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General Tabletop Discussion
*TTRPGs General
Game Balance - A Study in Imperfection (forked)
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<blockquote data-quote="Orius" data-source="post: 5144273" data-attributes="member: 8863"><p>Probably doesn't help if the DM decides to have the monsters heat-seek the character. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I would say that balance by rarity was chomped up in 1e by putting in the 4d6, because then classes like paladins, rangers, and whatever became more common. The 3d6 method kept them rare, though like I said above the idea of that being balanced was more of an illusion. At least 3e recognized that the classes needed to be more or less equal if scores are assigned. Whether or not it was accomplished is another debate; IMO pumping up the cleric to make it more desirable as a PC class was the radiation that turned it into CoDzilla.</p><p></p><p>And 2e did have a sort of "Real Roleplayer" approach behind the rules that said, "It's okay if your stats suck, role-playing is more important". It should be noted that the 2e DMG turned 1 gp = 1 XP into an option rule that covered a single sentence, but had a good-sized section about RPing and story XP awards.</p><p></p><p></p><p></p><p>Maybe they were trying to reconnect with the original rules? IDK.</p><p></p><p></p><p></p><p>The 4d6 method from what I've read here was the 1e method. In 2e, it was Method V, and optional (3d6 was the default), but it seemed to be the most common generation rule I ever saw used. Not surprising 3e made it default again.</p></blockquote><p></p>
[QUOTE="Orius, post: 5144273, member: 8863"] Probably doesn't help if the DM decides to have the monsters heat-seek the character. ;) I would say that balance by rarity was chomped up in 1e by putting in the 4d6, because then classes like paladins, rangers, and whatever became more common. The 3d6 method kept them rare, though like I said above the idea of that being balanced was more of an illusion. At least 3e recognized that the classes needed to be more or less equal if scores are assigned. Whether or not it was accomplished is another debate; IMO pumping up the cleric to make it more desirable as a PC class was the radiation that turned it into CoDzilla. And 2e did have a sort of "Real Roleplayer" approach behind the rules that said, "It's okay if your stats suck, role-playing is more important". It should be noted that the 2e DMG turned 1 gp = 1 XP into an option rule that covered a single sentence, but had a good-sized section about RPing and story XP awards. Maybe they were trying to reconnect with the original rules? IDK. The 4d6 method from what I've read here was the 1e method. In 2e, it was Method V, and optional (3d6 was the default), but it seemed to be the most common generation rule I ever saw used. Not surprising 3e made it default again. [/QUOTE]
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