PC can start with so he isn't screwed over). Heck, be blatant about it, don't even try to disguise your intentions. Tell them flat out why they're not going to be fighting any dragons or NPCs with class levels (or other things that give tons of loot) for the next 10 sessions at least, until they realize trying to game the system like that is just paddling upstream. [/QUOTE]
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Game Balance - A Study in Imperfection (forked)
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