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Game Balance - A Study in Imperfection (forked)
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<blockquote data-quote="MerricB" data-source="post: 5144246" data-attributes="member: 3586"><p>Subjective, accurate or not, it's still entertaining and worth posting. </p><p></p><p>I never DMed enough AD&D to see a toughening of the monsters in MM2; most of my AD&D play was as a player, not a DM, but certainly in Isle of the Ape, you can see Gary making monsters even tougher than they were: with the new rule that in the case of the required "to hit" number being negative, that value was instead <em>added</em> to the damage roll. Pity the poor magic-user whose bracers of AC had corroded into unusability on the isle and then got hit by one of the behemoths: perhaps 20 extra damage in some cases!</p><p></p><p>Likewise, there's a toughening up of fighters at the higher levels due to weapon specialization. I feel that Gary wasn't paying too much attention to the lower levels at this stage, because although specialization works really well at the higher levels, it gave one of the best low-level characters a huge boost when it didn't need it so much.</p><p></p><p>One thing I wish I knew was how much these campaigns gave low-level magic-users access to wands or scrolls, both of which have a significant effect on what they could do.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5144246, member: 3586"] Subjective, accurate or not, it's still entertaining and worth posting. I never DMed enough AD&D to see a toughening of the monsters in MM2; most of my AD&D play was as a player, not a DM, but certainly in Isle of the Ape, you can see Gary making monsters even tougher than they were: with the new rule that in the case of the required "to hit" number being negative, that value was instead [i]added[/i] to the damage roll. Pity the poor magic-user whose bracers of AC had corroded into unusability on the isle and then got hit by one of the behemoths: perhaps 20 extra damage in some cases! Likewise, there's a toughening up of fighters at the higher levels due to weapon specialization. I feel that Gary wasn't paying too much attention to the lower levels at this stage, because although specialization works really well at the higher levels, it gave one of the best low-level characters a huge boost when it didn't need it so much. One thing I wish I knew was how much these campaigns gave low-level magic-users access to wands or scrolls, both of which have a significant effect on what they could do. Cheers! [/QUOTE]
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