Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Game Balance - A Study in Imperfection (forked)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngeheuerLich" data-source="post: 5143944" data-attributes="member: 59057"><p>lots of interesting posts here.</p><p></p><p>@ positive feedback:</p><p></p><p>Most interestingly, balance by rarity, thanks to stat requirements, held positive feedback in check:</p><p></p><p>If you roll up a paladin, yu have to put your 17 or 18 into charisma. This means you don´t have it for strength and constitution. Without specialization and a very catastrophic xp table you quickly fall behind the fighters pure damage output. (If this is what balance is al about.)</p><p></p><p>@ balance by risk: may spells were designed that way: summon elemental e.g. it could always turn around and kill you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I have another balance aspect:</p><p>Balance by playstyle:</p><p>The wizard and the fighter were so different, that different players had fun with each of them, because they could shine in different situations. I can´t remember a lot of situations where my fellow players were unhappy with their fighters. I however neither liked the fighter, nor the pure wizard. A bard most often fitted best. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Also there was balance by monster/combat design. This would fall under DM fiat if you like, but there were monsters that suddenly made your casters or fighters quite obsolete. So everyone could shine. </p><p>Also team play was encouraged because of very bad consequences if the fighter allows monsters to reach wizards.</p><p></p><p>But the last balance mechanism was: balance by trust in the DM. Without a battlemap it was important that you trusted your DM that he allows each character to shine in combat. Of course he tried to reach the wizard with his monsters, but the fighter used "narrative powers" to help the wizard:</p><p></p><p>"Come and get it" the fighter says, and the monster will try his best. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5143944, member: 59057"] lots of interesting posts here. @ positive feedback: Most interestingly, balance by rarity, thanks to stat requirements, held positive feedback in check: If you roll up a paladin, yu have to put your 17 or 18 into charisma. This means you don´t have it for strength and constitution. Without specialization and a very catastrophic xp table you quickly fall behind the fighters pure damage output. (If this is what balance is al about.) @ balance by risk: may spells were designed that way: summon elemental e.g. it could always turn around and kill you. ;) I have another balance aspect: Balance by playstyle: The wizard and the fighter were so different, that different players had fun with each of them, because they could shine in different situations. I can´t remember a lot of situations where my fellow players were unhappy with their fighters. I however neither liked the fighter, nor the pure wizard. A bard most often fitted best. ;) Also there was balance by monster/combat design. This would fall under DM fiat if you like, but there were monsters that suddenly made your casters or fighters quite obsolete. So everyone could shine. Also team play was encouraged because of very bad consequences if the fighter allows monsters to reach wizards. But the last balance mechanism was: balance by trust in the DM. Without a battlemap it was important that you trusted your DM that he allows each character to shine in combat. Of course he tried to reach the wizard with his monsters, but the fighter used "narrative powers" to help the wizard: "Come and get it" the fighter says, and the monster will try his best. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Game Balance - A Study in Imperfection (forked)
Top