Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Game Balance - A Study in Imperfection (forked)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 5143167" data-attributes="member: 4129"><p>This topic fascinates me, especially as it relates to character creation and advancement.</p><p></p><p><span style="color: DarkOrange">First Edition</span>:</p><p>Edit: Take the 1E section with a grain of salt as I did not do my research <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I do know there was a first edition of DnD (I think <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</p><ul> <li data-xf-list-type="ul">Stats 3d6 in line</li> <li data-xf-list-type="ul">Random HP</li> <li data-xf-list-type="ul">Death at 0</li> <li data-xf-list-type="ul">XP through wealth acquired</li> <li data-xf-list-type="ul">Different XP tables</li> <li data-xf-list-type="ul">Multi-Classing (don't know)</li> <li data-xf-list-type="ul">Base classes were it</li> </ul><p></p><p><span style="color: DarkOrange">Second Edition</span></p><ul> <li data-xf-list-type="ul">Stats 3d6 in line</li> <li data-xf-list-type="ul">Random HP</li> <li data-xf-list-type="ul">Death at 0</li> <li data-xf-list-type="ul">XP through overcoming monsters and bonus XP based on class type (fighters per HD defeated, thieves per gold gained, Wizards for overcoming challenges with their magic, Clerics for furthering their faith)</li> <li data-xf-list-type="ul">Different XP tables</li> <li data-xf-list-type="ul">Demi-human multiclassing, human dual-class</li> <li data-xf-list-type="ul">Base Classes and character kits</li> </ul><p></p><p><span style="color: DarkOrange">Third Edition</span></p><ul> <li data-xf-list-type="ul">Stats 4d6 drop the lowest, arrange as you like</li> <li data-xf-list-type="ul">Max HP at first level, random after that</li> <li data-xf-list-type="ul">Death at -10</li> <li data-xf-list-type="ul">XP through overcoming monsters based upon CR level and Party Level</li> <li data-xf-list-type="ul">Unified XP table</li> <li data-xf-list-type="ul">Gain a level, pick any class you'd like</li> <li data-xf-list-type="ul">Base classes and Prestige classes </li> </ul><p></p><p><span style="color: DarkOrange">Forth Edition</span></p><ul> <li data-xf-list-type="ul">Point buy stats</li> <li data-xf-list-type="ul">Static HP per level</li> <li data-xf-list-type="ul">Death at -1/2 Hit Points or 3 failed death saving throws</li> <li data-xf-list-type="ul">Static XP based upon monster type (minion, standard, elite, solo) and level</li> <li data-xf-list-type="ul">unified XP table</li> <li data-xf-list-type="ul">Multi-classing is done via feats or hybrid classes</li> <li data-xf-list-type="ul">Paragon Paths and Epic Destinies</li> </ul><p></p><p>What do these shifting paradigms mean to me?</p><ol> <li data-xf-list-type="ol">Balance shifted from the player to the character</li> <li data-xf-list-type="ol">Balance shifted from a seat at the table for a player to characters becoming statistically balanced (note the total lack of random elements in character creation in later editions). Additionally, because character turn over becomes less common, it becomes more important to make sure everyone is playing with the same numbers.</li> <li data-xf-list-type="ol">Different levels among the PCs is against the social contract of later editions. This reflects the balance between characters instead of players.</li> <li data-xf-list-type="ol">Overcoming challenging monsters as means of gaining XP has shifted the focus of the game to combat. Being clever and avoiding a big fight (which often comes from player creativity) is rewarded less and less as editions change (the default assumption being the PCs wade into combat).</li> </ol></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 5143167, member: 4129"] This topic fascinates me, especially as it relates to character creation and advancement. [COLOR="DarkOrange"]First Edition[/COLOR]: Edit: Take the 1E section with a grain of salt as I did not do my research :D I do know there was a first edition of DnD (I think :D) [LIST] [*]Stats 3d6 in line [*]Random HP [*]Death at 0 [*]XP through wealth acquired [*]Different XP tables [*]Multi-Classing (don't know) [*]Base classes were it [/LIST] [COLOR="DarkOrange"]Second Edition[/COLOR] [LIST] [*]Stats 3d6 in line [*]Random HP [*]Death at 0 [*]XP through overcoming monsters and bonus XP based on class type (fighters per HD defeated, thieves per gold gained, Wizards for overcoming challenges with their magic, Clerics for furthering their faith) [*]Different XP tables [*]Demi-human multiclassing, human dual-class [*]Base Classes and character kits [/LIST] [COLOR="DarkOrange"]Third Edition[/COLOR] [LIST] [*]Stats 4d6 drop the lowest, arrange as you like [*]Max HP at first level, random after that [*]Death at -10 [*]XP through overcoming monsters based upon CR level and Party Level [*]Unified XP table [*]Gain a level, pick any class you'd like [*]Base classes and Prestige classes [/LIST] [COLOR="DarkOrange"]Forth Edition[/COLOR] [LIST] [*]Point buy stats [*]Static HP per level [*]Death at -1/2 Hit Points or 3 failed death saving throws [*]Static XP based upon monster type (minion, standard, elite, solo) and level [*]unified XP table [*]Multi-classing is done via feats or hybrid classes [*]Paragon Paths and Epic Destinies [/LIST] What do these shifting paradigms mean to me? [LIST=1] [*]Balance shifted from the player to the character [*]Balance shifted from a seat at the table for a player to characters becoming statistically balanced (note the total lack of random elements in character creation in later editions). Additionally, because character turn over becomes less common, it becomes more important to make sure everyone is playing with the same numbers. [*]Different levels among the PCs is against the social contract of later editions. This reflects the balance between characters instead of players. [*]Overcoming challenging monsters as means of gaining XP has shifted the focus of the game to combat. Being clever and avoiding a big fight (which often comes from player creativity) is rewarded less and less as editions change (the default assumption being the PCs wade into combat). [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Game Balance - A Study in Imperfection (forked)
Top